A storybook hero appears surprisingly real when she arrives to liberate the peaceful Okudum from their Nazh overlords. But heroism requires sacrifice, and the price of freedom may prove costly indeed—for the people of this world and the crew of the Orville. Written by The Orville executive producer David A. Goodman!
An oversized deluxe hardcover chronicling six missions not seen in the episodes of Seth MacFarlane’s beloved sci-fi TV show! Written by Executive Producer David A. Goodman and set in between the events of seasons one through three, these adventures take the starship Orville into the unknown, and sometimes, the line of fire! In “New Beginnings”, investigation of a century-old distress signal results in Ed and Gordon marooned on a war-ravaged desert planet in the custody of an unknown species. Then, in “The Word of Avis”, seemingly hapless xenoanthropologists lead the Orville into a fight for survival within Krill-controlled territory. In “Launch Day”, the question of whether a suspicious space construct is a weapon tests the Planetary Union’s peaceful convictions. While in “Heroes”, Talla considers taking matters into her own hands upon discovering an idyllic planet she once surveyed has been subjugated by a hostile alien force. In “Digressions”, Kelly must unwind an alternate timeline where her refusal to go on a second date with Ed has doomed the galaxy to destruction. And in “Artifacts”, the obsessive pursuit of a lost civilization’s legendary fleet by Ed’s old astro-archeology teacher puts the Orville in grave danger. Collects The Orville #1-#4 ("New Beginnings" and "The Word of Avis"), The Orville #1-#4 ("Launch Day" and "Heroes"), The Orville #1-#2 ("Digressions"), The Orville #1-#2 ("Artifacts").
Board the starship Orville and adventure through space on these new missions set between seasons two and three of Seth MacFarlane's hit sci-fi TV show! Executive Producer David A. Goodman writes a double feature that has Captain Ed Mercer and crew investigating an enigmatic alien device and contemplating the consequences of intervention when a primitive civilization faces an off-world threat. In "Launch Day," when seemingly hostile Krill ships cross into Union space, the Orville intercepts. Ed learns they are en route to a planet that left the Planetary Union decades ago under mysterious circumstances. Scans have discovered a moon-sized construct above the planet, and the Krill intend a preemptive strike against the presumed weapon. But is it? In "Heroes," Lieutenant Talla Keyali returns to a planet she surveyed as an Ensign when a quantum signature on the surface suggests significant technological advances since her last visit. Instead, she discovers a spacefaring species has subjugated the locals, transforming their once idyllic society into a grim mining operation. Stymied by the Union's hesitance to provoke hostilities, Talla must consider how far she's willing to go to help these people and the repercussions of doing so. Collects The Orville #1: Launch Day Part 1 of 2, The Orville #2: Launch Day Part 2 of 2, The Orville #3: Heroes Part 1 of 2, The Orville #4: Heroes Part 2 of 2.
From Mike Richardson, creator of The Mask, comes a superhero vision as dark as the night. Twenty-five years ago, a genuine masked crimefighter came out of nowhere to declare war on crime. All of America celebrated the exploits of the black-clad vigilante . . . and then he disappeared. But when down-on-his-luck investigator Jake Stevens is hired to find the long-missing avenger, his inquiries threaten to expose the myth behind the mask. Collects Cloaked #1–#4.
Join the starship Orville on these new missions set between seasons two and three of Seth MacFarlane’s hit sci-fi TV show! Across space and time, Captain Ed Mercer and his crew explore some of the galaxy’s greatest mysteries in these two thrilling adventures written by Executive Producer David A. Goodman. In “Digressions,” after being pulled into the future and then sent back with her memory intact, Kelly rejects Ed’s offer of a second date. As a result, she, Ed, Gordon, and Claire never end up serving aboard the Orville. When Kelly realizes this will result in the destruction of Earth, she races to unravel how to bring her would-have-been crewmates together and undo this alternate timeline before the Kaylon burn the galaxy to cinders. In “Artifacts,” Ed’s old astro-archeology teacher puts the Orville in grave danger when, in pursuit of a legendary fleet of starships from a lost civilization, he leads them into a system so hazardous no ship has ever successfully navigated it. Realizing that the professor hasn’t been entirely forthright, Ed must uncover the truth if the Orville is to survive this perilous endeavor. Collects The Orville #1: Digressions Part 1 of 2, The Orville #2: Digressions Part 2 of 2, The Orville #1: Artifacts Part 1 of 2, and The Orville #2: Artifacts Part 2 of 2.
Writing expert Greg Smith and noted psychologist Scott Allison describe the elements of the classic hero journey and offer reasons why heroes are psychologically important to us all. Inside this book you'll find: *A new classification scheme identifying movie heroes as Lone Heroes, Duos, or Ensembles. *A review of 75 movies released in 2013, showing which movies are effective in portraying the hero's journey and which movies fell flat. *Best and Worst Movies, along with the year's Best Movie Heroes. *The Five Great Truths about movie heroes.
Help kids succeed in class and on tests with these fun, super-quick daily exercises that provide essential practice in math, reading and writting, social studies, and test taking--and help meet that standards. All it takes is 5 minutes a day! Perfect for starting the day, engaging fast finishers, or reviewing skills.
Whether it's the rule-defying lifer, the sharp-witted female newshound, or the irascible editor in chief, journalists in popular culture have shaped our views of the press and its role in a free society since mass culture arose over a century ago. Drawing on portrayals of journalists in television, film, radio, novels, comics, plays, and other media, Matthew C. Ehrlich and Joe Saltzman survey how popular media has depicted the profession across time. Their creative use of media artifacts provides thought-provoking forays into such fundamental issues as how pop culture mythologizes and demythologizes key events in journalism history and how it confronts issues of race, gender, and sexual orientation on the job. From Network to The Wire, from Lois Lane to Mikael Blomkvist, Heroes and Scoundrels reveals how portrayals of journalism's relationship to history, professionalism, power, image, and war influence our thinking and the very practice of democracy.