Understanding the Game of the Environment
Author: David R. Houston
Publisher:
Published: 1979
Total Pages: 188
ISBN-13:
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Author: David R. Houston
Publisher:
Published: 1979
Total Pages: 188
ISBN-13:
DOWNLOAD EBOOKAuthor: Alenda Y. Chang
Publisher: U of Minnesota Press
Published: 2019-12-31
Total Pages: 293
ISBN-13: 145296226X
DOWNLOAD EBOOKA potent new book examines the overlap between our ecological crisis and video games Video games may be fun and immersive diversions from daily life, but can they go beyond the realm of entertainment to do something serious—like help us save the planet? As one of the signature issues of the twenty-first century, ecological deterioration is seemingly everywhere, but it is rarely considered via the realm of interactive digital play. In Playing Nature, Alenda Y. Chang offers groundbreaking methods for exploring this vital overlap. Arguing that games need to be understood as part of a cultural response to the growing ecological crisis, Playing Nature seeds conversations around key environmental science concepts and terms. Chang suggests several ways to rethink existing game taxonomies and theories of agency while revealing surprising fundamental similarities between game play and scientific work. Gracefully reconciling new media theory with environmental criticism, Playing Nature examines an exciting range of games and related art forms, including historical and contemporary analog and digital games, alternate- and augmented-reality games, museum exhibitions, film, and science fiction. Chang puts her surprising ideas into conversation with leading media studies and environmental humanities scholars like Alexander Galloway, Donna Haraway, and Ursula Heise, ultimately exploring manifold ecological futures—not all of them dystopian.
Author: Fiona Nunan
Publisher: Routledge
Published: 2015-03-27
Total Pages: 221
ISBN-13: 1134597894
DOWNLOAD EBOOKDoes poverty lead to environmental degradation? Do degraded environments and natural resources lead to poverty? Or, are there other forces at play? Is the relationship between poverty and the environment really as straightforward as the vicious circle portrayal of ‘poverty leading to environmental destruction leading to more poverty’ would suggest? Does it matter if the relationship is portrayed in this way? This book suggests that it does matter. Arguing that such a portrayal is unhelpful and misleading, the book brings together a diverse range of analytical frameworks and approaches that can enable a much deeper investigation of the context and nature of poverty-environment relationships. Analytical frameworks and approaches examined in the book include political ecology, a gendered lens, Critical Institutionalism, the Environmental Entitlements framework, the Institutional Analysis and Development approach, the Sustainable Livelihoods Framework, wellbeing analysis, social network analysis and frameworks for the analysis of the governance of natural resources. Recommended further reading draws on published material from the last thirty years as well as key contemporary publications, giving readers a steer towards essential texts and authors within each subject area. Key themes running through the analytical frameworks and approaches are identified and examined, including power, access, institutions and scale.
Author: Herbert Wolverson
Publisher: Pragmatic Bookshelf
Published: 2021-06-30
Total Pages: 446
ISBN-13: 1680508806
DOWNLOAD EBOOKRust is an exciting new programming language combining the power of C with memory safety, fearless concurrency, and productivity boosters - and what better way to learn than by making games. Each chapter in this book presents hands-on, practical projects ranging from "Hello, World" to building a full dungeon crawler game. With this book, you'll learn game development skills applicable to other engines, including Unity and Unreal. Rust is an exciting programming language combining the power of C with memory safety, fearless concurrency, and productivity boosters. With Rust, you have a shiny new playground where your game ideas can flourish. Each chapter in this book presents hands-on, practical projects that take you on a journey from "Hello, World" to building a full dungeon crawler game. Start by setting up Rust and getting comfortable with your development environment. Learn the language basics with practical examples as you make your own version of Flappy Bird. Discover what it takes to randomly generate dungeons and populate them with monsters as you build a complete dungeon crawl game. Run game systems concurrently for high-performance and fast game-play, while retaining the ability to debug your program. Unleash your creativity with magical items, tougher monsters, and intricate dungeon design. Add layered graphics and polish your game with style. What You Need: A computer running Windows 10, Linux, or Mac OS X.A text editor, such as Visual Studio Code.A video card and drivers capable of running OpenGL 3.2.
