The Sociology Game
Author: R. J. Anderson
Publisher: Longman Publishing Group
Published: 1985
Total Pages: 184
ISBN-13:
DOWNLOAD EBOOKRead and Download eBook Full
Author: R. J. Anderson
Publisher: Longman Publishing Group
Published: 1985
Total Pages: 184
ISBN-13:
DOWNLOAD EBOOKAuthor: David Karen
Publisher: Routledge
Published: 2015-03-02
Total Pages: 1073
ISBN-13: 1317973933
DOWNLOAD EBOOKSociological Perspectives on Sport: The Games Outside the Games seeks not only to inform students about the sports world but also to offer them analytical skills and the application of theoretical perspectives that deepen their awareness and understanding of social processes linking sports to the larger social world. With six original framing essays linking sport to a variety of topics, including race, class, gender, media, politics, deviance, and globalization, and 37 reprinted articles, this text/reader sets a new standard for excellence in teaching sports and society.
Author: Sheldon Ekland-Olson
Publisher: Routledge
Published: 2017-09-01
Total Pages: 377
ISBN-13: 1351692283
DOWNLOAD EBOOKScience and Sociology is from beginning to end an exploration of what this implies for the social sciences, and sociology in particular. The authors argue that over the last several decades, sociology has become less a science and more a quest for isolated assessments of situations, whether they come from demographic analyses, survey research, or ethnographic studies. Above all else, this book is an attempt to promote and advance scientific sociology, and we write at length specifying the how and why of this objective. With this objective in mind, the question becomes: What would a scientific sociology look like?
Author: David G. Embrick
Publisher: Lexington Books
Published: 2012-03-01
Total Pages: 284
ISBN-13: 0739138626
DOWNLOAD EBOOKWhile many books and articles are emerging on the new area of game studies and the application of computer games to learning, therapeutic, military and entertainment environments, few have attempted to contextualize the importance of virtual play within a broader social, cultural and political environment that raises the question of the significance of work, play, power and inequalities in the modern world. Many studies tend to concentrate on the content of virtual games, but few have questioned how power is produced or reproduced by publishers, gamers or even social media; how social exclusion (e.g., race, class, gender, etc.) in the virtual environments are reproduced from the real world; and how actors are able to use new media to transcend their fears, anxieties, prejudices and assumptions. The articles presented by the contributors in this volume represent cutting-edge research in the area of critical game play with the hope to draw attention to the need for more studies that are both sociological and critical.
Author: John Sugden
Publisher: Routledge
Published: 2013-10-11
Total Pages: 328
ISBN-13: 1136402128
DOWNLOAD EBOOKCritical and radical perspectives have been central to the emergence of the sociology of sport as a discipline in its own right. This ground-breaking new book is the first to offer a comprehensive theory and method for a critical sociology of sport. It argues that class, political economy, hegemony and other concepts central to the radical tradition are essential for framing, understanding and changing social and political relations within sport and between sport and society. The book draws upon the disciplines of politics, sociology, history and philosophy to provide a critical analysis of power relations throughout the world of sport, while offering important new case studies from such diverse sporting contexts as the Olympics, world football, boxing, cricket, tennis and windsurfing. In the process, it addresses key topics such as: * nations and nationalism * globalisation * race * gender * political economy. Power Games can be used as a complete introduction to the study of sport and society. And will be essential reading for any serious student of sport. At the same time, it is a provocative book that by argument and example challenges those who research and write about sport to make their work relevant to social and political reform.
Author: Ann Game
Publisher: SAGE
Published: 1996-08-22
Total Pages: 196
ISBN-13: 9780803974616
DOWNLOAD EBOOKOffering a major challenge to established textbooks and pointing to inspiring new ways of approaching sociology, this book presents a notable shift in introductory sociology. Too often the subject is taught as a dry and detached system of thought and practice. Passion is regarded as something to avoid or to treat with inherent suspicion. By asking questions about sociology and its relation to passion, the authors seek to revitalize the subject. The book introduces and develops a number of themes such as: identity, knowledge, magic, desire, power and everyday life. It argues that students should analyze these themes through practices including: reading, writing, speaking, storytelling and organizing. The authors aim to intr
Author: Daniel Muriel
Publisher: Routledge
Published: 2018-03-14
Total Pages: 198
ISBN-13: 1317223926
DOWNLOAD EBOOKVideo games are becoming culturally dominant. But what does their popularity say about our contemporary society? This book explores video game culture, but in doing so, utilizes video games as a lens through which to understand contemporary social life. Video games are becoming an increasingly central part of our cultural lives, impacting on various aspects of everyday life such as our consumption, communities, and identity formation. Drawing on new and original empirical data – including interviews with gamers, as well as key representatives from the video game industry, media, education, and cultural sector – Video Games as Culture not only considers contemporary video game culture, but also explores how video games provide important insights into the modern nature of digital and participatory culture, patterns of consumption and identity formation, late modernity, and contemporary political rationalities. This book will appeal to undergraduate and postgraduate students, as well as postdoctoral researchers, interested in fields such Video Games, Sociology, and Media and Cultural Studies. It will also be useful for those interested in the wider role of culture, technology, and consumption in the transformation of society, identities, and communities.
Author: Herve Moulin
Publisher: NYU Press
Published: 1986-10-01
Total Pages: 291
ISBN-13: 0814764231
DOWNLOAD EBOOKThe second edition of Herve Moulin's highly successful book outlines the fundamental concepts of game theory—one of the most provocative and fruitful applications of mathematics to the human sciences—and demonstrates its uses in economic and political discourse. Thoroughly revised, and now published with an accompanying workbook of 89 exercises, this rigorous yet accessible test explains the uses of game theory in largely nontechnical terms. Moulin carefully discusses the behavioral scenarios underlying the various equilibrium concepts. He provides a self-contained exposition of basic equilibrium concepts for strategic games: perfect (sophisticated) equilibrium, Nash's noncooperative example, Aumann's strong and correlated example, and several versions of the core. The author is concerned less with mathematical refinements than with helping the reader understand the strategic stories backing these concepts. HIs examples therefore give a fair account of the current game models used in economics, politics, and sociology. Addressed here are oligopoly theory, the provision of public gtoods, auctions, voting procedures, and cost allocation problems, as well as the classic prisoner's dilemma, tic-tac-toe, and Marienbad games. Extremely popular in its original French edition and in its first English version, Moulin's excellent introductory text is now, more than ever, the book to answer the essential questions about the application of game theory to the social sciences.
Author: Richard Giulianotti
Publisher: John Wiley & Sons
Published: 1999
Total Pages: 218
ISBN-13: 9780745617695
DOWNLOAD EBOOKThe book draws upon the author's research into football cultures in the UK, Europe, and North and South America, and uses a wealth of secondary source material.
Author: Roger Caillois
Publisher: University of Illinois Press
Published: 2001
Total Pages: 228
ISBN-13: 9780252070334
DOWNLOAD EBOOKAccording to Roger Caillois, play is an occasion of pure waste. In spite of this - or because of it - play constitutes an essential element of human social and spiritual development. In this study, the author defines play as a free and voluntary activity that occurs in a pure space, isolated and protected from the rest of life.