Last year, "The Essential World of Darkness" introduced readers to Vampire, Werewolf, Mage, Wraith, and Changeling. "The Quintessential World of Darkness" features more stories of the supernatural in a modern world that is a little too much like our own.
The world is not what you think. Beneath skyscrapers' leering gargoyles, factories belching smoke and streets packed with the human throng lurk things we are not meant to see. Creatures dwell in the shadows and hidden places. They watch you, stalk you and prey upon your body and soul. The life you lead is a lie. Your darkest fears aren't make-believe. They're real. And now that you have glimpsed this world of darkness, there's no place to hide. The Storytelling System Rulebook is a stand-alone game for the World of Darkness, and is meant for use with Vampire: The Requiem, Werewolf: The Forsaken and Mage: The Awakening.
Ann Smith loves her handsome, dynamic boss, Jasha Wilder, but her daring plan to seduce him goes awry when she encounters a powerful wolf who-before her horrified eyes-changes into the man she adores. She soon discovers she can't escape her destiny, for she is the woman fated to break the curse that binds his soul.
Powers of Darkness is an incredible literary discovery: In 1900, Icelandic publisher and writer Valdimar à?smundsson set out to translate Bram Stoker’s world-famous 1897 novel Dracula. Called Makt Myrkranna (literally, “Powers of Darkness†?), this Icelandic edition included an original preface written by Stoker himself. Makt Myrkranna was published in Iceland in 1901 but remained undiscovered outside of the country until 1986, when Dracula scholarship was astonished by the discovery of Stoker’s preface to the book. However, no one looked beyond the preface and deeper into à?smundsson’s story.In 2014, literary researcher Hans de Roos dove into the full text of Makt Myrkranna, only to discover that à?smundsson hadn’t merely translated Dracula but had penned an entirely new version of the story, with all new characters and a totally re-worked plot. The resulting narrative is one that is shorter, punchier, more erotic, and perhaps even more suspenseful than Stoker’s Dracula. Incredibly, Makt Myrkranna has never been translated or even read outside of Iceland until now.Powers of Darkness presents the first ever translation into English of Stoker and à?smundsson’s Makt Myrkranna. With marginal annotations by de Roos providing readers with fascinating historical, cultural, and literary context; a foreword by Dacre Stoker, Bram Stoker’s great-grandnephew and bestselling author; and an afterword by Dracula scholar John Edgar Browning, Powers of Darkness will amaze and entertain legions of fans of Gothic literature, horror, and vampire fiction.
For the greatest heroes, death is not an end. The wisest and strongest of Garou linger on, remaining as spirits to guide their descendants in the great struggle. But when the honored dead begin to manifest in greater and greater numbers, what does it mean for the future? An epic chronicle for Werewolf: The Apocalypse, Past Lives takes characters on a long and harrowing journey that stretches back to the dawn of time and that climaxes in the modern world. Not only does this book provide information on the nature of ancestral spirits and what they have to offer, but it grants a glimpse into the future of the Apocalypse and what's at stake.
Once he lived a life of valor and principle—a life that ended in betrayal and defeat. James Graham, Marquess of Montrose, in life the embittered, martyred Cavalier, walks a different path in the Underworld. Embracing deceit and unbridled ambition as fervently as he once served God and England, Montrose has clawed his way up the Hierarchy to become a cynical lieutenant of the Deathlords of Stygia. Today, he's no one's idea of a hero—and a hero is what the Shadowlands needs. Because something truly evil is stirring. Something cunning and malign that threatens the living and dead alike. And Montrose is the only being with a prayer of stopping it. The Ebon Mask is the first volume in the shadowy, suspenseful Dark Kingdoms trilogy, based on the popular role-playing game Wraith: The Oblivion.
This Thing of Ours Like the supernatural denizens of the World of Darkness "RM," the "men of respect" are damned in their own unique way. Beholden to tradition, threatened by ethics and forced by their nature to remain outside the society that sustains him, the modern mobster is every bit as compelling a character as the most monstrous creature of the night. La Cosa Nostra Gangster stories are a popular genre and fit perfectly within the World of Darkness. This stylized look at Italian organized crime families allows players to portray members of the gangs and also presents many hooks for Storytellers to introduce these elements into an existing chronicle. The first in 2002's Year of the Damned "TM" series.