Why We Lose at Chess

Why We Lose at Chess

Author: Colin Crouch

Publisher: Everyman Chess

Published:

Total Pages: 369

ISBN-13: 1781940053

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The main reason why we lose at chess is no big secret: we all make unnecessary mistakes! But simply acknowledging this fact isn't enough to help us improve. The big question is, how can we eliminate these mistakes from our game, or at least keep them to an absolute minimum? Colin Crouch tackles this vital subject face-to-face. Drawing upon his considerable experience, he looks back at critical moments within games where mistakes are made, and examines how we can recognise the danger signs and avoid making impulsive decisions. The reader is constantly challenged by exercises, which provide perfect training for real over-the-board battles. Essential training to eliminate mistakesAdvice on how to improve calculation and assessmentIncludes over 50 carefully planned exercises.


Rules of Play

Rules of Play

Author: Katie Salen Tekinbas

Publisher: MIT Press

Published: 2003-09-25

Total Pages: 680

ISBN-13: 9780262240451

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An impassioned look at games and game design that offers the most ambitious framework for understanding them to date. As pop culture, games are as important as film or television—but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like "play," "design," and "interactivity." They look at games through a series of eighteen "game design schemas," or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance. Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design.


Talk Like TED

Talk Like TED

Author: Carmine Gallo

Publisher: St. Martin's Press

Published: 2014-03-04

Total Pages: 289

ISBN-13: 1466837276

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Ideas are the currency of the twenty-first century. In order to succeed, you need to be able to sell your ideas persuasively. This ability is the single greatest skill that will help you accomplish your dreams. Many people have a fear of public speaking or are insecure about their ability to give a successful presentation. Now public speaking coach and bestselling author Carmine Gallo explores what makes a great presentation by examining the widely acclaimed TED Talks, which have redefined the elements of a successful presentation and become the gold standard for public speaking. TED ? which stands for technology, entertainment, and design ? brings together the world's leading thinkers. These are the presentations that set the world on fire, and the techniques that top TED speakers use will make any presentation more dynamic, fire up any team, and give anyone the confidence to overcome their fear of public speaking. In his book, Carmine Gallo has broken down hundreds of TED talks and interviewed the most popular TED presenters, as well as the top researchers in the fields of psychology, communications, and neuroscience to reveal the nine secrets of all successful TED presentations. Gallo's step-by-step method makes it possible for anyone to deliver a presentation that is engaging, persuasive, and memorable. Carmine Gallo's top 10 Wall Street Journal Bestseller Talk Like TED will give anyone who is insecure about their public speaking abilities the tools to communicate the ideas that matter most to them, the skill to win over hearts and minds, and the confidence to deliver the talk of their lives. The opinions expressed by Carmine Gallo in TALK LIKE TED are his own. His book is not endorsed, sponsored or authorized by TED Conferences, LLC or its affiliates.


Pump Up Your Rating

Pump Up Your Rating

Author: Axel Smith

Publisher:

Published: 2013-09-27

Total Pages: 0

ISBN-13: 9781907982736

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Any man in the street knows how to increase his physical strength, but among most chess players confusion reigns when it comes to improving their playing strength. Axel Smith's training methods have guided his friends, teammates and pupils to grandmaster norms and titles. Hard work will be required, but Axel Smith knows how you can Pump Up Your Rating.Every area of chess is covered - opening preparation, through middlegame play, to endgame technique. Smith delves into both the technical and psychological sides of chess, and shows how best to practise and improve.


Amateur to IM

Amateur to IM

Author: Jonathan Hawkins

Publisher:

Published: 2012

Total Pages: 0

ISBN-13: 9781936277407

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For IM Jonathan Hawkins, the key to rising from average strength to an international title was knowing what to study and how to learn as efficiently as possible. Focusing his attention firmly on the endgame, he devised building blocks and identified important areas of study that will help you become a much better practical player, armed with a deeper understanding of key aspects of chess.


