Tron: The Betrayal is an action-packed original story that takes place in the world of the Tron franchise. The graphic novel will be a must-have for both fans of the original movie as well as people who are curious about the world and its characters. Parts of the graphic novel will be posted on the Tron franchise site (disney.com/tron) through the summer, which will help build interest in both the history of the characters and world, as well as increasing awareness of the original story in the graphic novel.
Contemporary culture is packed with fantasy and science fiction storyworlds extending across multiple media platforms. This book explores the myriad ways in which imaginary worlds use media like films, novels, videogames, comic books, toys and increasingly user-generated content to captivate and energise contemporary audiences.
Sam Flynn is the rebellious 27-year-old son of Kevin Flynn, a computer programmer who disappeared when Sam was just a child. When Sam looks into his father's disappearance, he finds himself pulled into the same world of brutal programs. In this Choose Your Adventure Story It's up to YOU, to decide the fate of his world!
The Internet and digital technologies have changed the world we live in and the ways we engage with one another and work and play. This is the starting point for this collection which takes analysis of the digital world to the next level exploring the frontiers of digital and creative transformations and mapping their future directions. It brings together a distinctive collection of leading academics, social innovators, activists, policy specialists and digital and creative practitioners to discuss and address the challenges and opportunities in the contemporary digital and creative economy. Contributions explain the workings of the digital world through three main themes: connectivity, creativity and rights. They combine theoretical and conceptual discussions with real world examples of new technologies and technological and creative processes and their impacts. Discussions range across political, economic and cultural areas and assess national contexts including the UK and China. Areas covered include digital identity and empowerment, the Internet and the ‘Fifth Estate’, social media and the Arab Spring, digital storytelling, transmedia and audience, economic and social innovation, digital inclusion, community and online curation, cyberqueer activism. The volume developed out of a UK Economic and Social Research Council funded research seminar series.
The proliferation of media and their ever-increasing role in our daily life has produced a strong sense that understanding media—everything from oral storytelling, literary narrative, newspapers, and comics to radio, film, TV, and video games—is key to understanding the dynamics of culture and society. Storyworlds across Media explores how media, old and new, give birth to various types of storyworlds and provide different ways of experiencing them, inviting readers to join an ongoing theoretical conversation focused on the question: how can narratology achieve media-consciousness? The first part of the volume critically assesses the cross- and transmedial validity of narratological concepts such as storyworld, narrator, representation of subjectivity, and fictionality. The second part deals with issues of multimodality and intermediality across media. The third part explores the relation between media convergence and transmedial storyworlds, examining emergent forms of storytelling based on multiple media platforms. Taken together, these essays build the foundation for a media-conscious narratology that acknowledges both similarities and differences in the ways media narrate.
This core textbook offers a concise yet complete introduction to film, responding to shifts in the medium while addressing all of the main approaches that inform film studies. The rise of on demand internet-based video has transformed the way films are distributed and exhibited, with many previously unobtainable and obscure films becoming available for global audiences to view instantly. Interweaving historical and current theoretical approaches, Nick Lacey presents a tightly-focused and coherent overview of a discipline in transition, which can be read 'cover to cover' or in distinct chapters. With its original narrative line and student-oriented philosophy, the text greatly enriches student's appreciation of cinema, while equipping them with the essential skills and vocabulary to succeed in film studies. This is an ideal foundational text for all lecturers, undergraduate or A-level students of film and cinema studies, as well as enthusiasts of film and cinema looking for a comprehensive guide. New to this Edition: - Content reflecting the increasing importance of production contexts, in chapters focusing exclusively on the film business, distribution and exhibition - A more detailed chapter on representation and greater emphasis on audience - Updated content addressing the significance of transnational cinema, drawing on a more global, non-Hollywood range of film examples and case studies from Europe, Asia and Latin America - Text is broken up by a wider variety of film stills, representing world cinema from the classics to the latest in contemporary cinema
The mechano-samurai Toshiro travels a Victorian clockwork world, battling horrors too dark for mankind. With his mysterious partner, the world-famous adventurer Quicksilver Bob, Toshiro must face the greatest foe Earth has ever seen: the soul-stealing, zombie-creating jellyfish from beyond. Experience steampunk horror as you've never seen it before from Jai Nitz (Dream Thief) and inksmith Janusz Pawlak.
