Read along with Disney! When Bonnie goes away for a day, Buzz's wires get all mixed up. Senor Space Nut has returned! Can the other toys fix the space ranger before Bonnie gets back? Follow along with this word-for-word narration to find out!
Sternberg's text balances accessible writing, practical applications and research scholarship, including biologically oriented information. It explores the basics of cognitive psychology through its coverage of cognitive neuroscience.
As culture is becoming increasingly recognised as a crucial element of sustainable development, design competence has emerged as a useful tool in creating a meaningful life within a sustainable mental, cultural and physical environment. Design for a Sustainable Culture explores the relationship between sustainability, culture and the shaping of human surroundings by examining the significance and potential of design as a tool for the creation of sustainable development. Drawing on interdisciplinary case studies and investigations from Europe, North America and India, this book discusses theoretical, methodological and educational aspects of the role of design in relation to human well-being and provides a unique perspective on the interface between design, culture and sustainability. This book will appeal to researchers as well as postgraduate and undergraduate students in design and design literacy, crafts, architecture and environmental planning, but also scholars of sustainability from other disciplines who wish to understand the role and impact of design and culture in sustainable development.
Toy Story and the Inner World of the Child offers the first comprehensive analysis of the role of toys and play within the development of film and animation. The author takes the reader on a journey through the complex interweaving of the animation industry with inner world processes, beginning with the early history of film. Karen Cross explores digital meditations through an in-depth analysis of the Pixar Studios and the making of the Toy Story franchise. The book shows how the Toy Story functions as an outlet for exploring fears and anxieties relating to new technologies and industrial processes and the value of taking a psycho-cultural approach to recent controversies surrounding the film industry, particularly its cultural and sexual politics. The book is key reading for film and animation scholars as well as those who are interested in applications of psychoanalysis to popular culture and children's media.
MongoDB, a cross-platform NoSQL database, is the fastest-growing new database in the world. MongoDB provides a rich document-oriented structure with dynamic queries that you’ll recognize from RDBMS offerings such as MySQL. In other words, this is a book about a NoSQL database that does not require the SQL crowd to re-learn how the database world works! MongoDB has reached 1.0 and boasts 50,000+ users. The community is strong and vibrant and MongoDB is improving at a fast rate. With scalable and fast databases becoming critical for today’s applications, this book shows you how to install, administer and program MongoDB without pretending SQL never existed.
Pixar's celebrated animated franchise returns with an all-new hilarious and heartwarming adventure. Woody, Buzz and the rest of the Toy Story gang hit the road for the trip of a lifetime that will show Woody how big the world can be for a toy... This movie special features in-depth interviews with director Josh Cooley and the behind-the-scenes team, and a special interview with Tim Allen (Buzz Lightyear). Also included are in-depth profiles and discussions about each character and a comprehensive guide to Toy Story Easter Eggs. This collector's edition features exclusive concept art from the film. If you thought you couldn't teach an old toy new tricks, prepare to be surprised...
What is a videogame? What makes a videogame "good"? If a game is supposed to be fun, can it be fun without a good story? If another is supposed to be an accurate simulation, does it still need to be entertaining? With the ever-expanding explosion of new videogames and new developments in the gaming world, questions about videogame criticism are becoming more complex. The differing definitions that players and critics use to decide what a game is and what makes a game successful, often lead to different ideas of how games succeed or fail. This collection of new essays puts on display the variety and ambiguity of videogames. Each essay is a work of game criticism that takes a different approach to defining the game and analyzing it. Through analysis and critical methods, these essays discuss whether a game is defined by its rules, its narrative, its technology, or by the activity of playing it, and the tensions between these definitions. With essays on Overwatch, Dark Souls 3, Far Cry 4, Farmville and more, this collection attempts to show the complex changes, challenges and advances to game criticism in the era of videogames.
Cognitive Psychology In and Out of the Laboratory provides a student-centered approach for undergraduate courses in cognitive psychology. Kathleen Galotti's accessible writing style and use of colorful real-life examples bring the full relevance of cognitive psychology into focus for students, and equips them to understand how theoretical principles apply to real-world problems and the complex functions of the human brain. The text features special coverage of the development of cognition from infancy through adolescence, and extensive coverage of gender, individual differences, and cross-cultural approaches to cognition.