Author: Celia Hodent
Publisher: Routledge
Published: 2020-10-07
Total Pages: 110
ISBN-13: 1000194760
DOWNLOAD EBOOKWhat impact can video games have on us as players? How does psychology influence video game creation? Why do some games become cultural phenomena? The Psychology of Video Games introduces the curious reader to the relationship between psychology and video games from the perspective of both game makers and players. Assuming no specialist knowledge, this concise, approachable guide is a starter book for anyone intrigued by what makes video games engaging and what is their psychological impact on gamers. It digests the research exploring the benefits gaming can have on players in relation to education and healthcare, considers the concerns over potential negative impacts such as pathological gaming, and concludes with some ethics considerations. With gaming being one of the most popular forms of entertainment today, The Psychology of Video Games shows the importance of understanding the human brain and its mental processes to foster ethical and inclusive video games.
Author: Bert Bongers
Publisher: CRC Press
Published: 2021-12-21
Total Pages: 293
ISBN-13: 1482228637
DOWNLOAD EBOOKUnderstanding Interaction explores the interaction between people and technology in the broader context of the relations between the human-made and the natural environments. It is not just about digital technologies – our computers, smartphones, the Internet – but all our technologies, such as mechanical, electrical, and electronic. Our ancestors started creating mechanical tools and shaping their environments millions of years ago, developing cultures and languages, which in turn influenced our evolution. Volume 1 looks into this deep history, starting from the tool-creating period (the longest and most influential on our physical and mental capacities) to the settlement period (agriculture, domestication, villages and cities, written language), the industrial period (science, engineering, reformation, and renaissance), and finally the communication period (mass media, digital technologies, and global networks). Volume 2 looks into humans in interaction – our physiology, anatomy, neurology, psychology, how we experience and influence the world, and how we (think we) think. From this transdisciplinary understanding, design approaches and frameworks are presented to potentially guide future developments and innovations. The aim of the book is to be a guide and inspiration for designers, artists, engineers, psychologists, media producers, social scientists, etc., and, as such, be useful for both novices and more experienced practitioners. Image Credit: Still of interactive video pattern created with a range of motion sensors in the Facets kaleidoscopic algorithm (based underwater footage of seaweed movement) by the author on 4 February 2010, for a lecture at Hyperbody at the Faculty of Architecture, TU Delft, NL.
Author: Samuel Myers
Publisher: Island Press
Published: 2020-08-13
Total Pages: 538
ISBN-13: 1610919661
DOWNLOAD EBOOKHuman health depends on the health of the planet. Earth’s natural systems—the air, the water, the biodiversity, the climate—are our life support systems. Yet climate change, biodiversity loss, scarcity of land and freshwater, pollution and other threats are degrading these systems. The emerging field of planetary health aims to understand how these changes threaten our health and how to protect ourselves and the rest of the biosphere. Planetary Health: Protecting Nature to Protect Ourselves provides a readable introduction to this new paradigm. With an interdisciplinary approach, the book addresses a wide range of health impacts felt in the Anthropocene, including food and nutrition, infectious disease, non-communicable disease, dislocation and conflict, and mental health. It also presents strategies to combat environmental changes and its ill-effects, such as controlling toxic exposures, investing in clean energy, improving urban design, and more. Chapters are authored by widely recognized experts. The result is a comprehensive and optimistic overview of a growing field that is being adopted by researchers and universities around the world. Students of public health will gain a solid grounding in the new challenges their profession must confront, while those in the environmental sciences, agriculture, the design professions, and other fields will become familiar with the human consequences of planetary changes. Understanding how our changing environment affects our health is increasingly critical to a variety of disciplines and professions. Planetary Health is the definitive guide to this vital field.
Author: Katie Salen Tekinbas
Publisher: MIT Press
Published: 2003-09-25
Total Pages: 680
ISBN-13: 9780262240451
DOWNLOAD EBOOKAn impassioned look at games and game design that offers the most ambitious framework for understanding them to date. As pop culture, games are as important as film or television—but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like "play," "design," and "interactivity." They look at games through a series of eighteen "game design schemas," or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance. Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design.
Author: William P. Cunningham
Publisher: WCB/McGraw-Hill
Published: 1994
Total Pages: 412
ISBN-13:
DOWNLOAD EBOOKAuthor: Linda L. Griffin
Publisher: Human Kinetics
Published: 2005
Total Pages: 252
ISBN-13: 9780736045940
DOWNLOAD EBOOKPresents a comprehensive guide for teachers and coaches that details the history, theory, research, and practice of the Teaching Games for Understanding model, and how to incorporate it in both elementary and secondary curriculum.