The Sphinx's Lair: a Book of Riddle

The Sphinx's Lair: a Book of Riddle

Author: Randall Brightharp

Publisher:

Published: 2021-06-05

Total Pages: 399

ISBN-13:

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Very interesting and enjoyable. If you are a game-master for D&D or another game, this book can be an excellent way to add some interesting intellectual work. This is a collection of 77 original riddles from the game designers at Cloud Kingdom Games. Here are a couple of sample riddles to try: Riddle #1: -Always smiles or maybe frowns -Sinks in water, never drowns. -Catches prey on its barbed teeth -Hunts all day, but never eats. Riddle #2: -A dozen Royals gathered round, -Entertained by two who clowned. -Each King there had servants ten, -Though none of them were also men. -The lowest servant sometimes might, -Defeat the King in a fair fight. -A weapon stout, a priceless jewel, -The beat of life, a farmer's tool.


Lair of the Sphinx

Lair of the Sphinx

Author: Matt Mayfield

Publisher: Cloud Kingdom Games

Published: 2017-05-04

Total Pages: 144

ISBN-13: 9781928807001

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Lair of the Sphinx is a collection of 77 original riddles from the game designers at Cloud Kingdom Games. Here are a couple of sample riddles to try: Riddle #1: Always smiles or maybe frowns Sinks in water, never drowns. Catches prey on its barbed teeth Hunts all day, but never eats. Riddle #2: A dozen Royals gathered round, Entertained by two who clowned. Each King there had servants ten, Though none of them were also men. The lowest servant sometimes might, Defeat the King in a fair fight. A weapon stout, a priceless jewel, The beat of life, a farmer's tool. In this second edition, we've added our revised hint and explanation system to make your riddling experience even more enjoyable.


Book of the Sphinx

Book of the Sphinx

Author: Willis Goth Regier

Publisher: U of Nebraska Press

Published: 2004-12-01

Total Pages: 330

ISBN-13: 9780803205260

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Sought, the Sphinx seems everywhere, whether the guardian of the pyramids on Egypt's Giza plateau or the beautiful man-eater with a deadly riddle, to be approached with awful caution. The Sphinx, that icon painted, sculpted, engraved, and exalted in poetry, fiction, and music, so impressed the philosopher Hegel that he pronounced the creature “the symbol of the symbolic itself.” With a wealth of illustrations, Book of the Sphinx confirms Hegel's lofty judgment, finding the Sphinx everywhere: in tragedies, paintings, opera, murder mysteries, brothels, bars, and advertisements. Pursuing the Sphinx through kaleidoscopic sightings and encyclopedic observations, Willis Goth Regier plumbs the symbol's mysteries, conducting the reader down ever more perplexing and intriguing paths. Wonderfully readable, his highly idiosyncratic tour of the ages and the arts leads at last to a conception of the Sphinx that embraces nothing less than all that is unknowable—proving once again that confronting a Sphinx is one of the most dangerous and exhilarating adventures of the imagination.


