The Renaissance 6-Pack

The Renaissance 6-Pack

Author: Stephanie Kuligowski

Publisher: Teacher Created Materials

Published: 2012-07-30

Total Pages: 20

ISBN-13: 1433350297

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The Renaissance was a time of cultural rebirth. Readers will learn all about Renaissance life and Renaissance education in this engaging title that explores how artists created masterpieces and explored subjects like music, architecture, Renaissance religion, and new artistic movements like naturalism. The intriguing facts and beautiful images allow readers to see examples of Renaissance art from great artists like Michelangelo and Leonardo da Vinci. The easy-to-read text, accessible glossary, and helpful index work together to create a captivating reading experience. This 6-Pack includes six copies of this title and a lesson plan.


The Renaissance

The Renaissance

Author: Marie Roesser

Publisher: Gareth Stevens Publishing LLLP

Published: 2019-07-15

Total Pages: 34

ISBN-13: 1538241498

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Renaissance means "rebirth" in French. The Renaissance period of European history is aptly named because people had a rebirth, or renewed, interest in the ideas of ancient Greeks and Romans. This led to a new age of science and art. Readers will learn about the many aspects of the Renaissance as well as the prominent figures of this era, including Nicolaus Copernicus, Leonardo da Vinci, and others. A timeline helps summarize the crucial dates of the Renaissance while stunning images convey the scope of the period in splendid detail.


Horrible Jobs of the Renaissance

Horrible Jobs of the Renaissance

Author: Louise Spilsbury

Publisher: Gareth Stevens Publishing LLLP

Published: 1900-01-01

Total Pages: 50

ISBN-13: 1482403714

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During the Renaissance, people were pinned into their clothing, even elaborate gowns. Children often had to work as pin makers, a job that paid only about $1 for each 20,000 pins made! Clear—but gross—descriptions of other horrible jobs of the Renaissance will draw readers into the castles of lords and the dung heaps tended by peasants. The historical content supports the social studies curriculum, while sidebars and colorful images augment some of the strangest, nastiest tasks that needed doing during that time.


Leonardo Da Vinci

Leonardo Da Vinci

Author: Marwan Kahil

Publisher: NBM

Published: 2020-08-18

Total Pages: 131

ISBN-13: 168112260X

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This comics bio shows the process of Da Vinci's work and his inventions, his persecution as a gay man, and how the changing politics of his country and ebbs and flows of those in power affected him and his career. Complemented with background on his chronology, list of his oeuvres, etc.


The Springtime of the Renaissance

The Springtime of the Renaissance

Author: Beatrice Paolozzi Strozzi

Publisher:

Published: 2013

Total Pages: 548

ISBN-13: 9788874611867

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Florence is justly named the 'cradle of the renaissance'. It was here that, inspired by the revival of interest in classical antiquity, fuelled by civic pride and fostered by the wealthy Medici family, a visual language was created that was to be spoken


Art and Culture of the Renaissance World

Art and Culture of the Renaissance World

Author: Rupert Matthews

Publisher: The Rosen Publishing Group, Inc

Published: 2010-01-15

Total Pages: 43

ISBN-13: 1615329625

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This book helps children understand the past through paintings, murals, sculpture, architecture, and everyday objects, much of it originally designed for placating the gods, bringing a successful harvest, observing traditions and rites, or increasing an individual's social standing. The book is divided into thematic chapters such as how people lived, worked, socialized, fought wars, worshipped, and made new discoveries and conquests. Intriguing sidebars expand on the text and open fascinating new avenues of investigation. The generously stocked back matter includes a timeline, a glossary, suggestions for further information, and a reading list.


FX! Costumes and Makeup 6-Pack

FX! Costumes and Makeup 6-Pack

Author: Karen Larson

Publisher: Teacher Created Materials

Published: 2017-01-27

Total Pages: 67

ISBN-13: 1493837036

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Step behind the theater curtain and discover how costumes are created from start to finish and how makeup enhances the characters and storylines. This 6-Pack of nonfiction readers builds critical literacy skills while students are engaged in reading high-interest content. Featuring TIME content, this purposefully leveled text was developed by Timothy Rasinski, a leading expert in reading research. The intriguing sidebars feature fun facts that challenge students to think more deeply about the topics and develop higher-order thinking. Informational text features include a table of contents, captions, bold font, an extensive glossary, and a detailed index to deepen understanding and build academic vocabulary. The Try It! culminating activity requires students to connect back to the text, and the Reader's Guide provides opportunities for additional language-development activities. Aligned with McREL, WIDA/TESOL, and state standards, this title readies students for college and career. This 6-Pack includes six copies of this title and a lesson plan.


Medieval & Renaissance Furniture

Medieval & Renaissance Furniture

Author: Daniel Diehl

Publisher: Stackpole Books

Published: 2012-08-01

Total Pages: 338

ISBN-13: 0811748790

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36 projects for historic benches, chairs, tables, cupboards, chests, shelves, beds, and doors, all done with simple woodworking tools.


Renaissance eLearning

Renaissance eLearning

Author: Samantha Chapnick

Publisher: John Wiley & Sons

Published: 2005-05-25

Total Pages: 321

ISBN-13: 0787977500

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The same people who brought you the most widely used guide to preparing for eLearning are bringing passion back to your learning and training programs. The authors culled through over 400 eLearning programs, hundreds of popular entertainment pieces, and interviews with over 100 people in widely disparate areas to answer a simple question: What will make eLearning have as much impact as popular culture? Renaissance eLearning is the answer. It has everything you need to infuse eLearning with the same magnetism and addictive powers of the typical video game, song, movie, or other form of entertainment. With this book you’ll learn: How to make emotion and passion as important to eLearning as cognition and intellect How (and why!) to empower learners to take charge of their own experience How to get buy-in from stakeholders for alternative and higher return on investment programs How to apply the same principles and techniques (including narrative and visual design) used by masters over the centuries to grab attention, foster learning, and have a lasting impact on participants How to get the research and information you need without relying on self-proclaimed gurus and exorbitantly priced analysts How to find and work with the affordable creative talent needed to make your plans a reality