Istanbul has long been a place where stories and histories collide, where perception is as potent as fact. From the Koran to Shakespeare, this city with three names--Byzantium, Constantinople, Istanbul -- resonates as an idea and a place, real and imagined. Standing as the gateway between East and West, North and South, it has been the capital city of the Roman, Byzantine, and Ottoman Empires. For much of its history it was the very center of the world, known simply as "The City," but, as Bettany Hughes reveals, Istanbul is not just a city, but a global story. In this epic new biography, Hughes takes us on a dazzling historical journey from the Neolithic to the present, through the many incarnations of one of the world's greatest cities--exploring the ways that Istanbul's influence has spun out to shape the wider world. Hughes investigates what it takes to make a city and tells the story not just of emperors, viziers, caliphs, and sultans, but of the poor and the voiceless, of the women and men whose aspirations and dreams have continuously reinvented Istanbul. Written with energy and animation, award-winning historian Bettany Hughes deftly guides readers through Istanbul's rich layers of history. Based on meticulous research and new archaeological evidence, this captivating portrait of the momentous life of Istanbul is visceral, immediate, and authoritative -- narrative history at its finest.
Three Cities after Hitler compares how three prewar German cities shared decades of postwar development under three competing post-Nazi regimes: Frankfurt in capitalist West Germany, Leipzig in communist East Germany, and Wrocław (formerly Breslau) in communist Poland. Each city was rebuilt according to two intertwined modern trends. First, certain local edifices were chosen to be resurrected as “sacred sites” to redeem the national story after Nazism. Second, these tokens of a reimagined past were staged against the hegemony of modernist architecture and planning, which wiped out much of whatever was left of the urban landscape that had survived the war. All three cities thus emerged with simplified architectural narratives, whose historically layered complexities only survived in fragments where this twofold “redemptive reconstruction” after Nazism had proven less vigorous, sometimes because local citizens took action to save and appropriate them. Transcending both the Iron Curtain and freshly homogenized nation-states, three cities under three rival regimes shared a surprisingly common history before, during, and after Hitler—in terms of both top-down planning policies and residents’ spontaneous efforts to make home out of their city as its shape shifted around them.
Cities are complex, sprawling, diverse places. They are organized, but disorganized; managed, but unmanaged; orderly, but disorderly. Modern metropolitan cities reproduce themselves and we are familiar with the common icons that are replicated in every part of the globe, but how should we understand cities? For the past five years, Professor Czarniawska has been leading a research project on globalization and the management of cities. Rather than seeing the city as a conurbation, or a location of economic activity, or in terms of governance and administration, Czarniawska explores the city as an action net. An action net of this sort includes various organizations-municipal, state, private, and voluntary-and non-organized individuals. Such an approach was designed to avoid the fallacy of viewing the big city as one big organization. The city is thus conceived as a particularly complex and disorderly action net; a seamless web of interorganizational networks, where the city administration proper constitutes just one point of entry and by no means provides a map of the entire terrain. The research focuses on three European capitals: Warsaw, Stockholm, and Rome. At the outset, leading politicians and officials in each city listed the major problems and projects that the city was engaged in, for example environmental reforms, improvement of public utilities, privatization, financial targets, etc. The author selected a number of these for more detailed study, reporting upon interesting similarities and differences between the approaches taken. The book aims to explore organizing processes in their local context while following the connections between such contexts.
The esoteric Hindu traditions of Tantrism have profoundly influenced the development of Indian thought and civilization. Emerging from elements of yoga and wisdom traditions, shamanism, alchemy, eroticism, and folklore, Tantrism began to affect brahmanical Hinduism in the ninth century. Nevertheless, Tantrism and its key historical figures have been ignored by scholars. This accessible work introduces the concepts and practices of Hindu Sakta Tantrism to all those interested in Hinduism and the comparative study of religion.
This second edition of the Historical Dictionary of Malta compiles the unusually rich and long history of the islands comprising the country of Malta. This is done through a chronology, an introductory essay, a bibliography, and hundreds of cross-reference dictionary entries describing all of the major places, persons, institutions, and events that have shaped the history of the archipelago.
Since its founding in 1869 by the Cumberland Presbyterian Church, Trinity University has been engaged in realizing the dreams of its founders to become “a University of the highest order.” In Trinity University: A Tale of Three Cities, R. Douglas Brackenridge, professor emeritus of religion at Trinity, brings a wealth of scholarship and knowledge to this institutional history. Brackenridge traces Trinity’s unique heritage from its founding in Tehuacana and growth in Waxahachie to its emergence in San Antonio as a top private university for the study of liberal arts and sciences. He draws on historical records and reports, oral histories, newspaper accounts, books, correspondence, and archives to document the university’s challenges and successes. He describes Trinity’s development within the broader context of private, church-related universities in America, while profiling the administrators, faculty, staff, and students who have contributed to Trinity’s rich heritage. The result is a well-researched story of the founding and the progression of one of the nation’s exceptional institutions for higher learning. Illustrations picture Trinity’s campuses in three cities and include black and white photographs.
