The Science of Play

The Science of Play

Author: Susan G. Solomon

Publisher: University Press of New England

Published: 2014-11-04

Total Pages: 231

ISBN-13: 1611686113

DOWNLOAD EBOOK

Poor design and wasted funding characterize today's American playgrounds. A range of factors--including a litigious culture, overzealous safety guidelines, and an ethos of risk aversion--have created uniform and unimaginative playgrounds. These spaces fail to nurture the development of children or promote playgrounds as an active component in enlivening community space. Solomon's book demonstrates how to alter the status quo by allying data with design. Recent information from the behavioral sciences indicates that kids need to take risks; experience failure but also have a chance to succeed and master difficult tasks; learn to plan and solve problems; exercise self-control; and develop friendships. Solomon illustrates how architects and landscape architects (most of whom work in Europe and Japan) have already addressed these needs with strong, successful playground designs. These innovative spaces, many of which are more multifunctional and cost effective than traditional playgrounds, are both sustainable and welcoming. Having become vibrant hubs within their neighborhoods, these play sites are models for anyone designing or commissioning an urban area for children and their families. The Science of Play, a clarion call to use playground design to deepen the American commitment to public space, will interest architects, landscape architects, urban policy makers, city managers, local politicians, and parents.


Science Play

Science Play

Author: Jill Frankel Hauser

Publisher: WorthyKids

Published: 2000-01-30

Total Pages: 0

ISBN-13: 9780824967994

DOWNLOAD EBOOK

Contains sixty-five activities that introduce readers to scientific exploration, including such subjects as weather, soil science, plants, color, and light.


Let's Play Science

Let's Play Science

Author: Mary Stetten Carson

Publisher: Sterling Publishing Company

Published: 2007

Total Pages: 100

ISBN-13: 9781402736278

DOWNLOAD EBOOK

Fun, easy experiments that help children ages 5-8 grasp science basics--effortlessly: that’s what Let’s Play Science is all about. Written by an expert who teaches at one of America’s most highly regarded schools, it will grab kids’ attention and provide a firm foundation for future learning. Mary Stetten Carson knows what her audience likes and how they absorb information: she covers such popular topics as growing things, the human body, magnets, machines, water, and more. Each activity is explained in the simplest language, often with questions that gently guide youngsters through the scientific process. Among the entertaining experiments: playing a "touch game” with different objects; making a rainbow in a glass; and constructing a coat hanger balance.


American Playgrounds

American Playgrounds

Author: Susan G. Solomon

Publisher: UPNE

Published: 2005

Total Pages: 288

ISBN-13: 9781584655176

DOWNLOAD EBOOK

A compelling history, a manifesto, and a manual for change.


Play On

Play On

Author: Jeff Bercovici

Publisher: HarperCollins

Published: 2018-05-01

Total Pages: 315

ISBN-13: 0544935322

DOWNLOAD EBOOK

A lively, deeply reported tour of the science and strategies helping athletes like Tom Brady, Serena Williams, Carli Lloyd, and LeBron James redefine the notion of “peak age.” Season after season, today’s sports superstars seem to defy the limits of physical aging that inevitably sideline their competitors. How much of the difference is genetic destiny and how much can be attributed to better training, medicine, and technology? Is athletic longevity a skill that can be taught or a mental discipline that can be mastered? Can career-ending injuries be predicted and avoided? Journalist Jeff Bercovici spent extensive time with professional and Olympic athletes, coaches, and doctors to find the answers to these questions. His quest led him to training camps, tournaments, hospitals, antiaging clinics, and Silicon Valley startups, where he tried cutting-edge treatments and technologies firsthand and investigated the realities behind health fads like alkaline diets, high-intensity interval training, and cryotherapy. Through fascinating profiles and first-person anecdotes, Bercovici illuminates the science and strategies extending the careers of elite older athletes, uncovers the latest advances in fields from nutrition to brain science to virtual reality, and offers empowering insights about how the rest of us can find peak performance at any age.


Teaching Secondary Science Through Play

Teaching Secondary Science Through Play

Author: Christopher Harris

Publisher: The Rosen Publishing Group, Inc

Published: 2015-01-15

Total Pages: 90

ISBN-13: 1499490089

DOWNLOAD EBOOK

This book provides broad support for using games in middle and high school science classes including Earth science/living environment, biology, chemistry, and physics. The lesson plans and resources support a play-based approach to evolution, ecosystems, cellular organisms, elements and compounds, and vector motion. Though easy to learn, the included games provide detailed scientific accuracy allowing complex simulations and immersive learning experiences. Games: Evolution. Dominic Crapuchettes, Dmitry Knorre, Sergey Machin. North Star Games, 2014. Strain. Avrom Tobias. HungryRobot, 2011. Compounded. Darell Louder. Dice Hate Me Games, 2013. Bolide. Alfredo Genovese. Rio Grande Games, 2005.


Thought-Provoking Play: Political Philosophies in Science Fictional Videogame Spaces from Japan

Thought-Provoking Play: Political Philosophies in Science Fictional Videogame Spaces from Japan

Author: Martin Roth

Publisher: Lulu.com

Published: 2018-01-05

Total Pages: 226

ISBN-13: 1387438808

DOWNLOAD EBOOK

This book considers videogames as spaces of political philosophy. Emerging from a negotiation between designers, player and computer, they prompt us to rethink life in common and imagine alternatives to the status quo. Several case studies on science fictional videogames from Japan serve to demonstrate this potential for thought-provoking play.


Science and Technology for the Early Years (2nd Edition) - Purposeful Play Activities

Science and Technology for the Early Years (2nd Edition) - Purposeful Play Activities

Author: Pauline Allen

Publisher: Brilliant Publications

Published: 2012-07

Total Pages: 131

ISBN-13: 0857476556

DOWNLOAD EBOOK

Well-planned play opportunities enable young children to learn and develop. This book is divided into two sections. The first contains ideas on how to design resource areas to stimulate purposeful play. The second contains 120 planned science and technology activities divided into the following chapters: All about people; Changing materials (food); Animals; Variety of materials; Plants, leaves and flowers; Light and colours; The outdoor environment; Sound; Exploring materials; Movement and forces; Joining materials; Electricity The activities are clearly laid-out with the Purpose, Resources and Safety points given, as well as 'Challenges', which can be used to provide a focal point for each activity. Assessment is an integral part of the book and the activities are linked to the seven areas of learning and development and the Early Learning Goals of the revised Statutory Framework for the Early Years Foundation Stage (September 2012), as well as to the National Curriculum for Science in Key Stage 1, to provide a smooth transition for children as they move from the Foundation Stage to Year 1.