Image Texture Analysis

Image Texture Analysis

Author: Chih-Cheng Hung

Publisher: Springer

Published: 2019-06-05

Total Pages: 264

ISBN-13: 3030137732

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This useful textbook/reference presents an accessible primer on the fundamentals of image texture analysis, as well as an introduction to the K-views model for extracting and classifying image textures. Divided into three parts, the book opens with a review of existing models and algorithms for image texture analysis, before delving into the details of the K-views model. The work then concludes with a discussion of popular deep learning methods for image texture analysis. Topics and features: provides self-test exercises in every chapter; describes the basics of image texture, texture features, and image texture classification and segmentation; examines a selection of widely-used methods for measuring and extracting texture features, and various algorithms for texture classification; explains the concepts of dimensionality reduction and sparse representation; discusses view-based approaches to classifying images; introduces the template for the K-views algorithm, as well as a range of variants of this algorithm; reviews several neural network models for deep machine learning, and presents a specific focus on convolutional neural networks. This introductory text on image texture analysis is ideally suitable for senior undergraduate and first-year graduate students of computer science, who will benefit from the numerous clarifying examples provided throughout the work.


The Texture of Images

The Texture of Images

Author: Livia Cárdenas

Publisher: BRILL

Published: 2020-11-16

Total Pages: 574

ISBN-13: 9004440127

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Textures of Images presents for the first time a fundamental analysis and synopsis of the printed relic-book genre. The author brings into focus the specific mediality and aesthetics of this kind of printed books between the Late Middle Ages and the Early Modern Period.


Texture Feature Extraction Techniques for Image Recognition

Texture Feature Extraction Techniques for Image Recognition

Author: Jyotismita Chaki

Publisher: Springer Nature

Published: 2019-10-24

Total Pages: 100

ISBN-13: 9811508534

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The book describes various texture feature extraction approaches and texture analysis applications. It introduces and discusses the importance of texture features, and describes various types of texture features like statistical, structural, signal-processed and model-based. It also covers applications related to texture features, such as facial imaging. It is a valuable resource for machine vision researchers and practitioners in different application areas.


Blender Quick Start Guide

Blender Quick Start Guide

Author: Allan Brito

Publisher: Packt Publishing Ltd

Published: 2018-09-29

Total Pages: 186

ISBN-13: 1789612934

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Learn the new Blender 2.8 user interface and make 3D models Key FeaturesFind your way round the new user interface and tools of Blender 2.8Create materials, apply textures and render scenesUse the new cutting-edge real-time render EEVEE in your projectsBook Description Blender is open source 3D creation software. With a long history and an enthusiastic community of users, it is the ideal choice for almost any kind of work with 3D modeling or animation. However, for new users, its power and flexibillity can sometimes be daunting, and that’s when you need this book! The book starts by showing you round the all-new Blender 2.8 user interface. You'll look at the most commonly-used options and tools, such as navigating in 3D and selecting objects. You will then use and manipulate one of the most important windows of the interface, the 3D View. You'll learn how to use essential tools for working with 3D modeling. To give your models the feel of real-world objects, you'll learn how to create materials and set up surfaces. You'll see how to use Physically-Based Rendering (PBR), which allows you to craft realistic surfaces such as wood, stone, and metal. You will also work with Eevee, a new real-time render engine in Blender. You will see how to add motion to objects, making use of Blender's impressive 3D animation features. Finally, you'll learn how to create scenes and organize them for rendering, and later add titles and effects using built-in Blender tools. By the end of the book, you will be able to use Blender 2.8 new UI, Create 3D Models with textures, Animations, and Render them in real-time using Eevee. What you will learnManipulate and visualize your 3D objects in BlenderUse polygon modeling tools such as extrude, loop cut, and moreApply precision modeling tools like snapping and the 3D CursorRender a scene using the real-time engine EeveeCreate materials for Eevee and CyclesRender a scene with the Eevee real-time engineUse PBR textures to craft realistic surfaces such as wood with the Shader EditorAdd motion and animation using keyframesCreate animation loops using curves and modifiersWho this book is for This book is for anyone interested in taking their steps with Blender. If you're an experienced 3D artists or hobbyist, this book will help you with its features.


Image Processing

Image Processing

Author: Maria M. P. Petrou

Publisher: John Wiley & Sons

Published: 2021-03-22

Total Pages: 816

ISBN-13: 111961855X

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The classic text that covers practical image processing methods and theory for image texture analysis, updated second edition The revised second edition of Image Processing: Dealing with Textures updates the classic work on texture analysis theory and methods without abandoning the foundational essentials of this landmark work. Like the first, the new edition offers an analysis of texture in digital images that are essential to a diverse range of applications such as: robotics, defense, medicine and the geo-sciences. Designed to easily locate information on specific problems, the text is structured around a series of helpful questions and answers. Updated to include the most recent developments in the field, many chapters have been completely revised including: Fractals and Multifractals, Image Statistics, Texture Repair, Local Phase Features, Dual Tree Complex Wavelet Transform, Ridgelets and Curvelets and Deep Texture Features. The book takes a two-level mathematical approach: light math is covered in the main level of the book, with harder math identified in separate boxes. This important text: Contains an update of the classic advanced text that reviews practical image processing methods and theory for image texture analysis Puts the focus exclusively on an in-depth exploration of texture Contains a companion website with exercises and algorithms Includes examples that are fully worked to enhance the learning experience Written for students and researchers of image processing, the second edition of Image Processing has been revised and updated to incorporate the foundational information on the topic and information on the latest advances.


