The two-volume set LNAI 13073 and 13074 constitutes the proceedings of the 10th Brazilian Conference on Intelligent Systems, BRACIS 2021, held in São Paolo, Brazil, in November-December 2021. The total of 77 papers presented in these two volumes was carefully reviewed and selected from 192 submissions.The contributions are organized in the following topical sections: Part I: Agent and Multi-Agent Systems, Planning and Reinforcement Learning; Evolutionary Computation, Metaheuristics, Constrains and Search, Combinatorial and Numerical Optimization, Knowledge Representation, Logic and Fuzzy Systems; Machine Learning and Data Mining. Part II: Multidisciplinary Artificial and Computational Intelligence and Applications; Neural Networks, Deep Learning and Computer Vision; Text Mining and Natural Language Processing. Due to the COVID-2019 pandemic, BRACIS 2021 was held as a virtual event.
FIRE PLAYS by Caridad Svich brings together five plays - A GOOD KICK, MISSING, REMAINS, AWAY DOWN DREAMING and GENUINE BONAFIDE ARTICLE - which have never been seen before. The plays range stylistically from two 100-word plays to a poetic text to a play with songs to a family drama - all linked by images of fire, smoke and ash.
A proven resource for high performance, the Siegel’s series keeps you focused on the only thing that matters – the exam. The Siegel’s series relies on a powerful Q&A format, featuring multiple-choice questions at varying levels of difficulty, as well as essay questions to give you practice issue-spotting and analyzing the law. Answers to multiple-choice questions explain why one choice is correct as well as why the other choices are wrong, to ensure complete understanding. An entire chapter is devoted to teaching you how to prepare effectively for essay exams. The chapter provides instruction, advice, and exam-taking tips that help you make the most of your study time. A wonderful resource for practice in answering the types of questions your professor will ask on your exam, the Siegel’s Series will prove valuable in the days or weeks leading up to your final. Features: Exposing you to the types of questions your professor will ask on the exam, Siegel’s will prove valuable in the days or weeks leading up to your final. A great number of questions at the appropriate level of difficulty—20 to 30 essay Q&As and 90 to 100 multiple-choice Q&As—provide opportunity for you to practice spotting issues as you apply your knowledge of the law. Essay questions give you solid practice writing concise essay answers, and the model answers allow you to check your work. An entire chapter is devoted to preparing for essay exams. In checking your answers to multiple-choice questions, you can figure out where you may have erred: Answers explain why one choice is correct and the other choices are wrong. To help you learn to make the most of your study time, the introductory chapter gives instruction, advice, and tips for preparing for and taking essay exams . The table of contents helps you prepare for exams by clearly outlining the topics tested in each Essay question. In addition, you can locate questions covering topics you’re having difficulty with by checking the index. Revised by law school professors, the Siegel’s Series is updated on a regular basis.
Global in scope and multidisciplinary in approach, Creolization as Cultural Creativity explores the expressive forms and performances that come into being when cultures encounter one another. Creolization is presented as a powerful marker of identity in the postcolonial creole societies of Latin America, the Caribbean, and the southwest Indian Ocean region, as well as a universal process that can occur anywhere cultures come into contact. An extraordinary number of cultures from Haiti, Martinique, Guadeloupe, the southern United States, Trinidad and Tobago, Madagascar, Mauritius, Seychelles, Réunion, Puerto Rico, Argentina, Suriname, Jamaica, and Sierra Leone are discussed in these essays. Drawing from the disciplines of folklore, anthropology, ethnomusicology, literary studies, history, and material culture studies, essayists address theoretical dimensions of creolization and present in-depth field studies. Topics include adaptations of the Gombe drum over the course of its migration from Jamaica to West Africa; uses of “ritual piracy” involved in the appropriation of Catholic symbols by Puerto Rican brujos; the subversion of official culture and authority through playful and combative use of “creole talk” in Argentine literature and verbal arts; the mislabeling and trivialization (“toy blindness”) of objects appropriated by African Americans in the American South; the strategic use of creole techniques among storytellers within the islands of the Indian Ocean; and the creolized character of New Orleans and its music. In the introductory essay the editors address both local and universal dimensions of creolization and argue for the centrality of its expressive manifestations for creolization scholarship.
"Quite simply, Thiagi is the most prolific and creative designer of games and simulations in the world." - Glenn Parker, author of Cross-Functional Teams and Team Players and Teamwork Wholly revised to celebrate its 25th anniversary, Barnga is the classic simulation game for exploring communication challenges across cultures. While playing Barnga, participants experience the shock of realizing that despite their good intentions and the many similarities amongst themselves, people interpret things differently, one from the other, in profoundly important ways, especially people from differing cultures. Players learn that they must understand and reconcile these differences if they want to function effectively in a cross-cultural group. The "game" is deceptively simple: participants, broken up into several small groups, play a simple card, never knowing that each group has been given a subtly different set of rules to play by, nor that those rules will change yet again as the game develops and groups of players are reconfigured. Conflicts quickly begin to occur as players move from group to group, simulating real cross-cultural encounters, where people initially believe they share the same understanding of the basic rules and learn to their dismay and confusion that they do not. In discovering that the rules are different, players undergo a mini culture shock similar to actual experience when entering a different culture. They then must struggle to understand and reconcile these differences to play the game effectively in their "cross-cultural" groups. Difficulties are magnified by the fact that players may not speak to each other but can communicate only through gestures or pictures. In struggling to understand why other players don't seem to be playing correctly, and with the aid of the facilitator, participants gain insight into the dynamics of cross-cultural encounters. Participant instructions are provided in French, German, and Spanish as well as English. The 25th anniversary edition of Barnga introduces new features: - Now, as few as 2 and as many as 40 people can play! - Revised, play-tested rules provide optimal jolt to players. - Improved game design helps those with limited experience playing card games. - Partnership play enables players to comprehend the impact of peer support. - Different tournament formats raise new types of communication challenges. - For trainers - an expanded debriefing section that takes less than an hour.
