Something dirty, evil and dangerous is haunting Swamp Thing's home and it's left a massacre in its wake. But when Swamp Thing sees its true horror, he may not be able to stop its menace!
This final collection of master comics writer Alan Moore's award-winning run on SWAMP THING begins across the galaxy, where the Swamp Thing's consciousness has been hurled. In his attempts to finds his way back to Earth, Swamp Thing stops over on Thanagar, home of Hawkman; Rann, home of Adam Strange; and also encounters the Green Lantern of a world of sentient plants.
Before the groundbreaking graphic novel Watchmen, Alan Moore made his debut in the U.S. comic book market with the revitalization of the horror comic book Swamp Thing. Moore's classic, critically acclaimed Swamp Thing stories are now collected with brand-new coloring in Absolute Swamp Thing by Alan Moore Vol. 1. In 1983, a revolutionary English writer joined a trio of trailblazing American artists to revitalize a longstanding comic book icon. By the time they'd finished their work four years later, SWAMP THING by Alan Moore, Stephen R, Bissette, John Totleben, and Rick Veitch was universally recognized as one of the handful of titles that defined a new era of complexity and depth in modern graphic storytelling, and their run on the series remains one of the medium's most enduring masterpieces. Now DC Comics and Vertigo are proud to present an all-new vision of this landmark achievement. Comprising three deluxe hardcover volumes, ABSOLUTE SWAMP THING BY ALAN MOORE debuts completely new coloring for every page, crafted exclusively for this definitive collector's edition by legendary color artist Steve Oliff (Akira, Miracleman). This first volume includes the issues THE SAGA OF THE SWAMP THING #20-34 and SWAMP THING ANNUAL #2 and features a monumental new afterword from Bissette accompanied by a wealth of historic behind-the-scenes material from the title's original creative team.
Graphic Novel. This first volume, collecting issues 20-27 of THE SAGA OF THE SWAMP THING, also features a foreword by famed horror author Ramsey Campbell and a new introduction by Swamp Thing co-creator and original series editor Len Wein.
Before the groundbreaking graphic novel Watchmen, Alan Moore made his debut in the U.S. comic book industry with the revitalization of the horror comic book Swamp Thing. His deconstruction of the classic monster stretched the creative boundaries of the medium and became one of the most spectacular series in comic book history. With modern-day issues explored against a backdrop of horror, Swamp Thing's stories became commentaries on environmental, political and social issues, unflinching in their relevance. Includes the story The Anatomy Lesson, a haunting origin story that reshapes Swamp Thing mythology with terrifying revelations that begin a journey of discovery and adventure that will take him across the stars and beyond. Author Alan Moore and illustrators Stephen Bissette, John Totleben, Rick Veitch, Shawn McManus, Ron Randall and Dan Day join together to rise from the swamps in slipcased hardcover edition, Absolute Swamp Thing by Alan Moore Vol. 3. This collects Saga of the Swamp Thing #51-64 and DC Comics Presents #85.
While John Constantine and the mystical heroes of the DC Universe wage a last-ditch effort to hold back the evil of the Brujeria, Swamp Thing, the Demon and others descend into hell itself to battle a horde of demons; includes Phantom Stranger, Spectre, Doctor Fate, and Deadman.
While traveling, a sudden roadblock brings Swamp Thing, Liz and Dennis Barclay to a halt--but it's all a trap and an impostor officer runs off with Liz!
This graphic novel contains stories which range from the terrifying to the heartwarming and feature amongst other things cute aliens, dream houses and psychedelic love songs.
The Gothic began as a designation for barbarian tribes, was associated with the cathedrals of the High Middle Ages, was used to describe a marginalized literature in the late eighteenth century, and continues today in a variety of forms (literature, film, graphic novel, video games, and other narrative and artistic forms). Unlike other recent books in the field that focus on certain aspects of the Gothic, this work directs researchers to seminal and significant resources on all of its aspects. Annotations will help researchers determine what materials best suit their needs. A Research Guide to Gothic Literature in English covers Gothic cultural artifacts such as literature, film, graphic novels, and videogames. This authoritative guide equips researchers with valuable recent information about noteworthy resources that they can use to study the Gothic effectively and thoroughly.