Discusses a range of philosophical questions about fictional characters and fictional objects, with implications for metaphysics, the philosophy of mind, and the philosophy of language.
"St. Anselm of Canterbury: The Complete Works, Illustrated" is a comprehensive collection that showcases the profound philosophical and theological writings of St. Anselm, a renowned medieval thinker and Archbishop of Canterbury. This anthology includes his most notable works, such as the "Monologion," "Proslogion," "De veritate," "Cur Deus Homo," as well as a selection of his insightful meditations and prayers. In the "Monologion," St. Anselm presents a systematic exploration of various theological and philosophical arguments, delving into the existence and attributes of God, the nature of reality, and the relationship between faith and reason. The "Proslogion" further advances his thoughts by introducing the famous ontological argument for the existence of God. "De veritate" delves into the nature of truth and provides a profound analysis of how faith and reason intertwine in the pursuit of knowledge and understanding. In "Cur Deus Homo," St. Anselm tackles the fundamental question of why God became human, exploring the theological implications of the Incarnation. Additionally, this collection includes a selection of St. Anselm's personal meditations and prayers, which offer readers a glimpse into his spiritual journey and contemplative practice. Through these writings, St. Anselm invites readers to engage with profound philosophical and theological questions, challenging them to deepen their understanding of God, truth, and the nature of human existence. Accompanied by beautiful illustrations, "St. Anselm of Canterbury: The Complete Works, Illustrated" is a treasure trove for scholars, students, and anyone seeking intellectual and spiritual enrichment. This anthology not only serves as a valuable resource for the study of medieval philosophy and theology but also provides inspiration for personal reflection and spiritual growth. CONTENTS: Monologion (c. 1076) Proslogion (c. 1078) Gaunillon’s ‘In Behalf of the Fool’ and Anselm’s ‘Apologetic’ (c. 1079) De veritate (c. 1084) Cur deus homo (c. 1096) Meditations and Prayers
An example-based practical guide to get you up and running with Unreal Engine 4.X About This Book A unique resource on Unreal with an interactive example based approach that is sure to get you up and running immediately Will feature four unique game projects that increase in complexity which will enable readers to build their game development skills using Unreal Engine 4 and the C++ programming language Will be the most up to date book in the market on Unreal with full coverage of the new features of UE4 Who This Book Is For Unreal Engine 4.X by Example was written for keen developers who wish to learn how to fully utilise Unreal Engine 4 to make awesome and engrossing game titles. Whether you are brand new to game development or a seasoned expert, you will be able to make use of the engine with C++. Experience with both C++ and other game engines is preferred before embarking on the Unreal by Example journey, but with a little external research into the basics of C++ programming, this book can take a complete game development novice to an Unreal Engine Developer! What You Will Learn Use C++ with Unreal Engine to boost the development potential of any Unreal Engine project Vastly improve workflow and content creation with the visual scripting system blueprint Design, test, and implement interesting game worlds using Unreal Engines built-in editor Build a networked, feature-rich first person shooter that you can play with others over LAN Build design-centric game worlds that play to needs of your game ideas Paint your game worlds via the creation and modification of visual shaders called materials Gain knowledge of other game development disciplines through the use of the Animation and Material tool sets Create feature-rich game projects with a sophisticated visual quality and feature set In Detail With Unreal Engine 4 being made free to use, for any keen game developer it is quickly becoming the most popular game engine in today's development industry. The engine offers a rich feature set that can be customized and built upon through the use of C++. This book will cover how to work with Unreal Engine's tool set all the way from the basics of the editor and the visual scripting system blueprint to the in-depth low-level creation of content using C++. This book will provide you with the skills you need to create feature-rich, captivating, and refined game titles with Unreal Engine 4. This book will take you through the creation of four unique game projects, designed so that you will be ready to apply the engine's rich development capabilities. You will learn not only to take advantage of the visual tools of the engine, but also the vast and powerful programming feature set of Unreal Engine 4. Style and approach The best resource that any beginner level game developer can dream of with examples on leveraging the amazing graphics engine, beautiful character animation and game world generations etc. by means of exciting real world game generation.This book would be a very unique resource for any game developer who wants to get up and running with Unreal. The unique example-driven approach will take you through the most basic games towards the more complex ones and will gradually build your skill level.