The Shadow Sphinx's Riddle

The Shadow Sphinx's Riddle

Author: AQEEL AHMED

Publisher: AQEEL AHMED

Published: 2024-02-08

Total Pages: 40

ISBN-13: 1998240630

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The Shadow Sphinx's Riddle Solving the riddles of a shadow sphinx to stop it from casting the land into darkness. This story tells of an amazing journey full of mystery, hardship, and the strength of community. It's a touching story that kids will love and learn from, showing how important bravery, friendship, and knowledge are in getting through hard times. Summary: The land of Sunbeam used to be bright, but it became dark when a shadow sphinx cast a terrible spell that made the whole world dark forever. The only way to get out of this sadness was to figure out a set of difficult problems that the Sphinx had put together. During this very important time, three brave friends—Leo, Mia, and Toby—stepped up because they were determined to bring light back to their home country. Their plan to face the Sphinx and break its spell would test their bravery, social skills, and intellectual abilities. The three travelers ran into a number of problems along the way that pushed them to their limits. The Mystic Mountains gave them hard problems to solve, the River of Reflections showed them what they were really thinking, and the Whispering Woods let the wind whisper secrets to them. Every job was like a puzzle that had to be solved. Leo, Mia, and Toby learned the value of working together, the courage to face uncertainty, and the ability to see past what seems to be true. Their journey brought out hidden traits in each other and helped them understand each other and themselves better. It had elements of both inside and outside. The Labyrinth of Shadows, the Cave of Echoes, and the Garden of Whispers all served as reminders of how hard their job was and how mysterious their surroundings were. In the Valley of Mists and the Library of Lost Books, they learned from old stories that had been lost. This meant that they broke through the fog. At the Sphinx's Lair, where the adventure came to an end, Sunbeam's fate relied on how she solved the last puzzle. The sphinxes' job was complete when they finished their last task. The sun came up, marking the start of a new day for Sunbeam and its people. The story of Leo, Mia, and Toby's triumphant return was a beacon of hope and a reminder that good will always win over evil, that working together can get things done, and that real strength comes from having the guts to ask hard questions, the smarts to answer them, and the friendship to get you through the worst times. The people of Sunbeam are still moved by their story, which is about bravery, determination, and the strength of the human spirit. People have learned a lot from it and made a lot of friends. Chapter 1: The Spell of Darkness. In the lovely world of Sunbeam, where the sun's warm rays lit up everything with happiness and brightness, sudden change rushed across the sky. It wasn't like the calm night that comes after every day; this change was more like a thick, never-ending shadow that fell over the sky and covered the morning. It never got to the sky's orange and pink colors, which used to wake the birds up in the morning. Instead, a cold gloom remained, turning day into night so that not a single star could be seen. People from Sunbeam were used to living in a world full of light. All of a sudden, they were surrounded by a strange, cold darkness. People in the area talked about a mysterious being called the "shadow sphinx." This being was said to have such powerful skills that it could throw a dark shadow over the sun. This thing, which was hiding in a dark cave, had used magic so strong that light couldn't get through. It made Leo, Mia, and Toby feel excited. They were three friends who were both brave and interested. They knew that waiting for the sun to come out again wasn't going to be enough. People were set on being the ones to act because something had to be done. They got together and talked about the shadow sphinx and its mysteries. The soft light from a candle left a shadow on their cheeks. It was said that the sphinx liked puzzles and problems, and the only way to bring back Sunbeam's light was to break its spell. The friends knew that their journey would be full of secrets and problems, but the thought of their house staying dark was too much for them to bear. Leo, Mia, and Toby set out to find the shadow sphinx and face it with bravery and knowledge. They were determined to do this. They knew that the journey ahead would be hard and that the puzzles would test their minds and souls. But they also knew that the darkness would end eventually. They thought that if they worked together, the light would come back on. Their trip showed that friendship, hope, and the desire to learn could light up the world, even in the darkest times. It was more than just a quest to save Sunbeam. With the legend map in hand and the resolve to face whatever lay ahead, the three set out into the unknown, ready to face the darkness and show the light that lies beyond fear and doubt.


The Riddle of the Sphinx

The Riddle of the Sphinx

Author: J. Munsell Chase

Publisher: Literary Licensing, LLC

Published: 2014-03

Total Pages: 94

ISBN-13: 9781497946620

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This Is A New Release Of The Original 1915 Edition.


The Sphinx

The Sphinx

Author: Ruth Owen

Publisher: Egypt's Ancient Secrets

Published: 2017

Total Pages: 0

ISBN-13: 9781684020256

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Presents information about the Sphinx, a half-lion, half-human creature, that has watched over the desert for thousands of years and still has uncovered secrets.


The Riddle of the Sphinx

The Riddle of the Sphinx

Author: Tim Dedopulos

Publisher: Carlton Books

Published: 2017-03-07

Total Pages: 0

ISBN-13: 9781780978741

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60 riddles and conundrums inspired by the spirit of Ancient Egypt, illustrated beautifully with hieroglyphics and iconic images dating back to 3150 BC. Puzzles include 'The Labyrinth', 'The Temple of Anubis' and 'The Priest's Estate'. Each conundrum is full of secret treasures and traps for the unwary.