"Bobby Horvath, stock car racer, had visions of being the greatest, but he has returned home knowing he isn't and never will be. Racing brought him excitement and glamour escape from the drudgery of a factory job. The play records his encounters with his father, the wife and daughter he deserted and also other friends and relatives. The action moves in and out of the past and the heart of the play is his struggle to come to terms with himself. But when past and present collide, the results are unexpected. The play is also about a blue-collar mid-American town with its deadening routine of life. Boredom and depression begins to enfold Bobby with its futility and sterility. He returns to racing, even if it means he will be a loser."--Publisher's description.
Discover these exciting destinations with the most incisive and entertaining guidebook on the market. Whether you plan to soak up the atmosphere in Naples' Centro Storico, gaze out at the views from Ravello or kick back in seaside Sorrento, The Rough Guide to Naples, Pompeii and the Amalfi Coast will show you the ideal places to sleep, eat, drink, shop and visit along the way. - Independent, trusted reviews written with Rough Guides' trademark blend of humour, honesty and insight, to help you get the most out of your visit, with options to suit every budget. Full-colour maps throughout - navigate the backstreets of Naples' Quartieri Spagnoli or grasp the layout of historic Herculaneum without needing to get online. -Stunning images a rich collection of inspiring colour photography. Things not to miss - Rough Guides' rundown of the Napoli, Pompeii and Amalfi Coast region's best sights and experiences. - Itineraries - carefully planned routes to help you organize your trip. Detailed regional coverage - whether off the beaten track or in more mainstream tourist destinations, this travel guide has in-depth practical advice for every step of the way. Areas covered include: Naples; the Campi Flegrei; Herculaneum; Mount Vesuvius; Oplontis; Pompeii; Sorrento; Capri; Ischia; Procida; Caserta; the Capuas; Benevento; the Amalfi Coast. Attractions include: Paestum; Museo Nazionale di Capodimonte; Cumae; Ravello; Pompeii; Cappella Sansevero; Sorrento; Herculaneum; Museo Archeologico Nazionale; Villa San Michele; the Solfatara; Amalfi; Vesuvius; La Mortella. Basics- essential pre-departure practical information including getting there, local transport, accommodation, food and drink, the media, festivals, culture and etiquette, health and more. Background information - a Contexts chapter devoted to history, books, film and a handy language section and glossary. Make the Most of Your Time on Earth with The Rough Guide to Naples, Pompeii and the Amalfi Coast.
War never changes. The Fallout franchise certainly has, however. In 2008 Bethesda revived Interplay's famous "Post Nuclear Role Playing Game", moving from third person to first person, and from the west coast to the east coast. You are the Lone Wanderer, an outcast from Vault 101 who sacrifices a relatively easy life in order to brave the terrors of the post-apocalyptic Wasteland and find your Dad, whose mysterious departure from Vault 101 sets a chain of events in motion that will change the Capital Wasteland forever... This guide is intended to be the ultimate completionist's guide to Fallout 3. The guide offers the following: - Every area in the game covered extensively including all side quests and main quests. - All the Bobbleheads, skill books and schematic locations. - A full trophy/achievement guide. - An in-depth information about character creation is also provided so you can create whatever Vault Dweller suits you best. - Good, evil and neutral alternatives to quests will be presented where applicable. Become the Last, Best Hope of Humanity... or add to the continuing sum of human misery in your selfish quest for survival. Sneak past foes, talk your way out of confrontations, shoot everything in the head, or create a character who can do it all. The Wasteland is a big, dangerous place, and this guide will help you experience as much as possible.
I’ve written two other books (so far) on my tricks and tools for running table-top role-playing games. But now it’s time to put those tools to the test – making an actual RPG campaign. Right here, right now, on the page. So let’s do this! I’ll start with the seed of a story idea, go through world-building and character creation, then expanding that basic plot out into scenes, combats and crises. This is an up-close, behind the scenes look at how I make a game. Then I’ll run the campaign for my group. The second half of this book details what went right, what went wrong, how I kept the game moving and my friends entertained. From the dream that inspired me to the dice hitting the table, this is how I run an RPG.
The year is 1936, and seven children (aged eight to sixteen) are sprung from their boarding schools in England to the coast of British Columbia to embark on a summer sailing adventure like no other. On the way, they discover the true story of Brother XII, a shadowy figure recently disappeared from his island compound, who is rumoured to have buried treasure on one of the coastal islands the children will be passing through. As their vacation quickly turns into a treasure hunt, the kids encounter a crazy cast of West Coast characters, until a cataclysmic event brings their search to an end. This is fun, fast-paced coastal adventure for middle readers.
A trip through time on Maine?s famous Allagash. With a blend of fact and fiction the author tells the story of this ancient canoe route. Starting with the present day Allagash Wilderness Waterway the reader is taken back through the logging operations of the nineteenth and twentieth centuries. Then on back to prehistoric times when Native Americans used the region in their yearly migrations.The book is a blend of fact and fiction, but the fiction is always based on facts.
New trails have been established and old trails rediscovered, making the hikes in San Diego and the surrounding areas better than ever. Based on the author's own research, this handy guide introduces area residents and visitors to nearly two dozen of the best easy day hikes. Filled with detailed descriptions of each trail, Easy Hikes Close to Home: San Diego helps novice hikers discover their choices with clear maps and concise at-a-glance information highlighting details such as location, access, directions, distances, and scenery.
Local Author Writes Jewel of a Tale "Had I been given this book without a cover I would have guessed it was written by someone like Larry Mc Murtry, Louis L'Amour or perhaps even Ivan Doig or Will James. Instead, it was written by a native Oklahoman living in Mounds."-Tulsa World Oct. 30, 2005. Review By: Mike Nobles, Co-Founder of "A Group of Writers" "The book is an engrossing read, each chapter another slice of everyday life during a not so everyday cow-punching existence."-Western Horseman, April Issue 2006, Bunkhouse Review "A very impressive debut from an author I look forward to following in the years to come. The North to the Tallgrass series delivers; knock the dust off your boots, sit a spell and read a truly enjoyable western written by a man who walked the walk! Enjoy the ride!"-Joanie Stephenson, Steve's Sundry, Books & Magazines, Tulsa, Oklahoma
Discussing more than 80 full-length plays, this volume provides an overview of the most important and memorable theatrical works of crime and detection produced between 1975 and 2000. Each entry includes a plot synopsis, production data, and the opinions of well-known and respected critics and scholars.