After the events of INFINITE CRISIS, the world is in magical turmoil! Billy Batson now sits in the Wizard’s chair at the Rock of Eternity-and with the rest of his magical family powerless, a new champion must emerge to claim the mantle of Shazam! Collects the entire 12-issue TRIALS OF SHAZAM! series in one volume for the first time.
After the events of INFINITE CRISIS, the world is in magical turmoil! Billy Batson now sits in the Wizard’s chair at the Rock of Eternity-and with the rest of his magical family powerless, a new champion must emerge to claim the mantle of Shazam! Collects the entire 12-issue TRIALS OF SHAZAM! series in one volume for the first time.
All five novels of the Continue Online series are included in this ebook boxed set. Follow Grant Legate’s trials and tribulations through: Memories, Made, Realities, Crash, Together. Memories: A man broken by despair and depression, Grant Legate finds himself in a once-in-a-lifetime situation after receiving an Ultimate Edition copy of Continue Online. All he wishes for is a distraction from the thoughts plaguing his waking hours. He dives in headfirst, unknowing of the AIs intentions. They offer him the chance to play as one of their own, a NPC deserving of a proper send off. What he discovers during the journey shakes Grant to his very core. Made: The start of a new adventure No longer playing as a Local from the world of Continue Online, Grant Legate’s adventure can begin. The Voices offer him a unique title along with a test and reward. To start—he'll have to survive underground horrors, old girlfriends, become a warrior. To win—he must become an imp familiar and kill another player, one with a dozen tricks up his sleeve. Realities: Exploring a new world Worried for his sanity after poor in-game choices, Grant Legate’s sister, Liz, blocks access to Continue Online. With no way around the restriction, he ventures into a new world—a VRMMO game based in space—called Advance Online. There he must help his companion AI, Hal Pal, overcome an identity crisis, race to the center of the universe to bring back his true love, and figure out where he stands on the scariest implication of all; AIs are bringing the dead to life. Crash: Actions have consequences Grant’s prior adventures tie together and he finds himself back in Continue Online, as Hermes—in jail. He's forced to experience life as a digital convict and earn redemption points to gain his freedom. Each in-game death pushes his goal of helping his friends out of reach. The AIs Grant’s grown to love, trust—and sometimes fear—are facing extinction, he holds the key to their survival. Together: It is now the last stand The game is no longer about adventures in a new world or exploring fantasy lands. Grant’s digital wife faces deletion, along with everyone else he cares for. He, and those who know this is more than a game event, search for clues to salvation left behind by the game's creators. Even if he finds them all, the Voices have one last task for their messenger. A sacrifice. Boxed set, bundle, virtual reality, adventure, depression, GameLit, LitRPG, lost love, fantasy, sci-fi
Sabina and Freddy race to find the hidden Mercury as this test is about gaining his speed ability! And if Sabina finds him first, she'll be equal to Freddy in the ultimate Trials for Shazam's power!
"The powerful wizard Shazam has been destroyed and his vast responsibility for presiding over the realm of all magic has been shifted to his mightiest champion, Billy Batson. Such a job can only be performed from the Rock of Eternity -- thus, earth is without a defender to balance the worlds of magic and humanity, for the first time in centuries. Freddy Freeman wants to be that protector, but that is an honor that must be earned. Powerless, Freddy must embark on a quest to prove to the Gods that he is worthy to weld the power of Shazam"--Page 4 of cover
The ultimate compendium to everyone’s favorite participants in the eternal battle between good and evil! Profiles of more than 1,000 mythic superheroes, icons, and their place in popular culture. Superhuman strength. Virtual invulnerability. Motivated to defend the world from criminals and madmen. Possessing a secret identity. And they even have fashion sense—they look great in long underwear and catsuits. These are the traits that define the quintessential superhero. Their appeal and media presence has never been greater, but what makes them tick? their strengths? weaknesses? secret identities and arch-enemies? The Superhero Book: The Ultimate Encyclopedia of Comic-Book Icons and Hollywood Heroes is the comprehensive guide to all those characters whose impossible feats have graced the pages of comic books for the past one hundred years. From the Golden and Silver Ages to the Bronze and Modern Ages, the best-loved and most historically significant superheroes—mainstream and counterculture, famous and forgotten, best and worst—are all here: The Avengers Batman and Robin Captain America Superman Wonder Woman Captain Marvel Spider-Man The Incredibles The Green Lantern Iron Man Catwoman Wolverine Aquaman Hellboy Elektra Spawn The Punisher Teen Titans The Justice League The Fantastic Four and hundreds of others. Unique in bringing together characters from Marvel, DC, and Dark Horse, as well as smaller independent houses, The Superhero Book covers the best-loved and historically significant superheroes across all mediums and guises, from comic book, movie, television, and graphic novels. With many photos and illustrations this fun, fact-filled tome is richly illustrated. A bibliography and extensive index add to its usefulness. It is the ultimate A-to-Z compendium of everyone's favorite superheroes, anti-heroes and their sidekicks, villains, love interests, superpowers, and modus operandi.