Unity 4 Fundamentals

Unity 4 Fundamentals

Author: Alan Thorn

Publisher: CRC Press

Published: 2013-12-04

Total Pages: 309

ISBN-13: 1135921814

DOWNLOAD EBOOK

Get ahead of the game with Unity 4. The Unity engine is the tool of choice for many indie and AAA game developers. Unity 4 Fundamentals gives readers a head start on the road to game development by offering beginners a comprehensive, step by step introduction to the latest Unity 4 engine. The author takes a theory-to-practice approach to demonstrate what Unity 4 has to offer which includes: Asset management tools Real-time lighting and lightmapping Particle systems Navigation and pathfinding


Unity Virtual Reality Projects

Unity Virtual Reality Projects

Author: Jonathan Linowes

Publisher: Packt Publishing Ltd

Published: 2015-09-01

Total Pages: 286

ISBN-13: 1785286803

DOWNLOAD EBOOK

Explore the world of Virtual Reality by building immersive and fun VR projects using Unity 3D About This Book Learn the basic principles of virtual reality applications and get to know how they differ from games and desktop apps Build various types of VR experiences, including diorama, first-person characters, riding on rails, 360 degree projections, and social VR A project-based guide that teaches you to use Unity to develop VR applications, which can be experienced with devices such as the Oculus Rift or Google Cardboard Who This Book Is For If you're a non-programmer unfamiliar with 3D computer graphics, or experienced in both but new to virtual reality, and are interested in building your own VR games or applications then this book is for you. Any experience in Unity is an advantage. What You Will Learn Create 3D scenes with Unity and Blender while learning about world space and scale Build and run VR applications for consumer headsets including Oculus Rift and Google Cardboard Build interactive environments with physics, gravity, animations, and lighting using the Unity engine Experiment with various user interface (UI) techniques that you can use in your VR applications Implement the first-person and third-person experiences that use only head motion gestures for input Create animated walkthroughs, use 360-degree media, and build multi-user social VR experiences Learn about the technology and psychology of VR including rendering, performance and VR motion sickness Gain introductory and advanced experience in Unity programming with the C# language In Detail What is consumer “virtual reality”? Wearing a head-mounted display you view stereoscopic 3D scenes. You can look around by moving your head, and walk around using hand controls or motion sensors. You are engaged in a fully immersive experience. On the other hand, Unity is a powerful game development engine that provides a rich set of features such as visual lighting, materials, physics, audio, special effects, and animation for creating 2D and 3D games. Unity 5 has become the leading platform for building virtual reality games, applications and experiences for this new generation of consumer VR devices. Using a practical and project-based approach, this book will educate you about the specifics of virtual reality development in Unity. You will learn how to use Unity to develop VR applications which can be experienced with devices such as the Oculus Rift or Google Cardboard. We will then learn how to engage with virtual worlds from a third person and first person character point of view. Furthermore, you will explore the technical considerations especially important and possibly unique to VR. The projects in the book will demonstrate how to build a variety of VR experiences. You will be diving into the Unity 3D game engine via the interactive Unity Editor as well as C-Sharp programming. By the end of the book, you will be equipped to develop rich, interactive virtual reality experiences using Unity. So, let's get to it! Style and approach This book takes a practical, project-based approach to teach specifics of virtual reality development in Unity. Using a reader-friendly approach, this book will not only provide detailed step-by-step instructions but also discuss the broader context and applications covered within.


List of Films, Reels and Views Examined

List of Films, Reels and Views Examined

Author: Pennsylvania. State Board of Censors of Moving Pictures

Publisher:

Published: 1918

Total Pages: 486

ISBN-13:

DOWNLOAD EBOOK

"... containing the names and the disposition made of more than 20,000 pictures, from ... May 15th, 1915, up to the end of the year 1917. This list will be supplemented by further lists presented at the end of each half yearly period."--Pennsylvania. State Board of Censors of Moving Pictures. Report, 1918, p. 7.


