From A to Zine

From A to Zine

Author: Julie Bartel

Publisher: American Library Association

Published: 2004-08-02

Total Pages: 172

ISBN-13: 9780838908860

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Libraries eager to serve the underserved teen-to-twenty-year-old market can make the library a cool place to hang out. All it takes are zines, according to the author, young adult librarian Julie Bartel. Zines and alternative press materials provide a unique bridge to appeal to disenfranchised youth, alienated by current collections. For librarians unfamiliar with the territory, or anxious to broaden their collection, veteran zinester Bartel establishes the context, history, and philosophy of zines, then ushers readers through an easy, do-it-yourself guide to creating a zine collection, including both print and electronic zines. While zines have their unique culture, they are also important within broader discussions of intellectual freedom and the Library Bill of Rights. Teen and young adult librarians, high school media specialists, and academic, reference, and adult services librarians will uncover answers to questions aboutthis new and growing literary genre: What is a zine and how does a library zine collection work? What are the pros and cons of having a zine collection in the library? When promoting zines, what appeals to patrons and non-library users alike? What is the best way to catalog and display? Where can libraries get zines and how much do they cost? Bartel shares these lessons and more from a major urban library zine collection, as well as a comprehensive directory of zine resources in this one-stop, one-of-a-kind guide.


Writing Interactive Fiction with Twine

Writing Interactive Fiction with Twine

Author: Melissa Ford

Publisher: Que Publishing

Published: 2016-04-25

Total Pages: 836

ISBN-13: 0134303105

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Writing Interactive Fiction with Twine: Play Inside a Story If you’ve ever dreamed about walking through the pages of a book, fighting dragons, or exploring planets then Twine is for you. This interactive fiction program enables you to create computer games where worlds are constructed out of words and simple scripts can allow the player to pick up or drop objects, use items collected in the game to solve puzzles, or track injury in battle by reducing hit points. If you’ve clicked your way through 80 Days, trekked through the underground Zork kingdom, or attempted to save an astronaut with Lifeline, you’re already familiar with interactive fiction. If not, get ready to have your imagination stretched as you learn how to direct a story path. The best part about interactive fiction stories is that they are simple to make and can serve as a gateway into the world of coding for the nonprogrammer or new programmer. You’ll find expert advice on everything from creating vivid characters to building settings that come alive. Ford’s easy writing prompts help you get started, so you’ll never face a blank screen. Her “Try It Out” exercises go way beyond the basics, helping you bring personal creativity and passion to every story you create! Get familiar with the popular Twine scripting program Learn how to design puzzles Build your own role-playing game with stat systems Maintain an inventory of objects Learn game design and writing basics Change the look of your story using CSS and HTML Discover where you can upload your finished games and find players