Tracking Game

Tracking Game

Author: Margaret Mizushima

Publisher: Crooked Lane Books

Published: 2019-11-12

Total Pages: 290

ISBN-13: 1643851365

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A Library Reads “Top Pick” Finalist, Colorado Book Awards, Mystery “Another compelling mystery” in Timber Creek’s “vivid Colorado setting” that is “sure to appeal to fans of Margaret Coel or Nevada Barr” (Shelf Awareness) Two brutal murders, a menacing band of poachers, and a fearsome creature on the loose in the mountains plunge Mattie Cobb and her K-9 partner Robo into a sinister vortex. An explosion outside a community dance sends Mattie Cobb and Cole Walker reeling into the night, where they discover a burning van and beside it the body of outfitter Nate Fletcher. But the explosion didn't kill Nate—it was two gunshots to the heart. The investigation leads them to the home of rancher Doyle Redman, whose daughter is Nate’s widow, and the object of one of their suspect’s affection. But before they can make an arrest, they receive an emergency call from a man who’s been shot in the mountains. Mattie and Robo rush to the scene, only to be confronted by the ominous growl of a wild predator. As new players emerge on the scene, Mattie begins to understand the true danger that’s enveloping Timber Creek. They journey into the cold, misty mountains to track the animal—but discover something even more deadly in Tracking Game, the fifth installment in Margaret Mizushima's Timber Creek K-9 mysteries.


Gazing at Games

Gazing at Games

Author: Veronica Sundstedt

Publisher: Springer Nature

Published: 2022-05-31

Total Pages: 95

ISBN-13: 3031795520

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Eye tracking is a process that identifies a specific point in both space and time that is being looked at by the observer. This information can also be used in real-time to control applications using the eyes. Recent innovations in the video game industry include alternative input modalities to provide an enhanced, more immersive user experience. In particular, eye gaze control has recently been explored as an input modality in video games. This book is an introduction for those interested in using eye tracking to control or analyze video games and virtual environments. Key concepts are illustrated through three case studies in which gaze control and voice recognition have been used in combination to control virtual characters and applications. The lessons learned in the case studies are presented and issues relating to incorporating eye tracking in interactive applications are discussed. The reader will be given an introduction to human visual attention, eye movements and eye tracking technologies. Previous work in the field of studying fixation behavior in games and using eye tracking for video game interaction will also be presented. The final chapter discusses ideas for how this field can be developed further to create richer interaction for characters and crowds in virtual environments. Alternative means of interaction in video games are especially important for disabled users for whom traditional techniques, such as mouse and keyboard, may be far from ideal. This book is also relevant for those wishing to use gaze control in applications other than games. Table of Contents: Introduction / The Human Visual System / Eye Tracking / Eye Tracking in Video Games / Gaze and Voice Controlled Video Games: Case Study I and II / Gaze and Voice Controlled Drawing: Case Study III / Conclusion


Tracking Dogs for Finding Wounded Deer

Tracking Dogs for Finding Wounded Deer

Author: John Jeanneney

Publisher: Teckel Time

Published: 2006-01-01

Total Pages: 350

ISBN-13: 9780972508926

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Jeanneney explains how a trained dog can be used to find wounded deer that would not be recoverered by other means.


Games

Games

Author: Sandra Danilovic

Publisher: Emerald Group Publishing

Published: 2024-08-20

Total Pages: 129

ISBN-13: 1800435967

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Reimagining how we understand health, illness, life, and death, gaming expert Sandra Danilovic advocates for the potential games have to transform healthcare practices beyond the clinic or hospital in the way we care for each other and for ourselves.


Canine Tracking Guide

Canine Tracking Guide

Author: Don Abney

Publisher: Fox Chapel Publishing

Published: 2014-11-18

Total Pages: 121

ISBN-13: 1593786549

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Canine Tracking Guide details the two most common uses of the canine nose: following blood trails for wounded game and tracking humans (from lost children and missing hikers, to escaped convicts). The author explains the concept of human scent and how the amazing canine nose functions and then elaborates on the basic training principles, commands, exercises and patterns used in tracking work. Whether a reader is working with hunting dogs, police dogs, cadaver dogs or competition dog, this guide offers the correct information needed for every tracking pursuit.


Stalking Ground

Stalking Ground

Author: Margaret Mizushima

Publisher: Crooked Lane Books

Published: 2016-09-13

Total Pages: 320

ISBN-13: 1629538353

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When Deputy Ken Brody's sweetheart goes missing in the mountains outside Timber Creek, Mattie Cobb and Robo are called to search. But it's mid-October and a dark snow storm is brewing over the high country—and they're already too late. By the time they find her body, the storm has broken and the snow is coming down hard. While Brody hikes down to bring back the forensics team and veterinarian Cole Walker gathers supplies to protect them from the storm, Mattie and Robo find themselves alone, guarding the gravesite overnight in the dead of the early winter. And that's only the first long, dark night in a series of them, because as their investigation develops, Mattie, Robo, Brody, and Cole find themselves in the middle of the killer's stalking ground—with no way out unless they can catch a predator more deadly than any natural threat. An effortlessly engrossing read filled with tension, excitement, and heart, Stalking Ground, the second in Margaret Mizushima's lauded debut series, will send a chill down every reader's spine.


The Lion Tracker's Guide to Life

The Lion Tracker's Guide to Life

Author: Boyd Varty

Publisher: HarperOne

Published: 2019

Total Pages: 0

ISBN-13: 9780358099772

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Set in the African bush: a tracker seeks one lion, thanks to lessons that can teach us all how to live--Provided by publisher.


Design, Utilization, and Analysis of Simulations and Game-Based Educational Worlds

Design, Utilization, and Analysis of Simulations and Game-Based Educational Worlds

Author: Ferdig, Richard E.

Publisher: IGI Global

Published: 2013-05-31

Total Pages: 361

ISBN-13: 1466640197

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Games and simulations have emerged as new and effective tools for educational learning by providing interactivity and integration with online resources that are typically unavailable with traditional educational resources. Design, Utilization, and Analysis of Simulations and Game-Based Educational Worlds presents developments and evaluations of games and computer-mediated simulations in order to showcase a better understanding of the role of electronic games in multiple studies. This book is useful for researchers, practitioners, and policymakers to gain a deeper comprehension of the relationship between research and practice of electronic gaming and simulations in the educational environment.