The Official Minecraft Annual 2019

The Official Minecraft Annual 2019

Author: Mojang Mojang AB

Publisher:

Published: 2018-08-09

Total Pages: 72

ISBN-13: 9781405291125

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The official Minecraft Annual 2019 is a celebration of Minecraft's Year of Building. Inside you'll find build ideas, fun activities and a showcase of the Minecraft community's most impressive community builds. You'll also hear from expert build team Blockworks and the Mojang team have some build challenges for you to try, too. It's almost enough to keep Minecrafters busy for an entire year.


Minecraft Annual 2020

Minecraft Annual 2020

Author: Minecraft

Publisher:

Published: 2019-09

Total Pages: 72

ISBN-13: 9781405294461

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2019 is Minecraft's tenth anniversary. The official Minecraft Annual 2020 is a celebration of how far Minecraft has come since 2009, and the amazing community that has helped make it what it is today. Inside you'll find build ideas, challenges and games, as well as exclusive interviews with several members of the Mojang team and a sneak peek inside their amazing offices. Collect all of the official Minecraft books to become the best Minecrafter you can be: 9781405293075 Minecraft Let's Build! Theme Park Adventure 9781405294539 Minecraft Let's Build! Land of Zombies 9781405294522 Minecraft for Beginners 9781405294546 Minecraft Maps 9781405295529 Official Minecraft Fiction: Into the Game 9781405295536 Official Minecraft Fiction: Night of the Bats 9781405285971 Minecraft Guide To: Exploration 9781405285988 Minecraft Guide To: Creative 9781405285995 Minecraft Guide To: The Nether and the End 9781405286008 Minecraft Guide To: Redstone 9781405288958 Minecraft Guide To: Enchantments and Potions 9781405288965 Minecraft Guide To: PVP Minigames 9781405290104 Minecraft Guide To: Farming 9781405273534 Minecraft Block-o-pedia 9781405283335 Minecraft: The Survivors' Book of Secrets 9781405284172 Minecraft Exploded Builds: Medieval Fortress 9781405288576 Minecraft: Guide Collection 9781405292016 Minecraft: The Survival Collection 9781405288552 Minecraft Survival Sticker Book 9781405290326 Minecraft The Nether and the End Sticker Book 9781405293020 Minecraft Aquatic Adventure Sticker Book Minecraft is a multi-platform block-based gaming sensation available on Xbox, PlayStation, PC and mobile devices. Whether you're in Creative, Survival or Hardcore Mode, the official Mojang-approved Minecraft books contain all the advice you need to survive and thrive.


Minecraft Annual 2017

Minecraft Annual 2017

Author: Mojang Staff

Publisher:

Published: 2016-10

Total Pages: 72

ISBN-13: 9781405284868

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The official Minecraft Annual 2017 is a celebration of the game and its community. Inside you'll find challenges set by the Mojang team as well as famous YouTubers like Stampy Cat and FyreUK. There are build battle ideas, survival strategies and challenges, Story Mode and Realms features and step-by-step guides to recreate builds from your favourite YouTubers' worlds. And you can read about the ways in which Minecraft has changed the world, from the charitable Block-by-Block foundation, to the epic MineCon event. With all this and more, Minecraft fans will be enjoying the official Annual well into 2017.


Minecraft Annual 2014

Minecraft Annual 2014

Author: Mojang

Publisher:

Published: 2013

Total Pages: 72

ISBN-13: 9781405267670

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This fully illustrated Annual celebrates the limitless possibilities of Minecraft.Packed with step-by-step instructions for exciting builds and projects, games to test your skills, and codes to unravel, it's everything Minecraft fans have been waiting for!


Peer Pedagogies on Digital Platforms

Peer Pedagogies on Digital Platforms

Author: Michael Dezuanni

Publisher: MIT Press

Published: 2020-09-22

Total Pages: 219

ISBN-13: 0262360756

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How a popular entertainment genre on YouTube--Let's Play videos created by Minecraft players--offers opportunities for children to learn from their peers. Every day millions of children around the world watch video gameplay on YouTube in the form of a popular entertainment genre known as Let's Play videos. These videos, which present a player's gameplay and commentary, offer children opportunities for interaction and learning not available in traditional television viewing or solo video gameplay. In this book, Michael Dezuanni examines why Let's Play videos are so appealing to children, looking in particular at videos of Minecraft gameplay. He finds that a significant aspect of the popularity of these videos is the opportunity for knowledge and skill exchange.


