The Narumi-kai has been hired to protect an up-and-coming supermodel, Maki Mizuno, but their mission puts them in the sights of the elite Seigan squad and their sadistic boss, Hyosui Nagumo. When Hyosui’s casual brutality ignites Jin’s fury, the two squads go to war in a clash that throws the entire underworld into turmoil. -- VIZ Media
After Japan opened its borders, the entire country quickly became a hot spot for crime and violence. Jin Narumi, a shinobi who isn’t pleased with the changes that have overtaken his homeland, vows to protect those who can’t protect themselves. On one of his usual outings, he runs into a young boy named En who is being chased by a known gang of criminals. But there is more to En than meets the eye, as under his simple appearance lies power...the power of a shinobi! -- VIZ Media
To complete the final mission in the Shinobi Union ranking trials, Jin’s squad enters the Domain of Death, a lawless slum ruled by a religious terrorist cult. The squad must break through every despicable attempt to stop them as they confront the evil lurking in the heart of the forsaken district. -- VIZ Media
The Katanagi siblings successfully bring a wild phantom under control. Afterward, Riku begins training so she can also fight! Meanwhile, Iori uncovers a connection between the phantom he’s been desperately chasing for a while and a rash of recent disappearances. -- VIZ Media
During the 16th century, Japan underwent a military revolution, characterized by the deployment of large armies, the introduction of firearms and an eventual shift towards fighting on foot. This study encapsulates these great changes through an exploration of the experience on the ground at three key battles, Uedahara (1548), Mikata ga Hara (1573) and Nagashino (1575), in which two very different types of warrior were pitted against each other. On one side were samurai, the elite aristocratic knights whose status was proclaimed by the possession and use of a horse. On the other side were the foot soldiers known as ashigaru, lower-class warriors who were initially attendants to the samurai but who joined the armies in increasing numbers, attracted by loot and glory. These two types of warrior battled for dominance across the period, changing and adapting their tactics as time went on. In this title, the development of the conflicts between samurai and ashigaru is explored across three key battles, where highly trained elite mounted samurai of the Takeda clan faced ashigaru at very different stages in their development. The profound and irreversible changes that took place as the conflicts progressed are analysed in detail, culminating in the eventual incorporation of the ashigaru as the lowest ranks of the samurai class in within the standing army of Tokugawa Japan.
Since its inception in 1933, Toho Co., Ltd., Japan's most famous movie production company and distributor, has produced and/or distributed some of the most notable films ever to come out of Asia, including Seven Samurai, Godzilla, When a Woman Ascends the Stairs, Kwaidan, Woman in the Dunes, Ran, Shall We Dance?, Ringu, and Spirited Away. While the western world often defines Toho by its iconic classics, which include the Godzilla franchise and many of the greatest films of the legendary director Akira Kurosawa and actor Toshiro Mifune, these pictures represent but a tiny fraction of Toho's rich history. The Toho Studios Story: A History and Complete Filmography provides a complete picture of every Toho feature the Japanese studio produced and released—as well as foreign films that it distributed—during its first 75 years. Presented chronologically, each entry in the filmography includes, where applicable, the original Japanese title, a direct translation of that title, the film's international, U.S. release, and alternate titles; production credits, including each film's producers, director, screenwriters, cinematographers, art directors, and composers, among others; casts with character names; production companies, technical specs, running times, and release dates; U.S. release data including distributor, whether the film was released subtitled or dubbed, and alternate versions; domestic and international awards; and plot synopses.
Enter the world of Senran Kagura, where the beautiful girls of several secret ninja academies engage each other in fierce shinobi battles -- and look great doing it Senran Kagura: Official Design Works collects the fantastic illustrations of "bakunyuu artist" Nan Yaegashi. Gathered is imagery from the original Senran Kagura game, as well as Senran Kagura Burst, Senran Kagura Versus, and more. Inside you'll find character designs, pinups, in-game artwork, character profiles, plus an exclusive interview with the game's creators
Karen Kohiruimaki always felt out of place in the real world. Due to her extreme height, she found it hard to make friends with other girls her age. Everything changes when she's introduced to VR and Gun Gale Online. In GGO, Karen is free to play the cute, chibi avatar of her dreams! Can Karen find friendship in this bullet-ridden MMO...?
A guide to programs currently available on video in the areas of movies/entertainment, general interest/education, sports/recreation, fine arts, health/science, business/industry, children/juvenile, how-to/instruction.
Punpun was an average kid in an average town... But things have changed. The love of his life wants to kill him. His parents got divorced. And God is being mean to him. What are you going to do now, Punpun? -- VIZ Media