Book 2 in the Theory Is Fun series introduces major scales, key signatures, major, minor, perfect, diminished and augmented intervals; major, minor, and diminished triads; tonic, dominant, sub-dominant, natural minor and harmonic minor scales; and chords in root position, first inversion, and second inversion. Sight reading pieces are included at the end of the book.
The Technic is Fun series offers piano students a series of graded studies for the development of technic, style, and musicianship. These studies reinforce the technical requirements found in method books and in standard piano repertory. The etudes found in this series not only build technic and musicality but have been carefully selected to provide refreshing recital repertoire as well as to develop a strong musical and technical foundation.
The Technic is Fun series offers piano students a series of graded studies for the development of technic, style, and musicianship. These studies reinforce the technical requirements found in method books and in standard piano repertory. The etudes found in this series not only build technic and musicality but have been carefully selected to provide refreshing recital repertoire as well as to develop a strong musical and technical foundation.
The Technic is Fun series offers piano students a series of graded studies for the development of technic, style, and musicianship. These studies reinforce the technical requirements found in method books and in standard piano repertory. The etudes found in this series not only build technic and musicality but have been carefully selected to provide refreshing recital repertoire as well as to develop a strong musical and technical foundation.
Now in full color, the 10th anniversary edition of this classic book takes you deep into the influences that underlie modern video games, and examines the elements they share with traditional games such as checkers. At the heart of his exploration, veteran game designer Raph Koster takes a close look at the concept of fun and why it’s the most vital element in any game. Why do some games become boring quickly, while others remain fun for years? How do games serve as fundamental and powerful learning tools? Whether you’re a game developer, dedicated gamer, or curious observer, this illustrated, fully updated edition helps you understand what drives this major cultural force, and inspires you to take it further. You’ll discover that: Games play into our innate ability to seek patterns and solve puzzles Most successful games are built upon the same elements Slightly more females than males now play games Many games still teach primitive survival skills Fictional dressing for modern games is more developed than the conceptual elements Truly creative designers seldom use other games for inspiration Games are beginning to evolve beyond their prehistoric origins
Music Theory is Fun Book 1, is the first in the newly revised five-book series by Maureen Cox. Using an attractive layout with clear examples and illustrations together with activities to reinforce learning and understanding, this book covers in an easy step-by-step approach: Treble clef, bass clef, notes and letter names Time names and values Dotted notes, tied notes and rests Accidentals, tones and semitones Key signatures and scales Degrees of the scale, intervals and tonic triads Time signatures and bar lines Writing music and answering rhythms At the end of the book there is a dictionary of musical terms and signs. In response to popular demand, Maureen Cox has added a new feature: a collection of puzzles and quizzes and a set of ten one-page tests of questions typically encountered in exams. A book of answers to the quizzes and test questions is forthcoming.