The Routledge Handbook of Digital Literacies in Early Childhood

The Routledge Handbook of Digital Literacies in Early Childhood

Author: Ola Erstad

Publisher: Routledge

Published: 2019-07-05

Total Pages: 495

ISBN-13: 1351398105

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As fast-evolving technologies transform everyday communication and literacy practices, many young children find themselves immersed in multiple digital media from birth. Such rapid technological change has consequences for the development of early literacy, and the ways in which parents and educators are able to equip today’s young citizens for a digital future. This seminal Handbook fulfils an urgent need to consider how digital technologies are impacting the lives and learning of young children; and how childhood experiences of using digital resources can serve as the foundation for present and future development. Considering children aged 0–8 years, chapters explore the diversity of young children’s literacy skills, practices and expertise across digital tools, technologies and media, in varied contexts, settings and countries. The Handbook explores six significant areas: Part I presents an overview of research into young children’s digital literacy practices, touching on a range of theoretical, methodological and ethical approaches. Part II considers young children’s reading, writing and meaning-making when using digital media at home and in the wider community. Part III offers an overview of key challenges for early childhood education presented by digital literacy, and discusses political positioning and curricula. Part IV focuses on the multimodal and multi-sensory textual landscape of contemporary literary practices, and how children learn to read and write with and across media. Part V considers how digital technologies both influence and are influenced by children’s online and offline social relationships. Part VI draws together themes from across the Handbook, to propose an agenda for future research into digital literacies in early childhood. A timely resource identifying and exploring pedagogies designed to bolster young children’s digital and multimodal literacy practices, this key text will be of interest to early childhood educators, researchers and policy-makers.


Code Nation

Code Nation

Author: Michael J. Halvorson

Publisher: Morgan & Claypool

Published: 2020-04-22

Total Pages: 406

ISBN-13: 1450377556

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Code Nation explores the rise of software development as a social, cultural, and technical phenomenon in American history. The movement germinated in government and university labs during the 1950s, gained momentum through corporate and counterculture experiments in the 1960s and 1970s, and became a broad-based computer literacy movement in the 1980s. As personal computing came to the fore, learning to program was transformed by a groundswell of popular enthusiasm, exciting new platforms, and an array of commercial practices that have been further amplified by distributed computing and the Internet. The resulting society can be depicted as a “Code Nation”—a globally-connected world that is saturated with computer technology and enchanted by software and its creation. Code Nation is a new history of personal computing that emphasizes the technical and business challenges that software developers faced when building applications for CP/M, MS-DOS, UNIX, Microsoft Windows, the Apple Macintosh, and other emerging platforms. It is a popular history of computing that explores the experiences of novice computer users, tinkerers, hackers, and power users, as well as the ideals and aspirations of leading computer scientists, engineers, educators, and entrepreneurs. Computer book and magazine publishers also played important, if overlooked, roles in the diffusion of new technical skills, and this book highlights their creative work and influence. Code Nation offers a “behind-the-scenes” look at application and operating-system programming practices, the diversity of historic computer languages, the rise of user communities, early attempts to market PC software, and the origins of “enterprise” computing systems. Code samples and over 80 historic photographs support the text. The book concludes with an assessment of contemporary efforts to teach computational thinking to young people.


Computational Theory of Mind for Human-Machine Teams

Computational Theory of Mind for Human-Machine Teams

Author: Nikolos Gurney

Publisher: Springer Nature

Published: 2023-01-01

Total Pages: 235

ISBN-13: 3031216717

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This book constitutes the proceedings of the First International Symposium, ToM for Teams 2021, held in Washington, DC, USA, during November 4–6, 2021, Each chapter in this section tackles a different aspect of AI representing the thoughts and beliefs of human agents. The work presented herein represents our collective efforts to better understand ToM, develop AI with ToM capabilities (ASI), and study how to integrate such systems into human teams.