Interactive Video
Author: Educational Technology Publications
Publisher: Educational Technology
Published: 1989
Total Pages: 212
ISBN-13: 9780877782117
DOWNLOAD EBOOKRead and Download eBook Full
Author: Educational Technology Publications
Publisher: Educational Technology
Published: 1989
Total Pages: 212
ISBN-13: 9780877782117
DOWNLOAD EBOOKAuthor: Margaret Berry Wilson
Publisher: Center for Responsive Schools, Inc.
Published: 2012
Total Pages: 210
ISBN-13: 1892989530
DOWNLOAD EBOOKBe a more effective teacher by using this simple, yet transformative, technique for teaching essential academic and social skills, routines, and behaviors. Through Interactive Modeling, your students actively observe, model, and practice skills that can lead to higher, lasting achievements and kinder classrooms. You'll save time; they'll gain mastery!, You can use Interactive Modeling to help your students achieve success in: math, reading, writing, social studies, science, working in groups, making smooth transitions, using supplies carefully, test-taking, and more! Book jacket.
Author: Penelope Semrau
Publisher: Allyn & Bacon
Published: 1994
Total Pages: 340
ISBN-13:
DOWNLOAD EBOOKThis unique and practical new book details everything you need and want to know about interactive video in the classroom. Uses and benefits in the classroom, definitions of the various levels of interactivity and formats, using videodiscs to teach specific lesson plans, evaluation of interactive video, the use of authoring tools for creating interactive video programs, creating a videodisc from scratch. Course on Interactive Video in Education, as a supplement in courses on Multimedia, Educational Technology, Authoring Tools, and Computer Applications.
Author: Jennifer Harper
Publisher: Pembroke Publishers Limited
Published: 2011
Total Pages: 130
ISBN-13: 1551382679
DOWNLOAD EBOOK'Literacy Smarts' explores the opportunities that interactive whiteboards offer for more effective and expansive ways of teaching. It introduces simple activities and tasks that use whiteboard technology to bring new vitality to classroom lessons.
Author: Natalie Wexler
Publisher: Penguin
Published: 2020-08-04
Total Pages: 354
ISBN-13: 0735213569
DOWNLOAD EBOOKThe untold story of the root cause of America's education crisis--and the seemingly endless cycle of multigenerational poverty. It was only after years within the education reform movement that Natalie Wexler stumbled across a hidden explanation for our country's frustrating lack of progress when it comes to providing every child with a quality education. The problem wasn't one of the usual scapegoats: lazy teachers, shoddy facilities, lack of accountability. It was something no one was talking about: the elementary school curriculum's intense focus on decontextualized reading comprehension "skills" at the expense of actual knowledge. In the tradition of Dale Russakoff's The Prize and Dana Goldstein's The Teacher Wars, Wexler brings together history, research, and compelling characters to pull back the curtain on this fundamental flaw in our education system--one that fellow reformers, journalists, and policymakers have long overlooked, and of which the general public, including many parents, remains unaware. But The Knowledge Gap isn't just a story of what schools have gotten so wrong--it also follows innovative educators who are in the process of shedding their deeply ingrained habits, and describes the rewards that have come along: students who are not only excited to learn but are also acquiring the knowledge and vocabulary that will enable them to succeed. If we truly want to fix our education system and unlock the potential of our neediest children, we have no choice but to pay attention.
