Even if you already have a foundation in basic electronics, you will enjoy the small module format of each chapter--allowing readers to digest (or skim) "bite-sized" chunks of learning material. Real-world examples and clear illustrations make the study of electronics interesting and fun!
Written in an easy-to-understand style for electronic beginners, "Understanding Basic Electronics" is also for those who want to brush up on electronic principles. Loaded with illustrations, the book starts with math skills and progresses to DC and AC electronics principles.
Designed for both the student and hobbyist, this updated revision is an introduction to the theory and practice of electronics including advances in microcontrollers, sensors, and wireless communication. Each chapter contains a brief lab to demonstrate the topic under discussion, then moves on to use all of the knowledge mastered to build a programmable robot (Arduino and Netduino). New material on using Raspberry Pi and Python has been included. The companion files include short videos of the labs, soldering skills, and code samples for programming of the robot. Covering both the theory and also its practical applications, this text leads the reader through the basic scientific concepts underlying electronics, building basic circuits, learning the roles of the components, the application of digital theory, and the possibilities for innovation by combining sensors, motors, and microcontrollers. It includes appendices on mathematics for electronics, a timeline of electronics innovation, careers in electronics, and a glossary. FEATURES: Includes companion files with over twenty video tutorials on currents, soldering, power supply, resistors, decoder circuits, Raspberry Pi, animations of featured circuits and more Features a chapter on using Raspberry Pi and Python in electronic projects and a new chapter on Cybersecurity and the Internet of Things (IoT) Leads the reader through an introductory understanding of electronics with simple labs and then progressing to the construction of a microcontroller-driven robot using open source software and hardware (Netduino and Arduino versions) Presents theoretical concepts in a conversational tone, followed by hands-on labs to engage readers by presenting practical applications. The companion files are also available online by emailing the publisher with proof of purchase at [email protected].
Answers at your fingertips Over the past hundred years, electronic technology--especially digital--has transformed our world. If you're in the electrical trade or studying to be, there's a lot to learn and even more to keep up with. You need a directory of the basics, with chapter summaries, common symbols and abbreviations, a glossary, and more--one that's both study guide and ready reference. Here it is. * Understand Ohm's Law, magnetism, insulators, and conductors * Review circuit diagrams and principles of parallel circuits * Examine electromagnetic induction, capacitance, and resistance * Explore fiber optics, LED, laser, and radio wave technologies * Delve into digital electronics, including logic circuits and binary code * Learn information vital to maintaining and repairing audio systems and televisions * Enhance your knowledge of computer electronics
Why do the lights in a house turn on when you flip a switch? How does a remote-controlled car move? And what makes lights on TVs and microwaves blink? The technology around you may seem like magic, but most of it wouldn’t run without electricity. Electronics for Kids demystifies electricity with a collection of awesome hands-on projects. In Part 1, you’ll learn how current, voltage, and circuits work by making a battery out of a lemon, turning a metal bolt into an electromagnet, and transforming a paper cup and some magnets into a spinning motor. In Part 2, you’ll make even more cool stuff as you: –Solder a blinking LED circuit with resistors, capacitors, and relays –Turn a circuit into a touch sensor using your finger as a resistor –Build an alarm clock triggered by the sunrise –Create a musical instrument that makes sci-fi soundsThen, in Part 3, you’ll learn about digital electronics—things like logic gates and memory circuits—as you make a secret code checker and an electronic coin flipper. Finally, you’ll use everything you’ve learned to make the LED Reaction Game—test your reaction time as you try to catch a blinking light!With its clear explanations and assortment of hands-on projects, Electronics for Kids will have you building your own circuits in no time.
Ideal for a one-semester course, this concise textbook covers basic electronics for undergraduate students in science and engineering. Beginning with the basics of general circuit laws and resistor circuits to ease students into the subject, the textbook then covers a wide range of topics, from passive circuits through to semiconductor-based analog circuits and basic digital circuits. Using a balance of thorough analysis and insight, readers are shown how to work with electronic circuits and apply the techniques they have learnt. The textbook's structure makes it useful as a self-study introduction to the subject. All mathematics is kept to a suitable level, and there are several exercises throughout the book. Password-protected solutions for instructors, together with eight laboratory exercises that parallel the text, are available online at www.cambridge.org/Eggleston.