The Treallisane Confrontation The U.S.S Enterprise™ has rushed to war-torn Trellisane! Kirk is on the bridge of a Klingon warship, McCoy is dining with cannibals, and the ship is surrounded by Romulans. In the Neutral Zone, power is up for grabs. Now only the ingenuity and raw courage of the Enterprise crew can avert catastrophe!
Through four decades, five television series comprising over seven hundred episodes, ten feature films, and an animated series, fandom's thirst for more Star Trek stories has been unquenchable. From the earliest short-story adaptations by James Blish in the 1960s, followed by the first original Star Trek novels during the seventies, and on throughout the eighties, nineties, and into the twenty-first century, fiction has offered an unparalleled expansion of the rich Star Trek tapestry. But what is it that makes these books such a powerfully attractive creative outlet to some and a compelling way to experience the Star Trek mythos anew to others? Voyages of Imagination takes a look back on the first forty years of professionally published Star Trek fiction, revealing the personalities and sensibilities of many of the novels' imaginative contributors and offering an unprecedented glimpse into the creative processes, the growing pains, the risks, the innovations, the missteps, and the great strides taken in the books. Author Jeff Ayers has immersed himself in nearly six hundred books and interviewed more than three hundred authors and editors in order to compile this definitive guide to the history and evolution of an incomparable publishing phenomenon. Fully illustrated with the covers of every book included herein, Voyages of Imagination is indexed by title and author, features a comprehensive timeline, and is a must-have for every fan.
Answering a distress call, the U.S.S. Enterprise™ finds a damaged alien vessel -- the Freedom -- crewed by a race known as the Vemlans. Their captain, Jared asks for assistance in repairing his ship -- assistance Picard and the U.S.S. Enterprise are only too happy to provide. But once begun, their relief efforts are interrupted by the arrival of an entire fleet from Vemla, who claim that Jared and his crew are escaped slaves -- and their property! As Jared and his people plea for protection and the right to be free, Captain Picard is caught between the demands of his conscience and the dictates of the Prime Directive. And when the Vemlan fleet threatens to fight if the U.S.S. Enterprise doesn't stand aside, Picard must choose between the safety of his ship...and the annihilation of an entire race.
As James T. Kirk prepares to retire from a long and illustrious Starfleet career, events in a distant part of the Federation draw him back to a part of the galaxy he had last visited as a young man -- a mysterious world called Faramond whose name takes Kirk on a journey back to his youth. At sixteen, Kirk is troubled, estranged from his father, and has a bleak future. However, a trip into space with Kirk's father George and Starfleet legend Captain Robert April changes James Kirk's life forever, when a simple voyage becomes a deadly trap. Soon Kirk and his father find themselves fighting for their lives against a vicious and powerful enemy. Before the voyage ends, father and son will face life and death together, and James T. Kirk will get a glimpse of the future and his own Best Destiny...
The world Capulon IV is finally ready to join the Federation aften years of waiting. All that remains is the ruler's coronation and a routine signing of the final treaty. When the crew of the U.S.S. Enterprise™ and their passengers -- a group of women from a religious order dedicated to helping the downtrodden -- arrive for the event they expect to find a world willing and happy to receicve them. Instead, they encounter deceit and treachery. The crown prince, once excited and eager to join the Federation, now refuses even to speak with Captain Picard. Beaming to the surface in an attempt to work out the problem, Picard, Troi, and Mother Veronica, the abbess of the nuns, are drugged and captured. Now they must somehow excape and stop the crowning. If they cannot prevent it, the King will be omnipotent, with the power to destroy the Starship Enterprise and all of Capulon IV as well...
No one on the Enterprise can believe that Mr. Spock is gone... As the crew grieves for Mr. Spock, the awesome Genesis Device, now controlled by the Federation, has transformed an inert nebula into a new planet teeming with life. But Genesis can also destroy existing worlds. The creators of the Device want it given freely to the Galaxy. But Starfleet Command fears that it will become a force for evil. And the enemies of the Federation will not rest until they seize it -- as their most powerful weapon in the battle to conquer the Galaxy!
Dangerous assignments come in pairs when Captain Picard and his crew are confronted with two desperate missions on two different worlds in this thrilling Star Trek: The Next Generation novel. On the planet Buran, newly linked to the Fedration, a mysterious disease devastates the population-and turns them against the visitors from the USS Enterprise. Meanwhile, on nearby lomides, a renegade Federation observer has disappeared, intent on violating the Prime Directive by preventing a tragic political assassination. While Dr. Crusher struggles to find a cure for the plague ravaging Buran, Commander Will RIker leads an Away Team to lomides. Their forces divided, Picard and his crew find themselves the only hope of two worlds.
HAVE TECH, WILL TRAVEL STARFLEET CORPS OF ENGINEERS Need a gigantic, marauding starship explored? Is your global computer system starting to break down? Call in the crack team from the Starfleet Corps of Engineers. Overseen by Captain Montgomery Scott from his office at Starfleet Headquarters, the S.C.E. can build, rebuild, program, reprogram, assemble, reassemble, or just figure out everything from alien replicators to doomsday machines. Just don't expect them to perform miracles -- unless they absolutely have to. Captain David Gold, his first officer Commander Sonya Gomez, and the crew of the U.S.S. da Vinci put their lives on the line to save a colony world threatened by a deadly alien and rescue a ship trappedin the ravages of interphase. Join Starfleet's miracle workers for a wrenching journey through the new frontier! HAVE TECH WILL TRAVEL, SCE #1 contains the complete eBook editions of S.C.E. adventures #1-4.
Sent to deliver emergency famine relief to the planet Thiopa -- the Federation's only allies in a critically important sector of space -- the crew finds a brutal dictatorship -- one more concerned with preserving its own powers than protecting its citizens, or the world they all share. Captain Picard is hesitant about turning over the supplies to the corrupt goernment: he fears they may never reach their intended destination. But can he convince the ruling council to change their ways, before it is too late -- for the government, and Thiopa itself?
Events in a distant part of the Federation delay James T. Kirk's retirement from Starfleet and send him to Faramond--a world that takes Kirk on a journey back to his troubled youth.