Author: Fran Blumberg
Publisher: Oxford University Press, USA
Published: 2014
Total Pages: 386
ISBN-13: 019989664X
DOWNLOAD EBOOKThere is a growing recognition in the learning sciences that video games can no longer be seen as impediments to education, but rather, they can be developed to enhance learning. Educational and developmental psychologists, education researchers, media psychologists, and cognitive psychologists are now joining game designers and developers in seeking out new ways to use video game play in the classroom. In Learning by Playing, a diverse group of contributors provide perspectives on the most current thinking concerning the ramifications of leisure video game play for academic classroom learning. The first section of the text provides foundational understanding of the cognitive skills and content knowledge that children and adolescents acquire and refine during video game play. The second section explores game features that captivate and promote skills development among game players. The subsequent sections discuss children and adolescents' learning in the context of different types of games and the factors that contribute to transfer of learning from video game play to the classroom. These chapters then form the basis for the concluding section of the text: a specification of the most appropriate research agenda to investigate the academic potential of video game play, particularly using those games that child and adolescent players find most compelling. Contributors include researchers in education, learning sciences, and cognitive and developmental psychology, as well as instructional design researchers.
Author: D. Randy Garrison
Publisher: Taylor & Francis
Published: 2016-10-07
Total Pages: 221
ISBN-13: 1317357590
DOWNLOAD EBOOKThe third edition of E-Learning in the 21st Century provides a coherent, comprehensive, and empirically-based framework for understanding e-learning in higher education. Garrison draws on his decades of experience and extensive research in the field to explore technological, pedagogical, and organizational implications. The third edition has been fully updated throughout and includes new material on learning technologies, MOOCs, blended learning, leadership, and the importance and role of social connections in thinking and learning, highlighting the transformative and disruptive impact that e-learning has recently had on education.
Author: Moyles, Janet
Publisher: McGraw-Hill Education (UK)
Published: 2003-04-01
Total Pages: 242
ISBN-13: 0335212131
DOWNLOAD EBOOK* What is 'interactive teaching' in primary classrooms? * What do primary teachers and children do to interact effectively? * Are there benefits in such interactions to both teaching and learning? A research partnership of tutors and teachers strives towards answers to these key questions. This book is the story of this intriguing and exciting research project. The authors examine the practical and theoretical aspects that are key to understanding and undertaking interactive teaching in primary classrooms. The project is unique in using its own interactive processes, 'Reflective Dialogues', to help teachers make sense of their own teaching. This process includes capturing and analysing classroom sessions on video; and cameos of these classroom interactions are discussed throughout the book. The research context is the Literacy Hour in Key Stages 1 and 2. This new title is key reading for academics, researchers, teacher educators, policymakers and primary school teachers.
Author: Ron Nash
Publisher: Corwin
Published: 2019-07-22
Total Pages: 169
ISBN-13: 1544394144
DOWNLOAD EBOOKShift Students’ Roles from Passive Observers to Active Participants. Preparing students for a world that did not exist when they were students themselves can be challenging for many teachers. Engaging students, particularly disinterested ones, in the learning process is no easy task, especially when easy access to information is at an all-time high. How then do educators simultaneously ensure knowledge acquisition and engagement? Ron Nash encourages teachers to embrace an interactive classroom by rethinking their role as information givers. The Interactive Classroom provides a framework for how to influence the learning process and increase student participation by sharing • Proven strategies for improving presentation and facilitation skills • Kinesthetic, interpersonal, and classroom management methods • Brain-based teaching strategies that promote active learning • Project-based learning and formative assessment techniques that promote a robust learning environment Intended to cultivate an interactive classroom in which students take an active role in learning, this book provides a blueprint for educators seeking to amplify student engagement while imparting critical twenty-first century skills.
Author: Matt Miller
Publisher:
Published: 2015-04-13
Total Pages: 240
ISBN-13: 9781946444257
DOWNLOAD EBOOKTextbooks are symbols of centuries-old education. They're often outdated as soon as they hit students' desks. Acting "by the textbook" implies compliance and a lack of creativity. It's time to ditch those textbooks--and those textbook assumptions about learning In Ditch That Textbook, teacher and blogger Matt Miller encourages educators to throw out meaningless, pedestrian teaching and learning practices. He empowers them to evolve and improve on old, standard, teaching methods. Ditch That Textbook is a support system, toolbox, and manifesto to help educators free their teaching and revolutionize their classrooms.