The Transformational Framework: A Process Tool for the Development of Transformational Games

The Transformational Framework: A Process Tool for the Development of Transformational Games

Author: Sabrina Culyba

Publisher: Lulu.com

Published: 2018-09-28

Total Pages: 242

ISBN-13: 9781387895274

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The Transformational Framework is designed to help you create games that change players. Centered around eight exploratory questions critical for every team working in this space, the Framework provides tips, best practices, and insights that help teams navigate the challenges of developing transformational games. The Transformational Framework is based on the work of Schell Games, an independent game studio that specializes in bridging entertainment and education to create games that are both engaging and enriching.


A Playful Production Process

A Playful Production Process

Author: Richard Lemarchand

Publisher: MIT Press

Published: 2021-10-12

Total Pages: 409

ISBN-13: 0262045516

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How to achieve a happier and healthier game design process by connecting the creative aspects of game design with techniques for effective project management. This book teaches game designers, aspiring game developers, and game design students how to take a digital game project from start to finish—from conceptualizing and designing to building, playtesting, and iterating—while avoiding the uncontrolled overwork known among developers as “crunch.” Written by a legendary game designer, A Playful Production Process outlines a process that connects the creative aspects of game design with proven techniques for effective project management. The book outlines four project phases—ideation, preproduction, full production, and post-production—that give designers and developers the milestones they need to advance from the first glimmerings of an idea to a finished game.


The Art of Game Design

The Art of Game Design

Author: Jesse Schell

Publisher: CRC Press

Published: 2019-07-31

Total Pages: 935

ISBN-13: 1351803638

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The Art of Game Design guides you through the design process step-by-step, helping you to develop new and innovative games that will be played again and again. It explains the fundamental principles of game design and demonstrates how tactics used in classic board, card and athletic games also work in top-quality video games. Good game design happens when you view your game from as many perspectives as possible, and award-winning author Jesse Schell presents over 100 sets of questions to ask yourself as you build, play and change your game until you finalise your design. This latest third edition includes examples from new VR and AR platforms as well as from modern games such as Uncharted 4 and The Last of Us, Free to Play games, hybrid games, transformational games, and more. Whatever your role in video game development an understanding of the principles of game design will make you better at what you do. For over 10 years this book has provided inspiration and guidance to budding and experienced game designers - helping to make better games faster.


Defining Excellence in Simulation Programs

Defining Excellence in Simulation Programs

Author: Juli C Maxworthy

Publisher: Lippincott Williams & Wilkins

Published: 2022-02-22

Total Pages: 2151

ISBN-13: 1975146492

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Raise your simulation programs to new heights with the fully updated Defining Excellence in Simulation Programs, 2nd edition. An official publication of the Society for Simulation in Healthcare, this fully illustrated guide speaks to the needs of all healthcare professionals using simulation for education, assessment, and research. Offering best practices for a wide variety of programs, it addresses all areas of program management, from staffing, funding, and equipment, to education models. Whether you are new to running a simulation program, developing a program, or studying simulation, this is your key to creating cost-effective, research-based programs.


Serious Games

Serious Games

Author: Bobbie Fletcher

Publisher: Springer Nature

Published: 2021-10-04

Total Pages: 295

ISBN-13: 3030882721

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This book constitutes the refereed proceedings of the 7th Joint International Conference on Serious Games, JCSG 2021, as virtual event, in January 2022. The 17 full papers presented together with 3 short papers were carefully reviewed and selected from 28 submissions. JSCG 2021 is dedicated to serious games and its interdisciplinary characteristics combining game concepts and technologies required in the different application domains. Chapter "Design and Evaluation of a Serious Game to Supplement Pupils' Understanding of Molecular Structures in Chemistry" is available open access under a Creative Commons Attribution 4.0 International License via link.springer.com.


Clinical Simulation for Healthcare Professionals

Clinical Simulation for Healthcare Professionals

Author: Audrey Lynne Zapletal

Publisher: Taylor & Francis

Published: 2024-06-01

Total Pages: 294

ISBN-13: 1040136737

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As simulated learning experiences are increasingly used in healthcare education to enhance student engagement and experience, Clinical Simulation for Healthcare Professionals serves as a resource for the utility, design, and implementation of simulation-based education in occupational therapy, physical therapy, speech-language pathology, and nursing. Using best practice methods, academic and clinical rehabilitation professionals of all levels will learn how to design and implement clinical simulations. These can be used as a tool for education, assessment, research, and skills integration. Written by Drs. Audrey Zapletal, Joanne Baird, Jean Prast, Maureen Hoppe, Tracy Van Oss, and Adel Herge, Clinical Simulation for Healthcare Professionals provides comprehensive information about commonly used simulation methods including high and low technology simulations, simulated patients, task trainers, and role play. Also included are step-by-step instructions for how to build simulation experiences in a variety of settings and for various learning and teaching needs. How-to information assists instructors who want to develop and integrate simulation-based education into a new or existing curriculum. The example simulations inside represent an array of different practice and focus uses. Each stage of the simulation is addressed from creation to learning assessment to debriefing. Simulation integrates the worlds of education, health professions, and the performing arts within a singular enriching experience. Clinical Simulation for Healthcare Professionals fulfills a need for educators looking to develop the skills needed to create complex and dynamic learning environments.


Entertainment Computing – ICEC 2020

Entertainment Computing – ICEC 2020

Author: Nuno J. Nunes

Publisher: Springer Nature

Published: 2021-01-04

Total Pages: 471

ISBN-13: 3030657361

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This book constitutes the refereed proceedings of the 19th IFIP TC 14 International Conference on Entertainment Computing, ICEC 2020, which was supposed to take place in Xi’an, China, in November 2020, but it was instead held virtually due to the COVID-19 pandemic. The 21 full papers and 18 short papers presented were carefully reviewed and selected from 72 submissions. They cover a large range of topics in the following thematic areas: games; virtual reality and augmented reality; artificial intelligence; edutainment and art; 3D modeling; and animation.