The richest and most politically complex regions in Italy in the earliest middle ages were the Byzantine sections of the peninsula, thanks to their links with the most coherent early medieval state, the Byzantine empire. This comparative study of the histories of Rome, Ravenna, and Venice examines their common Byzantine past, since all three escaped incorporation into the Lombard kingdom in the late 7th and early 8th centuries. By 750, however, Rome and Ravenna's political links with the Byzantine Empire had been irrevocably severed. Thus, did these cities remain socially and culturally heirs of Byzantium? How did their political structures, social organisation, material culture, and identities change? Did they become part of the Western political and ideological framework of Italy? This stusy identifies and analyses the ways in which each of these cities preserved the structures of the Late Antique social and cultural world; or in which they adapted each and every element available to them to their own needs, at various times and in various ways, to create a new identity based partly on their Roman heritage and partly on their growing integration with the rest of medieval Italy. It tells a story which encompasses the main contemporary narratives, documentary evidence, recent archaeological discoveries, and discussions on art history; it follows the markers of status and identity through titles, names, ethnic groups, liturgy and ritual, foundation myths, representations, symbols, and topographies of power to shed light on a relatively little known area of early medieval Italian history.
"In May 2000 I was fired from my job as a reporter on a finance newsletter because of an obsession with a video game. It was the best thing that ever happened to me.” So begins this story of personal redemption through the unlikely medium of electronic games. Quake, World of Warcraft, Eve Online, and other online games not only offered author Jim Rossignol an excellent escape from the tedium of office life. They also provided him with a diverse global community and a job—as a games journalist. Part personal history, part travel narrative, part philosophical reflection on the meaning of play, This Gaming Life describes Rossignol’s encounters in three cities: London, Seoul, and Reykjavik. From his days as a Quake genius in London’s increasingly corporate gaming culture; to Korea, where gaming is a high-stakes televised national sport; to Iceland, the home of his ultimate obsession, the idiosyncratic and beguiling Eve Online, Rossignol introduces us to a vivid and largely undocumented world of gaming lives. Torn between unabashed optimism about the future of games and lingering doubts about whether they are just a waste of time, This Gaming Life also raises important questions about this new and vital cultural form. Should we celebrate the “serious” educational, social, and cultural value of games, as academics and journalists are beginning to do? Or do these high-minded justifications simply perpetuate the stereotype of games as a lesser form of fun? In this beautifully written, richly detailed, and inspiring book, Rossignol brings these abstract questions to life, immersing us in a vibrant landscape of gaming experiences. “We need more writers like Jim Rossignol, writers who are intimately familiar with gaming, conversant in the latest research surrounding games, and able to write cogently and interestingly about the experience of playing as well as the deeper significance of games.” —Chris Baker, Wired “This Gaming Life is a fascinating and eye-opening look into the real human impact of gaming culture. Traveling the globe and drawing anecdotes from many walks of life, Rossignol takes us beyond the media hype and into the lives of real people whose lives have been changed by gaming. The results may surprise you.” —Raph Koster, game designer and author of A Theory of Fun for Game Design “Is obsessive video gaming a character flaw? In This Gaming Life, Jim Rossignol answers with an emphatic ‘no,’ and offers a passionate and engaging defense of what is too often considered a ‘bad habit’ or ‘guilty pleasure.’” —Joshua Davis, author of The Underdog “This is a wonderfully literate look at gaming cultures, which you don't have to be a gamer to enjoy. The Korea section blew my mind.” —John Seabrook, New Yorker staff writer and author of Flash of Genius and Other True Stories of Invention digitalculturebooks is an imprint of the University of Michigan Press and the Scholarly Publishing Office of the University of Michigan Library dedicated to publishing innovative and accessible work exploring new media and their impact on society, culture, and scholarly communication. Visit the website at www.digitalculture.org.
Highly popular with both the public and political leaders, community policing is the most important development in law enforcement in the last twenty-five years. But does community policing really work? Can police departments fundamentally change their organization? Can neighborhood problems be solved? In the early 1990s, Chicago, the nation's third largest city, instituted the nation's largest community policing initiative. Wesley G. Skogan here provides the first comprehensive evaluation of that citywide program, examining its impact on crime, neighborhood residents, and the police. Based on the results of a thirteen-year study, including interviews, citywide surveys, and sophisticated statistical analyses, Police and Community in Chicago reveals a city divided among African-Americans, Whites, and Latinos. By looking at the varying effects community policing had on each of these groups, Skogan provides a valuable analysis of what works and why. As the use of community policing increases and issues related to race and immigration become more pressing, Police and Community in Chicago will serve the needs of an increasing amount of students, scholars, and professionals interested in the most effective and harmonious means of keeping communities safe.
This volume presents most of the papers given at a workshop held in Oxford at All Souls College in 2014, part of a research project which focuses on Northern and Central Byzantine and post-Byzantine Italy between 750 and 1000, and proposes a comparison between the development of three cities: Venice, Ravenna and Rome. These three cities share a common feature, which is to find themselves outside the framework of Longobard-Frankish power and society. A comparison between them allows us to glimpse the political, social and cultural development of areas in which the points of reference inherited from the past remain always more 'Roman' than 'Longobard' or 'Frankish'. These three cities have geopolitical characteristics which make them very different from each other: one is effectively independent from Frankish and Ottonian power (Venice), a second is formally independent but nevertheless much involved with Frankish politics (Rome), and the third becomes increasingly an integral part of the imperial system (Ravenna). The social and cultural analysis proposed here therefore includes political and ideological practice as well as self-representation through material culture. It aims to discuss the convergences and the divergences between the political realities and the political rhetoric, images and ideology, of early medieval Italy's empires, and to highlight the ways in which these have contributed to creating the cultures and societies of these three cities. Ultimately, its aim is to illuminate the factors which created the political, social, cultural, religious, artistic and material identity of early medieval Rome, Ravenna and Venice, based on their perception of both their past and their contemporary environments.