These wide-ranging conversations have an exceptionally open and intimate tone, giving us a personal glimpse of one of the most fascinating figures in contemporary world literature. Interviewer Fernando Sorrentino, an Argentinian writer and anthologist, is endowed with literary acumen, sensitivity, urbanity, and an encyclopedic memory of Jorge Luis Borges' work (in his prologue, Borges jokes that Sorrentino knows his work "much better than I do"). Borges wanders from nostalgic reminiscence to literary criticism, and from philosophical speculation to political pronouncements. His thoughts on literature alone run the gamut from the Bible and Homer to Ernest Hemingway and Julio Cortázar. We learn that Dante is the writer who has impressed Borges most, that Borges considers Federico García Lorca to be a "second-rate poet," and that he feels Adolfo Bioy Casares is one of the most important authors of this century. Borges dwells lovingly on Buenos Aires, too. From the preface: For seven afternoons, the teller of tales preceded me, opening tall doors which revealed unsuspected spiral staircases, through the National Library's pleasant maze of corridors, in search of a secluded little room where we would not be interrupted by the telephone…The Borges who speaks to us in this book is a courteous, easy-going gentleman who verifies no quotations, who does not look back to correct mistakes, who pretends to have a poor memory; he is not the terse Jorge Luis Borges of the printed page, that Borges who calculates and measures each comma and each parenthesis. Sorrentino and translator Clark M. Zlotchew have included an appendix on the Latin American writers mentioned by Borges
Aprende los secretos de la publicidad y venta al persuadir a las personas de la manera correcta Muchas personas imaginan lo que es el mentalismo. De hecho, se parece a la magia. Haces a las personas creer que tienes habilidades divinas o sobrenaturales al usar técnicas de engaño para crear un show, persuadir, o vender. Hay diferentes tipo de mentalismo, cada uno con sus pros y contras. En esta guía, aprenderás acerca de las mejores y más comunes maneras de usar esta habilidad. Los temas incluyen: Lo básico que tienes que saber de los 5 tipos de mentalismo. Cómo se relacionan el mentalismo y las habilidades mágicas y cómo practicarlas. Consejos para leer la mente de las personas y volverse un mentalista profesional. Dominar el conjunto de habilidades correctas y volverse un detector de mentiras humano. Lectura de cartas, personas, y otras cosas. Las definiciones y aplicaciones de la psicometría y Percepción Extrasensorial (PES). ¿Estás ansioso por aprender más acerca del resto de la información en este libro? ¡Entonces continúa y empieza a leer!
How culture uses games and how games use culture: an examination of Latin America's gaming practices and the representation of the region's cultures in games. Video games are becoming an ever more ubiquitous element of daily life, played by millions on devices that range from smart phones to desktop computers. An examination of this phenomenon reveals that video games are increasingly being converted into cultural currency. For video game designers, culture is a resource that can be incorporated into games; for players, local gaming practices and specific social contexts can affect their playing experiences. In Cultural Code, Phillip Penix-Tadsen shows how culture uses games and how games use culture, looking at examples related to Latin America. Both static code and subjective play have been shown to contribute to the meaning of games; Penix-Tadsen introduces culture as a third level of creating meaning. Penix-Tadsen focuses first on how culture uses games, looking at the diverse practices of play in Latin America, the ideological and intellectual uses of games, and the creative and economic possibilities opened up by video games in Latin America—the evolution of regional game design and development. Examining how games use culture, Penix-Tadsen discusses in-game cultural representations of Latin America in a range of popular titles (pointing out, for example, appearances of Rio de Janeiro's Christ the Redeemer statue in games from Call of Duty to the tourism-promoting Brasil Quest). He analyzes this through semiotics, the signifying systems of video games and the specific signifiers of Latin American culture; space, how culture is incorporated into different types of game environments; and simulation, the ways that cultural meaning is conveyed procedurally and algorithmically through gameplay mechanics.
This eclectic collection of academic essays, creative writing, and mixed media photo-images focuses on myriad representations of disability. In its various components, the volume covers time periods from the seventeenth century to the contemporary era, diverse geographic areas, and genres from plays to novels to short stories to poems to visual depictions. The essays gathered here are grounded in analyses from disability studies, postcolonial studies, and trauma studies, among others, and will be of interest not only to scholars working in these fields, but also to Hispanists and those who pursue interdisciplinary studies.