Alexius Meinong claimed to uncover a brave new world of nonexistent objects. He contended that unreal objects, such as the golden mountain and the round square, genuinely had properties (such as nonexistence itself) and therefore, deserved a place in an all-inclusive science. Meinong’s notion of nonexistents was initially not well-received, largely due to the influence and criticisms of Bertrand Russell. However, it has gained considerable popularity in more recent years as academics have uncovered shortfalls in Russell’s philosophy and strived to explain apparent “facts” about the beingless. Some philosophers have continued Meinong’s project, further explaining nonexistent objects or formulating logic systems that incorporate them. The more recent developments beg for a re-examination of Meinongianism. This book does just that, putting the theory on trial. Part One considers if Russell truly defeated Meinongianism. It addresses Meinongian rejoinders in response to Russell’s main criticisms and further defends Russell’s alternative solution, his Theory of Descriptions. Part Two explores the rationale for nonexistents and their use in interpreting three types of statements: characterization, negative existential, and intentional. The book argues that, despite appearances, Meinongianism cannot plausibly account for its own paradigm claims, whereas Russell’s framework, with some further elucidation, can explain these statements quite well. Part Three primarily addresses claims about fiction, exploring the short-comings of Meinongian and Russellian frameworks in interpreting them. The book introduces a contextualization solution and symbolic method for capturing the logical form of such claims – one with the complexity to handle cross-contextual statements, including negative existential and intentional ones. It finally considers where that leaves nonexistent objects, ultimately rejecting such so-called entities.
Widely praised as a founder of modern semiotics and of the pragmatist tradition in philosophy, Charles S. Peirce (1839-1914) spent over forty years developing a philosophical system that addresses the fundamental problems of Western metaphysics, epistemology, and value theory. Although never formally completed, what emerges from Peirce’s writings is a distinctive system, through an innovative semiotic or theory of signs and cognition, that combines with a robustly realist metaphysics that emphasizes the mind-independence of laws and other universals. Peirce’s Empiricism: Its Roots and Its Originality explains this marriage of empiricism with realism by tracing the roots of Peirce’s thought in the history of Western philosophy, with particular attention paid to his predecessors in the empiricist and the common sense traditions. By purging modern empiricism of its nominalistic metaphysics and its Cartesian assumptions about mind and knowledge, and by combining it with insights from sources as diverse as Duns Scotus and Charles Darwin, Peirce reinvents the idea that all our knowledge depends on sense perception while reaffirming the place of philosophy as a foundational field of inquiry. In Peirce’s Empiricism, Aaron Bruce Wilson defends an interpretation of Peirce’s philosophical work as forming a systematic whole, and develops the connections between Peirce, Reid, and the British empiricists. Wilson provides focused analyses of Peirce’s accounts of experience, habit, perception, semeiosis, truth, and ultimate ends. This book will be of great value to students and scholars with interests in Peirce, American philosophy more broadly, modern philosophy, and semiotics.
The Neurocognition of Language is the first critical overview of the cognitive neuroscience of language, one of the fastest-moving and most exciting areas in language research today. And it is a necessity for anyone requiring a summary of our current understanding of the relation between language and the brain. It brings together human language experts who discuss the representations and structures of language as well as the cognitive architectures that underlie speaking, listening, and reading. In addition to valuable reviews of existing brain imaging literature on word and sentence processing and contributions from brain lesion data, this book provides a basis for future brain imaging research. It even explains the prospects and problems of brain imaging techniques for the study of language, presents some of the most recent and promising analytic procedures for relating brain imaging data to the higher cognitive functions, and contains a review of the neuroanatomical structure of Broca's language area. Uniquely interdisciplinary, this book offers researchers and students in cognitive neuroscience with state-of-the-art reviews of the major language functions, while being of equal interest to researchers in linguistics and language who want to learn about language's neural bases.