Biomedical Texture Analysis

Biomedical Texture Analysis

Author: Adrien Depeursinge

Publisher: Academic Press

Published: 2017-08-25

Total Pages: 432

ISBN-13: 0128123214

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Biomedical Texture Analysis: Fundamentals, Applications, Tools and Challenges describes the fundamentals and applications of biomedical texture analysis (BTA) for precision medicine. It defines what biomedical textures (BTs) are and why they require specific image analysis design approaches when compared to more classical computer vision applications. The fundamental properties of BTs are given to highlight key aspects of texture operator design, providing a foundation for biomedical engineers to build the next generation of biomedical texture operators. Examples of novel texture operators are described and their ability to characterize BTs are demonstrated in a variety of applications in radiology and digital histopathology. Recent open-source software frameworks which enable the extraction, exploration and analysis of 2D and 3D texture-based imaging biomarkers are also presented. This book provides a thorough background on texture analysis for graduate students and biomedical engineers from both industry and academia who have basic image processing knowledge. Medical doctors and biologists with no background in image processing will also find available methods and software tools for analyzing textures in medical images. Defines biomedical texture precisely and describe how it is different from general texture information considered in computer vision Defines the general problem to translate 2D and 3D texture patterns from biomedical images to visually and biologically relevant measurements Describes, using intuitive concepts, how the most popular biomedical texture analysis approaches (e.g., gray-level matrices, fractals, wavelets, deep convolutional neural networks) work, what they have in common, and how they are different Identifies the strengths, weaknesses, and current challenges of existing methods including both handcrafted and learned representations, as well as deep learning. The goal is to establish foundations for building the next generation of biomedical texture operators Showcases applications where biomedical texture analysis has succeeded and failed Provides details on existing, freely available texture analysis software, helping experts in medicine or biology develop and test precise research hypothesis


Handbook of Research on Disease Prediction Through Data Analytics and Machine Learning

Handbook of Research on Disease Prediction Through Data Analytics and Machine Learning

Author: Rani, Geeta

Publisher: IGI Global

Published: 2020-10-16

Total Pages: 586

ISBN-13: 1799827437

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By applying data analytics techniques and machine learning algorithms to predict disease, medical practitioners can more accurately diagnose and treat patients. However, researchers face problems in identifying suitable algorithms for pre-processing, transformations, and the integration of clinical data in a single module, as well as seeking different ways to build and evaluate models. The Handbook of Research on Disease Prediction Through Data Analytics and Machine Learning is a pivotal reference source that explores the application of algorithms to making disease predictions through the identification of symptoms and information retrieval from images such as MRIs, ECGs, EEGs, etc. Highlighting a wide range of topics including clinical decision support systems, biomedical image analysis, and prediction models, this book is ideally designed for clinicians, physicians, programmers, computer engineers, IT specialists, data analysts, hospital administrators, researchers, academicians, and graduate and post-graduate students.


Textures

Textures

Author: Phil Brodatz

Publisher:

Published: 1999

Total Pages: 0

ISBN-13: 9780486406992

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Over 100 royalty-free illustrations of fieldstone, reptile skin, pressed cork, raffia weave, lace, straw matting, beach pebbles, European marble, water, many other materials. Immediately usable designs can be scanned into PCs.


iPhone 3D Programming

iPhone 3D Programming

Author: Philip Rideout

Publisher: "O'Reilly Media, Inc."

Published: 2010-05-03

Total Pages: 442

ISBN-13: 1449390625

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What does it take to build an iPhone app with stunning 3D graphics? This book will show you how to apply OpenGL graphics programming techniques to any device running the iPhone OS -- including the iPad and iPod Touch -- with no iPhone development or 3D graphics experience required. iPhone 3D Programming provides clear step-by-step instructions, as well as lots of practical advice, for using the iPhone SDK and OpenGL. You'll build several graphics programs -- progressing from simple to more complex examples -- that focus on lighting, textures, blending, augmented reality, optimization for performance and speed, and much more. All you need to get started is a solid understanding of C++ and a great idea for an app. Learn fundamental graphics concepts, including transformation matrices, quaternions, and more Get set up for iPhone development with the Xcode environment Become familiar with versions 1.1 and 2.0 of the OpenGL ES API, and learn to use vertex buffer objects, lighting, texturing, and shaders Use the iPhone's touch screen, compass, and accelerometer to build interactivity into graphics applications Build iPhone graphics applications such as a 3D wireframe viewer, a simple augmented reality application, a spring system simulation, and more