Have fun with faith using Tricky, Sticky Bible Verses for grades 2–3! Each of the 36 riddles in this 80-page book has five clues. The first clue is tricky. Clues two, three, and four become progressively easier. Finally, the fifth clue provides the Scripture reference. Discussion and bonus questions and a follow-up prayer end each riddle’s lesson. Reproducible puzzle pages reinforce and enhance the lesson from God’s Word.
Have fun with faith using Tricky, Sticky Bible Verses for grades 4–6! Each of the 36 riddles in this 80-page book has five clues. The first clue is tricky. Clues two, three, and four become progressively easier. Finally, the fifth clue provides the Scripture reference. Discussion and bonus questions and a follow-up prayer end each riddle’s lesson. Reproducible puzzle pages reinforce and enhance the lesson from God’s Word.
Have fun with faith using Tricky, Sticky Bible Verses for grades 2-3! Each of the 36 riddles in this 80-page book has five clues. The first clue is tricky. Clues two, three, and four become progressively easier. Finally, the fifth clue provides the Script
Discover well-loved Bible stories while completing sticker scenes, puzzles, mazes, coloring in, connect the dots, spot the difference, and more! Comes with over 2000 awesome stickers to get creative with.
Have fun with faith using Route 66: A Trip through the 66 Books of the Bible for grades 2–5! In this 192-page book, children are part of the story as they embark on a road trip through each of the 66 books of the Bible. The lessons are divided into three 12-week units, are flexible enough to serve as stand-alone supplemental material, and cover each book’s author, era, theme, and key verse.
Readers of all ages will enjoy the challenge of discovering the answers to—or being stumped by—these interactive mysteries. In brief paragraphs and black-and-white illustrations, award-winning author Sandy Silverthorne and John Warner present 70 puzzles, each with a logical "aha" answer that requires thinking outside the box. Clues and answers are included in separate sections. Mystery: A man is looking at a clock that displays the correct time, but he doesn't know what time it is. Why not? Clues: The man can see and tell time perfectly well. The clock is normal and in plain sight. More than one clock is in the room. Solution: Each clock in the room is displaying a different time, so he doesn't know which one is correct. Hours of wholesome entertainment is practically guaranteed!
New York Times Bestseller • Finalist for the Pulitzer Prize • An Oprah's Book Club Selection “Powerful . . . [Kingsolver] has with infinitely steady hands worked the prickly threads of religion, politics, race, sin and redemption into a thing of terrible beauty.” —Los Angeles Times Book Review The Poisonwood Bible, now celebrating its 25th anniversary, established Barbara Kingsolver as one of the most thoughtful and daring of modern writers. Taking its place alongside the classic works of postcolonial literature, it is a suspenseful epic of one family's tragic undoing and remarkable reconstruction over the course of three decades in Africa. The story is told by the wife and four daughters of Nathan Price, a fierce, evangelical Baptist who takes his family and mission to the Belgian Congo in 1959. They carry with them everything they believe they will need from home, but soon find that all of it—from garden seeds to Scripture—is calamitously transformed on African soil. The novel is set against one of the most dramatic political chronicles of the twentieth century: the Congo's fight for independence from Belgium, the murder of its first elected prime minister, the CIA coup to install his replacement, and the insidious progress of a world economic order that robs the fledgling African nation of its autonomy. Against this backdrop, Orleanna Price reconstructs the story of her evangelist husband's part in the Western assault on Africa, a tale indelibly darkened by her own losses and unanswerable questions about her own culpability. Also narrating the story, by turns, are her four daughters—the teenaged Rachel; adolescent twins Leah and Adah; and Ruth May, a prescient five-year-old. These sharply observant girls, who arrive in the Congo with racial preconceptions forged in 1950s Georgia, will be marked in surprisingly different ways by their father's intractable mission, and by Africa itself. Ultimately each must strike her own separate path to salvation. Their passionately intertwined stories become a compelling exploration of moral risk and personal responsibility.
Engage young children in Bible learning that lasts as they hear the stories and use stickers to complete the pictures. Learning occurs on several levels as children practice one- and two-step directions, exercise small motor skills, and become more familiar with Bible stories and the promise of salvation through Jesus.
Make workplace conflict resolution a game that EVERYBODY wins! Recent studies show that typical managers devote more than a quarter of their time to resolving coworker disputes. The Big Book of Conflict-Resolution Games offers a wealth of activities and exercises for groups of any size that let you manage your business (instead of managing personalities). Part of the acclaimed, bestselling Big Books series, this guide offers step-by-step directions and customizable tools that empower you to heal rifts arising from ineffective communication, cultural/personality clashes, and other specific problem areas—before they affect your organization's bottom line. Let The Big Book of Conflict-Resolution Games help you to: Build trust Foster morale Improve processes Overcome diversity issues And more Dozens of physical and verbal activities help create a safe environment for teams to explore several common forms of conflict—and their resolution. Inexpensive, easy-to-implement, and proved effective at Fortune 500 corporations and mom-and-pop businesses alike, the exercises in The Big Book of Conflict-Resolution Games delivers everything you need to make your workplace more efficient, effective, and engaged.