Winning Chess Tactics

Winning Chess Tactics

Author: Yasser Seirawan

Publisher: Everyman Chess

Published: 2005-05-01

Total Pages: 444

ISBN-13: 185744891X

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Learn sure-fire tactics and combinations from one of the worlds top chess players. Attack? Defend? Swap pieces? Tactics are the watchdogs of strategy that take advantage of short-term opportunities to trap or ambush your opponent and quite possiblychange the course of a game in a single move. Why play in a fog, only hoping that your opponent will blunder when International Grandmaster Yasser Seirawan can show you how to put the tactics of the worlds chess legends to work for you. Choose from the double attack, the pin, the skewer, deflection, the cor, x-rays, windmills and many more time-tested tactics.Using classic board situations arranged in chapters by tactical themes, Seirawan teaches you how to: * Plan your entire game from the very first move.Think ahead, step-by-step, anticipating every obstacle your opponent can throw your way * Position yourself for the smashing combination and endgame you've always dreamed of Board positions from actual games played by historys great chess tacticians are provided throughout. Review tests for each topic let you track your improvement. In no time you'll be playing better, with more confidence than you ever thought possible. Errata List


Chess Master Vs. Chess Amateur

Chess Master Vs. Chess Amateur

Author: Max Euwe

Publisher: Courier Dover Publications

Published: 1963

Total Pages: 372

ISBN-13: 9780486279473

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Twenty-five chess games chosen, arranged, and annotated to help amateurs learn how to avoid a variety of weak strategic and tactical moves. Selected, with commentary, by World Chess Champion Max Euwe and by Walter Meiden, an amateur player, the games point out graphically how the chess master exploits characteristic errors of the amateur.


Forty-one False Starts

Forty-one False Starts

Author: Janet Malcolm

Publisher: Farrar, Straus and Giroux

Published: 2013-05-07

Total Pages: 318

ISBN-13: 0374709726

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A National Book Critics Circle Finalist for Criticism A deeply Malcolmian volume on painters, photographers, writers, and critics. Janet Malcolm's In the Freud Archives and The Journalist and the Murderer, as well as her books about Sylvia Plath and Gertrude Stein, are canonical in the realm of nonfiction—as is the title essay of this collection, with its forty-one "false starts," or serial attempts to capture the essence of the painter David Salle, which becomes a dazzling portrait of an artist. Malcolm is "among the most intellectually provocative of authors," writes David Lehman in The Boston Globe, "able to turn epiphanies of perception into explosions of insight." Here, in Forty-one False Starts, Malcolm brings together essays published over the course of several decades (largely in The New Yorker and The New York Review of Books) that reflect her preoccupation with artists and their work. Her subjects are painters, photographers, writers, and critics. She explores Bloomsbury's obsessive desire to create things visual and literary; the "passionate collaborations" behind Edward Weston's nudes; and the character of the German art photographer Thomas Struth, who is "haunted by the Nazi past," yet whose photographs have "a lightness of spirit." In "The Woman Who Hated Women," Malcolm delves beneath the "onyx surface" of Edith Wharton's fiction, while in "Advanced Placement" she relishes the black comedy of the Gossip Girl novels of Cecily von Zeigesar. In "Salinger's Cigarettes," Malcolm writes that "the pettiness, vulgarity, banality, and vanity that few of us are free of, and thus can tolerate in others, are like ragweed for Salinger's helplessly uncontaminated heroes and heroines." "Over and over," as Ian Frazier writes in his introduction, "she has demonstrated that nonfiction—a book of reporting, an article in a magazine, something we see every day—can rise to the highest level of literature." One of Publishers Weekly's Best Nonfiction Books of 2013


The Blue Book of Chess

The Blue Book of Chess

Author: Howard Staunton

Publisher: e-artnow

Published: 2022-01-04

Total Pages: 268

ISBN-13:

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The Blue Book of Chess is a book about chess by a chess master Howard Staunton intended for teaching the rudiments of the game of chess, and giving an analysis of all the recognized openings. The main goal was to simplify a great variety and the delicate distinctions of the openings, showing such moves as are recognized to be the best. At each opening, the student of the game is presented with the variations made by experienced players in accordance with circumstances. The book is illustrated with a great variety of actually played games by numerous chess masters in order to make the understanding the subject easier.