Cross swords with a blue-skinned pirate—and unravel the mystery of the masked spellcaster—in this second Stone of Tymora adventure Though robbed by a masked spellcaster and left for dead by a demon, twelve-year-old Maimun refuses to give up the magic that rightfully belongs to him. After reuniting with dark elf Drizzt Do'Urden and Captain Deudermont's crew, Maimun sets off on a sea-faring chase that will test both the strength of his spirit and of his friendships. As perilous storms rock Sea Sprite and vicious pirates bombard its decks, a mysterious force gathers in the Moonshaes, determined to bring Deudermont's ship—and Maimun's quest—crashing to an end on its shores. In this second book of the Stone of Tymora trilogy, R.A. Salvatore and his son Geno continue their gripping tale of coming-of-age in a world filled with magic, featuring a cameo of R.A. Salvatore's signature character Drizzt Do'Urden.
Leo Lomax, the Sound Bender, returns in this globe-trotting sequel.Leo is back in New York, and things are worse than ever. His Uncle Crane has isolated him from his friends, pulled him from his school, and is keeping him under near-constant surveillance. When a strange mask once owned by his father begins to draw Crane's attention, however, Leo is presented with a devil's bargain. If he helps Crane find the mask's other half, he can return to his life and his friends. To sweeten the deal, Crane will even pay for a fact-finding mission to check out Leo's parents' plane crash. There's just one catch. In order to find the mask, Leo will have to travel across the world -- and take it from its rightful owners.
"I love every aspect of this amazing book—a genderfluid hero, a deadly contest, and vicious courtly intrigue. Get! Read! Now!" —Tamora Pierce, #1 New York Times bestselling author I needed to win. They needed to die. Sallot Leon is a thief, and a good one at that. But gender fluid Sal wants nothing more than to escape the drudgery of life as a highway robber and get closer to the upper-class—and the nobles who destroyed their home. When Sal steals a flyer for an audition to become a member of The Left Hand—the Queen's personal assassins, named after the rings she wears—Sal jumps at the chance to infiltrate the court and get revenge. But the audition is a fight to the death filled with clever circus acrobats, lethal apothecaries, and vicious ex-soldiers. A childhood as a common criminal hardly prepared Sal for the trials. And as Sal succeeds in the competition, and wins the heart of Elise, an intriguing scribe at court, they start to dream of a new life and a different future, but one that Sal can have only if they survive. This heart-pounding YA story of magic, danger, and revenge is perfect for readers looking for: epic books for tweens and teens gay and lesbian fantasy and science fiction gripping stories with queer and gay magic and sorcery gender fluid representation and gender diversity dazzling world-building and relatable characters Praise for Mask of Shadows: A Bustle Most Anticipated YA of 2017! "Compelling and relatable characters, a fascinating world with dangerous magic, and a dash of political intrigue: Mask of Shadows completely delivered. Fantasy fans will love this book."—Jodi Meadows, New York Times bestselling coauthor of My Lady Jane "An intriguing world and a fantastically compelling main character make for a can't-miss debut. Miller's Mask of Shadows will make you glad you're not an assassin—and even gladder Sal is."—Kiersten White, New York Times bestselling author of And I Darken and Now I Rise "It is fabulous. Go forth and read the Hunger Games-like craftiness and intensity, Kaz Brekker-ish determination and moral questionability, and utterly charming romance." — LGBTQ Reads "Uber bloody and action packed, Mask of Shadows is the book for anyone who loves a heavy dose of grit and gore with their fantasy." — TeenVogue.com Don't miss the highly anticipated second book in the Mask of Shadows duology, Ruin of Stars, and Linsey Miller's standalone YA fantasy Belle Révolte, both available now!
Moll Pecksniff and her friends are living as outlaws in a secret cave by the sea, desperate to stay hidden from the Shadowmasks. But further along the coast lies the Amulet of Truth, the only thing powerful enough to force the Shadowmasks back and contain their dark magic. So, together with Gryff, the wildcat that’s always by her side, and her best friends Alfie and Sid, Moll must sneak past smugglers, outwit mer creatures and crack secret codes to save the Old Magic. With more at stake than ever before and the dark magic rising fast, can Moll and her friends stop the Shadowmasks before it’s too late? Catapult into this page-turning adventure from the author of Sky Song, perfect for fans of J.K. Rowling, Michelle Harrison and Eva Ibbotson. 'Reminded me of the very best of the Harry Potter books' Piers Torday, author of The Last Wild 'A thrillingly wild adventure - bold, breathless and beautifully told' Jonathan Stroud, author of Lockwood & Co. 'No one does edge-of-seat action like Abi Elphinstone' Emma Carroll, author of Letters from the Lighthouse 'Abi Elphinstone’s books are full of adventure, wit, heart, and, above all, bravery’ Katherine Rundell, author of The Explorer ‘Abi Elphinstone is proving to be a worthy successor to CS Lewis’ The Times 'A gifted storyteller... one of today's greatest children's authors' LoveReading Also by Abi Elphinstone: The Dreamsnatcher The Night Spinner Sky Song Winter Magic (anthology) Everdark (World Book Day) Rumblestar Jungledrop The Crackledawn Dragon Everdark
After their parents are declared dead, Leo and his brother Hollis are taken in by a wealthy but distant step-uncle, and when, on his thirteenth birthday, Leo acquires the ability to hear sounds from the past when touching certain objects, he tries to use the skill to rescue a dolphin, whatever the cost.
This is the complete practical introduction to virtual reality and multimedia for those wishing to build systems. It covers the foundations and engineering needed to design and construct projects incorporating video, audio and textural elements and including the use of the latest hardware, to create an artificial world for education, information or entertainment. Production and authoring platforms are described, computer animation and hypertext are covered, but those looking for pages of software listings and computerspeak will be disappointed. This book is about the nuts and bolts: sound and video cards, head mounted displays, CrystalEyes glasses, other 3D glasses for entertainment, audio and video production, and realistic auditory and visual stimulation including stereoscopy. The creation of Cyberspace, and strategies to achieve a complete Cyberatmosphere are presented. Three-dimensional sound generation and video techniques that have never previously been published are revealed. This is the handbook for anyone working in the industry, or hoping to enter it. It also provides a guide for those hoping to 'cross-fertilise' the industry, coming from audio, video, computing or engineering backgrounds. A complete technical guide to MM and VR Includes a Hypertext edition of the book with added audio and graphics on CD Hardware, software, video and never before published 3D audio techniques covered