Cisco Unity Connection

Cisco Unity Connection

Author: David Schulz

Publisher: Cisco Press

Published: 2011-06-17

Total Pages: 625

ISBN-13: 0132378973

DOWNLOAD EBOOK

Cisco Unity Connection The comprehensive guide to Cisco Unity Connection voice messaging system design, implementation, and troubleshooting David Schulz Cisco Unity Connection presents all the concepts and techniques you need to successfully plan, design, implement, and maintain Cisco Unity Connection voice messaging systems. For every stage of the system lifecycle, enterprise voice expert David Schulz offers clear explanations, practical examples, realistic case studies, and best-practice solutions. The author begins by introducing Cisco Unity Connection’s core features, capabilities, and components. Next, he provides thorough, step-by-step coverage of configuration, including users, contacts, call routing, dial plans, class of service, and templates. You will find extensive discussions of user features and access, administration and maintenance, redundancy and backup, and much more. Throughout, the author addresses many enhancements introduced in the new Cisco Unity Connection v8.5 software. This book concludes with a complete guide to troubleshooting, including case studies that identify common deployment challenges and help you build real-world problem-solving skills.


Unity 2022 Mobile Game Development

Unity 2022 Mobile Game Development

Author: John P. Doran

Publisher: Packt Publishing Ltd

Published: 2023-06-30

Total Pages: 480

ISBN-13: 1804619949

DOWNLOAD EBOOK

Get started with mobile game development with this practical, illustrated guide on how to use Unity 2022 and C# to build cross-platform mobile games and add augmented reality features to your projects Key Features Create, deploy, and monetize immersive mobile games on Android and iOS with Unity 2022 Integrate augmented reality in your mobile projects to add real-world elements to your games Explore step-by-step instructions and a demo game project to kickstart your game development journey Book DescriptionUnity is a well-established player in the mobile game development sphere, and its new release, Unity 2022, is packed with new, exciting features. In Unity 2022 Mobile Game Development, Third Edition, you'll get to grips with the Unity game engine by building a mobile game and publishing it on the most popular mobile app stores as well as exploring the all-new features. This book provides a comprehensive and practical approach to mobile game development, helping you build an endless runner game. Starting with setting up a simple Unity project for mobile development, you’ll delve into various essential aspects needed to successfully create and publish your game. You’ll acquire a range of skills, such as incorporating touch gestures, monetizing your game with Unity Ads and in-app purchases, designing an intuitive UI, and seamlessly integrating social media functionalities. Additionally, you’ll gain valuable insights into player preferences and behavior using Unity's analytics tools. You’ll also explore features of augmented reality in Unity 2022, enhancing your game's appeal. By the end of this book, you’ll be well-equipped to reap the power of Unity 2022 to build, optimize, and publish robust cross-platform mobile games with C#, as well as widening your skill set and enhancing your credentials as a game developer.What you will learn Design responsive UIs for your mobile games Detect collisions, receive user input, and create player movements Create interesting gameplay elements using mobile device input Add custom icons and presentation options Keep players engaged by using Unity s mobile notification package Integrate social media into your projects Add augmented reality features to your game for real-world appeal Make your games juicy with post-processing and particle effects Who this book is for If you are a game developer or mobile developer looking to learn Unity and employ it to build mobile games for iOS and Android, then this Unity book is for you. Prior knowledge of C# and Unity will be beneficial but isn’t mandatory.


Reinventing Development

Reinventing Development

Author: Lord Mawuko-Yevugah

Publisher: Routledge

Published: 2016-04-08

Total Pages: 158

ISBN-13: 1317068416

DOWNLOAD EBOOK

Global development actors such as the World Bank and the International Monetary Fund claim that the shift to the poverty reduction strategy framework and emphasis on local participation address the social cost of earlier adjustment programs and help put aid-receiving countries back in control of their own development agenda. Drawing on the case of Ghana, Lord Mawuko-Yevugah argues that this shift and the emphasis on partnerships between donors and poor countries, local participation, and country ownership simultaneously represents a substantive departure from earlier versions of neo-liberalism and an attempt by global development actors and local governing and social elites to justify, and legitimize the neo-liberal policy paradigm. This book shows how the new architecture of aid has important implications in three distinct but related ways: the discursive construction and production of post-colonial societies; the changing focus of Western aid and development policy interventions; and the reproduction of the politics of inclusive exclusion. The author provides detailed and original research on the new development paradigm and develops a critical theoretical approach to re-think conventional analyses of the new discourses on aid whilst offering a fresh, alternative interpretation of changes in international aid relations.