Months away from the NHL Draft, one night with my best friend changes everything. She was the one person I could trust. Until I fell in love with her... And she kept a secret from me that ripped us apart. Now, in the NHL, I’m one step closer to becoming the star I was born to be... until Kat's brother hits me with the news I never saw coming. One night was all it took to change our lives. Now, it's up to Kat and me to decide if we can salvage our friendship to find our happily ever after.
I'm naturally gifted on the field and between the sheets. With flashy cars and enough media attention to put the Royal Family to shame, I’m the definition of Most Eligible Bachelor. Every man wants to be me and every woman wants to tame me. Until Camila. The moment I lay eyes on her, I know I have to have her. She wants to keep me at arm's length. I want her naked in my bed. She thinks our worlds are too different. All I want her to think about is screaming my name. She says I’m bad news. I have three weeks to prove her wrong.
Stewart Gilmour is back in Stonemouth. After five years in exile his presence is required at the funeral of patriarch Joe Murston, and even though the last time Stu saw the Murstons he was running for his life, staying away might be even more dangerous than turning up. Although there's supposed to be a temporary truce between Stewart and the town's biggest crime family, it's soon clear that only Stewart is taking this promise of peace seriously. As he steps back into the minefield of his past to confront his guilt and all that it has lost him, Stu uncovers ever darker stories, and his homecoming takes a more lethal turn than even he had anticipated. Tough, funny, fast-paced and touching, Stonemouth cracks open adolescence, love, brotherhood and vengeance in a rite of passage novel like no other.
The Real World of Ti-Airea, is a RPG players manual, like many other popular books of its genre! It is a world like no other! As an RPG gamer, Ti-Airea will have many great and new exciting things that other RPG gaming systems don’t have! There are unique races, that’s in a fantasy world, many would like to play as! In addition to that, some also have powers and abilities that are unique to them alone! There are character classes that are totally different from the normal classes that you would normally see in other gaming systems. As well as the standard class types. There are rules that may seem familiar to you and some that are brand new! But all will make sense without very long explanations. Some characters that you will see may seem to be over powered and some will seem to be to weak but once you see how they are all used you will notice that they all compliment each other to some extent! Not all are good and not all are bad but they all are unique! Ti-Airea follows no earthly commonality, because its not earth! There are God's, Avatars, great beasts, magic & of corse dragons! There is much to do in Ti-Airea, places to explore, ruins to find and things to fight. Ti-Airea has 6 huge continents, five in which are explorable by land and sea and one only by air. There is much more to The Real World of Ti-Airea than just that! So we beckon you all to come to Ti-Airea, to lose yourself, imagine well & enjoy the difference!
The bestselling author of Pledged returns with a groundbreaking look at the pressure to achieve faced by America's teens In Pledged, Alexandra Robbins followed four college girls to produce a riveting narrative that read like fiction. Now, in The Overachievers, Robbins uses the same captivating style to explore how our high-stakes educational culture has spiraled out of control. During the year of her ten-year reunion, Robbins goes back to her high school, where she follows heart-tuggingly likeable students including "AP" Frank, who grapples with horrifying parental pressure to succeed; Audrey, whose panicked perfectionism overshadows her life; Sam, who worries his years of overachieving will be wasted if he doesn't attend a name-brand college; Taylor, whose ambition threatens her popular girl status; and The Stealth Overachiever, a mystery junior who flies under the radar. Robbins tackles teen issues such as intense stress, the student and teacher cheating epidemic, sports rage, parental guilt, the black market for study drugs, and a college admissions process so cutthroat that students are driven to suicide and depression because of a B. With a compelling mix of fast-paced narrative and fascinating investigative journalism, The Overachievers aims both to calm the admissions frenzy and to expose its escalating dangers.
In his classic book, The Five Dysfunctions of a Team, Patrick Lencioni laid out a groundbreaking approach for tackling the perilous group behaviors that destroy teamwork. Here he turns his focus to the individual, revealing the three indispensable virtues of an ideal team player. In The Ideal Team Player, Lencioni tells the story of Jeff Shanley, a leader desperate to save his uncle’s company by restoring its cultural commitment to teamwork. Jeff must crack the code on the virtues that real team players possess, and then build a culture of hiring and development around those virtues. Beyond the fable, Lencioni presents a practical framework and actionable tools for identifying, hiring, and developing ideal team players. Whether you’re a leader trying to create a culture around teamwork, a staffing professional looking to hire real team players, or a team player wanting to improve yourself, this book will prove to be as useful as it is compelling.
MAKE LESS MISTAKES AND IMPROVE YOUR GAME You have been playing fantastic all night. You have a mountain of chips in front of you. Your buddies surround you, congratulating you on your best night ever. Then you look down and see two black aces! This must really be your night! You smile to yourself and think of all the fun you will have spending your winnings and one terrifying minute later you see all of your chips getting pushed to your opponent. It happened so quickly that you are not sure of anything, except the fact that after playing great for hours you now have nothing to show for it. All of your chips are gone and all it took was one big mistake. What happened? This is the nature of No Limit Texas Hold 'Em. All of your chips are at risk on every hand. Every mistake is magnified. Every decision is important. At any moment you can lose everything but so can your opponents. Often the player that makes the least mistakes wins. This book details 15 of the most common mistakes found at the poker table. By avoiding these mistakes, you will be able to win more money on a more consistent basis. You will be able to avoid putting your chips into losing situations. You will immediately see when your opponents are making critical playing mistakes and punish them by taking all of their chips! This book is also loaded with tips and techniques that will help improve your game immediately. It doesn't matter if you play cash games or tournaments, recreational or for serious cash, this book will make you a better poker player.
The Culture — a human/machine symbiotic society — has thrown up many great Game Players, and one of the greatest is Gurgeh Jernau Morat Gurgeh. The Player of Games. Master of every board, computer and strategy. Bored with success, Gurgeh travels to the Empire of Azad, cruel and incredibly wealthy, to try their fabulous game. . . a game so complex, so like life itself, that the winner becomes emperor. Mocked, blackmailed, almost murdered, Gurgeh accepts the game, and with it the challenge of his life — and very possibly his death. The Culture Series Consider Phlebas The Player of Games Use of Weapons The State of the Art Excession Inversions Look to Windward Matter Surface Detail The Hydrogen Sonata