The Renaissance Art Game

The Renaissance Art Game

Author: Wenda B. O'Reilly

Publisher:

Published: 2000-09

Total Pages: 0

ISBN-13: 9781889613024

DOWNLOAD EBOOK

Discover 5 great Renaissance artists as you play 2 fun card games: Go Fish and a new version of Concentration. Collect 6 works of art by da Vinci, Michelangelo, Raphael, Fra Angelico, and Botticelli as you play. Learn the story behind each painting in the 76-page full-color book that comes with the game.


Renaissance Art Book

Renaissance Art Book

Author: Wenda Brewster O'Reilly

Publisher: Birdcage Press

Published: 2000

Total Pages: 0

ISBN-13: 9781889613031

DOWNLOAD EBOOK

Art history need not be dry or dull, as O'Reilly's book shows. Featuring 90 full-color photos of many of the masterpieces of the movement, the book delves into the work of such masters as Leonardo da Vinci, Michelangelo, Raphael, Botticelli, and Fra Angelico. Full-color photos and illustrations.


Making Renaissance Art

Making Renaissance Art

Author: Kim Woods

Publisher: Yale University Press

Published: 2007-01-01

Total Pages: 326

ISBN-13: 9780300121896

DOWNLOAD EBOOK

This book explores key themes in the making of Renaissance painting, sculpture, architecture, and prints: the use of specific techniques and materials, theory and practice, change and continuity in artistic procedures, conventions and values. It also reconsiders the importance of mathematical perspective, the assimilation of the antique revival, and the illusion of life. Embracing the full significance of Renaissance art requires understanding how it was made. As manifestations of technical expertise and tradition as much as innovation, artworks of this period reveal highly complex creative processes--allowing us an inside view on the vexed issue of the notion of a renaissance.


Luxury Arts of the Renaissance

Luxury Arts of the Renaissance

Author: Marina Belozerskaya

Publisher: Getty Publications

Published: 2005-10-01

Total Pages: 292

ISBN-13: 0892367857

DOWNLOAD EBOOK

Today we associate the Renaissance with painting, sculpture, and architecture—the “major” arts. Yet contemporaries often held the “minor” arts—gem-studded goldwork, richly embellished armor, splendid tapestries and embroideries, music, and ephemeral multi-media spectacles—in much higher esteem. Isabella d’Este, Marchesa of Mantua, was typical of the Italian nobility: she bequeathed to her children precious stone vases mounted in gold, engraved gems, ivories, and antique bronzes and marbles; her favorite ladies-in-waiting, by contrast, received mere paintings. Renaissance patrons and observers extolled finely wrought luxury artifacts for their exquisite craftsmanship and the symbolic capital of their components; paintings and sculptures in modest materials, although discussed by some literati, were of lesser consequence. This book endeavors to return to the mainstream material long marginalized as a result of historical and ideological biases of the intervening centuries. The author analyzes how luxury arts went from being lofty markers of ascendancy and discernment in the Renaissance to being dismissed as “decorative” or “minor” arts—extravagant trinkets of the rich unworthy of the status of Art. Then, by re-examining the objects themselves and their uses in their day, she shows how sumptuous creations constructed the world and taste of Renaissance women and men.


The Art of Renaissance Europe

The Art of Renaissance Europe

Author: Bosiljka Raditsa

Publisher: Metropolitan Museum of Art

Published: 2000

Total Pages: 225

ISBN-13: 0870999532

DOWNLOAD EBOOK

Works in the Museum's collection that embody the Renaissance interest in classical learning, fame, and beautiful objects are illustrated and discussed in this resource and will help educators introduce the richness and diversity of Renaissance art to their students. Primary source texts explore the great cities and powerful personalities of the age. By studying gesture and narrative, students can work as Renaissance artists did when they created paintings and drawings. Learning about perspective, students explore the era's interest in science and mathematics. Through projects based on poetic forms of the time, students write about their responses to art. The activities and lesson plans are designed for a variety of classroom needs and can be adapted to a specific curriculum as well as used for independent study. The resource also includes a bibliography and glossary.


The Patron's Payoff

The Patron's Payoff

Author: Jonathan K. Nelson

Publisher: Princeton University Press

Published: 2014-03-10

Total Pages: 255

ISBN-13: 0691161941

DOWNLOAD EBOOK

An analysis of Italian Renaissance art from the perspective of the patrons who made 'conspicuous commissions', this text builds on three concepts from the economics of information - signaling, signposting, and stretching - to develop a systematic methodology for assessing the meaning of patronage.


Parlour Games and the Public Life of Women in Renaissance Italy

Parlour Games and the Public Life of Women in Renaissance Italy

Author: George W. McClure

Publisher: University of Toronto Press

Published: 2013-01-01

Total Pages: 337

ISBN-13: 1442646594

DOWNLOAD EBOOK

Confined by behavioural norms and professional restrictions, women in Renaissance Italy found a welcome escape in an alternative world of play. This book examines the role of games of wit in the social and cultural experience of patrician women from the early sixteenth to the early eighteenth century. Beneath the frivolous exterior of such games as occasions for idle banter, flirtation, and seduction, there often lay a lively contest for power and agency, and the opportunity for conventional women to demonstrate their intellect, to achieve a public identity, and even to model new behaviour and institutions in the non-ludic world. By tapping into the records and cultural artifacts of these games, George McClure recovers a realm of female fame that has largely escaped the notice of modern historians, and in so doing, reveals a cohort of spirited, intellectual women outside of the courts.


Games and Visual Culture in the Middle Ages and the Renaissance

Games and Visual Culture in the Middle Ages and the Renaissance

Author: Vanina Kopp

Publisher:

Published: 2021-01-14

Total Pages: 356

ISBN-13: 9782503588728

DOWNLOAD EBOOK

During the Middle Ages and the Renaissance, games were not an idle pastime, but were in fact important tools for exploring, transmitting, enhancing, subverting, and challenging social practices and their rules. Their study, through both visual and material sources, offers a unique insight into medieval and early modern gaming culture, shedding light not only on why, where, when, with whom and in what conditions and circumstances people played games, but also on the variety of interpretations that they had of games and play. Representations of games, and of artefacts associated with games, also often served to communicate complex ideas on topics that ranged from war to love, and from politics to theology.00This volume offers a particular focus onto the type of games that required little or no physical exertion and that, consequently, all people could enjoy, regardless of age, gender, status, occupation, or religion. The representations and artefacts discussed here by contributors, who come from varied disciplines including history, literary studies, art history, and archaeology, cover a wide geographical and chronological range, from Spain to Scandinavia to the Ottoman Turkey and from the early medieval period to the seventeenth century and beyond. Far from offering the ?last word? on the subject, it is hoped that this volume will encourage further studies.


Sometimes It's Bright

Sometimes It's Bright

Author: Annie Ruygt

Publisher: Astra Publishing House

Published: 2021-04-06

Total Pages: 39

ISBN-13: 1635923751

DOWNLOAD EBOOK

In this visually rich picture book, a girl discovers the joy of creativity, first on a walk through the city and ultimately within herself. As Ronan and her mother spend an afternoon together, the girl notices a sparkling brightness--flowing in the notes of a street musician, blaring from billboards, and flying from dancers on stage. Why does she sometimes feel bright--and where could she find that brightness when she wants it? Curious, she experiments . . . until she discovers the magic can come from her, too, when she dances, draws, and paints. Sometimes It's Bright explores how being our most creative selves brings joy to us and to the world.