Tron Legacy is one of the most highly anticipated movies of 2010. Starring Oscar-nominated Jeff Bridges (The Big Lebowski, Iron Man, Crazy Heart), Garrett Hedlund (Friday Night Lights) and Olivia Wilde (House), this action/sci-fi film picks up 28 years after the events of the original Tron. Hedlund plays Sam, the son of the original movie’s lead, Kevin Flynn (Bridges). Kevin has been missing for years. To find him, Sam must return to the world of the Grid. This 3D movie, in theaters December 17th 2010, is sure to be a mega-hit. The Art and Making of Tron Legacy is a view into not only the creation of the 2010 film, but will also contain never-before-seen looks at the design and creation of 1982’s original Tron. Tron was like nothing the world had ever seen. A melding of cutting-edge computer effects and live action, it captured the imaginations of a generation. It also gave viewers a glimpse of the future of movies, and created a cult following. The design, effects and iconic qualities of Tron: Legacy will appeal to everyone who loves action and sci-fi movies. Fans of the original movie and the legions of fans for the new movie will be thrilled to get an insider’s perspective on the movie’s creation, and that’s exactly what they’ll find in The Art and Making of Tron Legacy. Written by co-producer Justin Springer, the book will spotlight the technical wizardry, imagination, artistry, and passion that brought this project to life. From concept art and designs, to profiles on the characters and the actors playing them, to on-set photography and visuals from the movie itself, every step of the film’s creation will be broken down and laid out for the reader. In addition, this title will also have a preface by Joseph Kosinski, the director of Tron Legacy; and a forward by Steven Lisberger, the director of the original Tron and producer of Tron Legacy. The book will use special fluorescent inks to make the illuminated world of Tron come to life, and is sure to be a must-have coffee table edition for the holidays.
Contributions by Carl Abbott, Jacob Babb, Marleen S. Barr, Michael Fuchs, John Glover, Stephen Joyce, Sarah Lahm, James McAdams, Cynthia J. Miller, Fernando Gabriel Pagnoni Berns, Chris Pak, María Isabel Pérez Ramos, Stefan Rabitsch, J. Jesse Ramírez, A. Bowdoin Van Riper, Andrew Wasserman, Jeffrey Andrew Weinstock, and Robert Yeates Metropolis, Gotham City, Mega-City One, Panem’s Capitol, the Sprawl, Caprica City—American (and Americanized) urban environments have always been a part of the fantastic imagination. Fantastic Cities: American Urban Spaces in Science Fiction, Fantasy, and Horror focuses on the American city as a fantastic geography constrained neither by media nor rigid genre boundaries. Fantastic Cities builds on a mix of theoretical and methodological tools that are drawn from criticism of the fantastic, media studies, cultural studies, American studies, and urban studies. Contributors explore cultural media across many platforms such as Christopher Nolan’s Dark Knight Trilogy, the Arkham Asylum video games, the 1935 movie serial The Phantom Empire, Kim Stanley Robinson’s fiction, Colson Whitehead’s novel Zone One, the vampire films Only Lovers Left Alive and A Girl Walks Home Alone at Night, Paolo Bacigalupi’s novel The Water Knife, some of Kenny Scharf’s videos, and Samuel Delany’s classic Dhalgren. Together, the contributions in Fantastic Cities demonstrate that the fantastic is able to “real-ize” that which is normally confined to the abstract, metaphorical, and/or subjective. Consequently, both utopian aspirations for and dystopian anxieties about the American city become literalized in the fantastic city.
In anticipation of Walt Disney Pictures' high-tech adventure, TRON: LEGACY, which hits U.S. theaters in Disney Digital 3D and IMAX 3D on December 17, 2010 - Marvel Comics is proud to bring you a stunning new visualization of the first TRON film. Adapted by legendary scribe PETER DAVID (X-Factor, The Dark Tower) and stunningly illustrated by MIRCO PIERFEDERICI (X-Men Legacy, Dark Wolverine)!