The Oxford Handbook of Sound and Imagination, Volume 1

The Oxford Handbook of Sound and Imagination, Volume 1

Author: Mark Grimshaw-Aagaard

Publisher: Oxford University Press

Published: 2019-07-26

Total Pages: 877

ISBN-13: 0190460180

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Whether social, cultural, or individual, the act of imagination always derives from a pre-existing context. For example, we can conjure an alien's scream from previously heard wildlife recordings or mentally rehearse a piece of music while waiting for a train. This process is no less true for the role of imagination in sonic events and artifacts. Many existing works on sonic imagination tend to discuss musical imagination through terms like compositional creativity or performance technique. In this two-volume Handbook, contributors shift the focus of imagination away from the visual by addressing the topic of sonic imagination and expanding the field beyond musical compositional creativity and performance technique into other aural arenas where the imagination holds similar power. Topics covered include auditory imagery and the neurology of sonic imagination; aural hallucination and illusion; use of metaphor in the recording studio; the projection of acoustic imagination in architectural design; and the design of sound artifacts for cinema and computer games.


The Game Music Handbook

The Game Music Handbook

Author: Noah Kellman

Publisher: Oxford University Press, USA

Published: 2020

Total Pages: 297

ISBN-13: 0190938684

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The Game Music Handbook is a practical book that provides all composers and musicians with the necessary tools to becoming excellent game music composers. Author and experienced game music composer Noah Kellman covers everything from basic to advanced game scoring techniques, including many that are at the forefront of game music composition today.


The Oxford Handbook of Interactive Audio

The Oxford Handbook of Interactive Audio

Author: Karen Collins

Publisher: Oxford Handbooks

Published: 2014

Total Pages: 625

ISBN-13: 0199797226

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What does it mean to interact with sound? How does interactivity alter our experience as creators and listeners? What does the future hold for interactive musical and sonic experiences? This book answers these questions with newly-commissioned chapters that explore the full range of interactive audio in games, performance, design, and practice.


The Oxford Handbook of Video Game Music and Sound

The Oxford Handbook of Video Game Music and Sound

Author: William Gibbons

Publisher: Oxford University Press

Published: 2024

Total Pages: 977

ISBN-13: 0197556167

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Bringing together dozens of leading scholars from across the world to address topics from pinball to the latest in virtual reality, The Oxford Handbook of Video Game Music and Sound is the most comprehensive and multifaceted single-volume source in the rapidly expanding field of game audio research.


The Oxford Handbook of Video Game Music and Sound

The Oxford Handbook of Video Game Music and Sound

Author: William James Gibbons

Publisher:

Published: 2024

Total Pages: 0

ISBN-13: 9780197556191

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"The music and sounds of video games have become an inescapable part of our world. Not only do these sonic elements profoundly shape the experiences of billions of players every day, but also the soundscapes of games have stretched out from our living rooms to encompass spaces as diverse as pinball arcades, concert halls, museums, and classrooms across the globe. Research on game music and sound is equally diverse-a vibrant, innovative, and multifaceted field that incorporates approaches from media studies, musicology, sound studies, music theory, psychology, and more. Drawing on the expertise of leading scholars and practitioners from around the globe, The Oxford Handbook of Video Game Music and Sound features nearly 50 chapters on topics ranging from the earliest pinball machines to the latest in virtual reality technology. The resulting volume provides both a comprehensive introduction to the study of game audio and an indispensable resource for experts"--


The Oxford Handbook of Mobile Music Studies, Volume 1

The Oxford Handbook of Mobile Music Studies, Volume 1

Author: Sumanth Gopinath

Publisher: Oxford University Press

Published: 2014-03

Total Pages: 561

ISBN-13: 0195375726

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This handbook examines how electrical technologies and their corresponding economies of scale have rendered music and sound increasingly mobile-portable, fungible, and ubiquitous. Highly interdisciplinary, the two volumes of the Oxford Handbook of Mobile Music Studies consider the devices, markets, and theories of mobile music, and its aesthetics and forms of performance.


