Toys and Games Past and Present

Toys and Games Past and Present

Author: Kerry Dinmont

Publisher: Lerner Classroom

Published: 2018-08

Total Pages: 28

ISBN-13: 1541526910

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How do the toys and games children played with in the past compare to the toys of the present? This carefully leveled text compares and contrasts using colorful photographs, age-appropriate critical thinking questions, and a photo glossary that help build nonfiction-learning skills and vocabulary.


Toys and Games Past and Present

Toys and Games Past and Present

Author: Kerry Dinmont

Publisher: Lerner Publications ™

Published: 2018-08-01

Total Pages: 27

ISBN-13: 1541534212

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How do the toys and games children played with in the past compare to the toys of the present? This carefully leveled text compares and contrasts using colorful photographs, age-appropriate critical thinking questions, and a photo glossary that help build nonfiction-learning skills and vocabulary.


Toys and Games Then and Now

Toys and Games Then and Now

Author: Robin Nelson

Publisher: Lerner Publications

Published: 2003-01-01

Total Pages: 34

ISBN-13: 9780822546443

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Briefly describes how toys and games have changed through the years, including such topics as how playgrounds differ and how today's toys relate to those of the past.


Toys and Games Past and Present

Toys and Games Past and Present

Author: Kerry Dinmont

Publisher: Lerner Publications (Tm)

Published: 2018-08

Total Pages: 28

ISBN-13: 1541503333

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How do the toys and games children played with in the past compare to the toys of the present? This carefully leveled text compares and contrasts using colorful photographs, age-appropriate critical thinking questions, and a photo glossary that help build nonfiction-learning skills and vocabulary.


Dictionary of Toys and Games in American Popular Culture

Dictionary of Toys and Games in American Popular Culture

Author: Frank Hoffmann

Publisher: Routledge

Published: 2013-10-08

Total Pages: 152

ISBN-13: 1135418462

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Keep the information you need on playthings and pop culture at your fingertips! The Dictionary of Toys and Games in American Popular Culture is an A-to-Z reference guide to the playthings that amused us as children and fascinate us as adults. This enlightening—and entertaining—resource, complete with cross-references, provides easy access to concise but detailed descriptions that place toys and board games in their social and cultural contexts. From action figures to yo-yos, the book is your tour guide through the museum of sought-after collectibles and forgotten treasures that mirror the fads and fashions that helped define pop culture in the United States. The Dictionary of Toys and Games in American Popular Culture is a historical, yet current, reflection of society’s ever-changing attitudes toward childhood and its cultural touchstones. The book is filled with physical descriptions of each entry, including size, color, and material composition, and the age group most often associated with the item. It also includes biographical sketches of inventors, manufacturers, and distributors— a virtual “Who’s Who” of the American toy industry, including Milton Bradley, Walt Disney, and Jim Henson. With a brief glimpse through its pages or a lengthy look from cover to cover, you’ll discover (or re-discover) real hero action figures, toys with commercial tie-ins, fast-food promotional giveaways, penny prize package toys, and advertising icons and characters in addition to beloved toys and board games like Etch-a-Sketch®, Lincoln Logs®, Colorforms®, Yahtzee®, and Burp Gun, the first toy advertised on nationwide television. The Dictionary of Toys and Games in American Popular Culture presents easy-to-access and easy-to-read descriptions of such toys as: Barbie®, bendies, and Beanie Babies® Monopoly®, Mr. Machine®, and Mr. Potato Head™ Pez®, Plah-Doh®, and Pound Puppies® Scrabble®, Silly Putty®, and Slinky® Tiddly Winks®, Tinker Toys®, and Twister™ and looks at the people behind the scenes of the biggest names in toys, including LEGO® (Ole Kirk Christiansen) Fisher-Price® (Homer G. Fisher) Mattel® (Ruth and Elliott Handler) Hasbro™ (Alan, Merrill, and Stephen Hassenfeld) Toys R Us® (Charles Lazarus) Parker Brothers® (Edward and George Parker) F.A.O. Schwartz (Frederick Schwartz) Kenner® (Albert Steiner) Tonka® (Russell L. Wenkstern) The Dictionary of Toys and Games in American Popular Culture also includes an index and a selected bibliography to meet your casual or professional research needs. Faster (and more entertaining) than searching through a vast assortment of Web sites for information, the book is a vital resource for librarians, toy collectors and appraisers, popular culture enthusiasts, and anyone with an interest in toys—past and present.


The Old Toy Room

The Old Toy Room

Author: Twinkl Originals

Publisher: Twinkl

Published: 2019-04-03

Total Pages: 32

ISBN-13:

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Step inside the old toy room with Lottie and meet some new friends on a truly magical adventure. Download the full eBook and explore supporting teaching materials at www.twinkl.com/originals Join Twinkl Book Club to receive printed story books every half-term at www.twinkl.co.uk/book-club (UK only).


Toys and Games

Toys and Games

Author:

Publisher:

Published: 1991

Total Pages: 184

ISBN-13:

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Toys and games provide an overview of commercially made playthings available to American children from the colonial period to the 1900s.


Timeless Toys

Timeless Toys

Author: Tim Walsh

Publisher: Andrews McMeel Publishing

Published: 2005-10

Total Pages: 328

ISBN-13: 0740755714

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The book Why Didn't I Think of That! includes the passage "If a toy has magic, when people see it they say, 'Oooh! What is that?' . . . It appeals to the kid in everybody." That same kind of magic captures "the kid in everybody" when they pick up Timeless Toys: Classic Toys and the Playmakers Who Created Them. Timeless Toys represents one of the finest documentaries and displays of modern toys ever written. Author Tim Walsh, a successful toy inventor himself, reveals a world of commerce, toys, and wonder that is equally fun, fascinating, and nostalgic. Readers of every age and background will find it impossible to pick up this book, turn a few pages, and not become spellbound by its insightful stories and the personal memories that the text and 420 brilliantly colored photographs bring forth. Slinky, Lego, Tonka trucks, Monopoly, Big Wheel, Frisbee, Hula Hoop, Super Ball, Scrabble, Barbie, Radio Flyer Wagons: All of these and many, many more are featured in this fascinating tome, along with the toys' histories, insider profiles, and rare interviews with toy industry icons. It's simply magic!


From Marbles to Video Games

From Marbles to Video Games

Author: Jennifer Boothroyd

Publisher: LernerClassroom

Published: 2011-08-01

Total Pages: 36

ISBN-13: 0761378413

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Compares and contrasts toys and games of today with the toys and games of the past, looking at technologies used, types of toys, and the role of toys and games in a child's development.


History of Toys

History of Toys

Author: Helen Cox Cannons

Publisher: Raintree

Published: 2020-04-02

Total Pages: 32

ISBN-13: 1474792618

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How did teddies get their name? When were yo-yos first made? What were the Teletubbies? From toy cars to Barbies, Rubik's cubes to Fortnite, the toys children play with have changed a lot over the past century. But some of the toys that your grandparents played with in their youth may not be that different to the ones you play with now! Find out all about the history of toys, what has changed and what hasn't, and what children have loved to play with through the decades.