The Oxford Handbook of Virtuality

The Oxford Handbook of Virtuality

Author: Mark Grimshaw

Publisher: Oxford Handbooks

Published: 2014-02

Total Pages: 794

ISBN-13: 0199826161

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The book is a compendium of thinking on virtuality and its relationship to reality from the perspective of a variety of philosophical and applied fields of study. Topics covered include presence, immersion, emotion, ethics, utopias and dystopias, image, sound, literature, AI, law, economics, medical and military applications, religion, and sex.


The Oxford Handbook of Sound and Image in Western Art

The Oxford Handbook of Sound and Image in Western Art

Author: Yael Kaduri

Publisher: Oxford University Press

Published: 2016

Total Pages: 553

ISBN-13: 0199841543

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Résumé en 4ème de couverture: "This book examines different kinds of analogies, mutual influences, integrations, and collaborations of the audio and the visual in different art forms. The contributions, written by key theoreticians and practitioners, represent state-of-the-art case studies in contemporary art, integrating music, sound, and image with key figure of modern thinking constitute a foundation for the discussion. It thus emphasizes avant-garde and experimental tendencies, while analyzing them in historical, theoretical, and critical frameworks. The book is organized around three core subjects, each of which constitutes one section of the book. The first concentrates on the interaction between seeing and hearing. Examples of classic and digital animation, video art, choreography, and music performance, which are motivated by the issue of eye versus ear perception are examined in this section. The second section explores experimental forms emanating from the expansion of the concepts of music and space to include environmental sounds, vibrating frequencies, language, human habitats, the human body, and more. The reader will find here an analysis of different manifestations of this aesthetic shift in sound art, fine art, contemporary dance, multimedia theatre, and cinema. The last section shows how the new light shed by modernism on the performative aspect of music has led it-together with sound, voice, and text-to become active in new ways in postmodern and contemporary art creation. In addition to examples of real-time performing arts such as music theatre, experimental theatre, and dance, it includes case studies that demonstrate performativity in visual poetry, short film, and cinema. Sittingat the cutting edge of the field of music and visual arts, this book offers a unique, and at times controversial, view of this rapidly envolving area of study. Artists, curators, students, and scholars will find here a panoramic view of discourse in the field, presented by an international roster of scholars and practitioners."


Sound Play

Sound Play

Author: William Cheng

Publisher: Oxford University Press

Published: 2014-03-05

Total Pages: 261

ISBN-13: 0199970009

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Video games open portals to fantastical worlds where imaginative play and enchantment prevail. These virtual settings afford us considerable freedom to act out with relative impunity. Or do they? Sound Play explores the aesthetic, ethical, and sociopolitical stakes of people's creative engagements with gaming's audio phenomena-from sonorous violence to synthesized operas, from democratic music-making to vocal sexual harassment. William Cheng shows how video games empower their designers, composers, players, critics, and scholars to tinker (often transgressively) with practices and discourses of music, noise, speech, and silence. Faced with collisions between utopian and alarmist stereotypes of video games, Sound Play synthesizes insights across musicology, sociology, anthropology, communications, literary theory, philosophy, and additional disciplines. With case studies spanning Final Fantasy VI, Silent Hill, Fallout 3, The Lord of the Rings Online, and Team Fortress 2, this book insists that what we do in there-in the safe, sound spaces of games-can ultimately teach us a great deal about who we are and what we value (musically, culturally, humanly) out here. Foreword by Richard Leppert Video Games Live cover image printed with permission from Tommy Tallarico


The Oxford Handbook of Music Making and Leisure

The Oxford Handbook of Music Making and Leisure

Author: Roger Mantie

Publisher: Oxford University Press

Published: 2017

Total Pages: 697

ISBN-13: 0190244704

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The Oxford Handbook of Music Making and Leisure presents myriad ways for reconsidering and refocusing attention back on the rich, exciting, and emotionally charged ways in which people of all ages make time for making music. Looking beyond the obvious, this handbook asks readers to consider anew, "What might we see when we think of music making as leisure?"