The Vampire Hunter of the Order of the Eternals is gone, along with all those with whom he tried to protect the Novae Terrae when they faced an army of Vampires led by Eleonore and Aleksis who assaulted the citadel in which Tomasz, Mylena and the Eternals were lying in wait. But all is not lost. There is still hope in Sarah. Born from the union of a Hunter and a Witch, she is an exceptional being who still promises many surprises for the Vampires. The two clans will this time be surrounded by new allies of their own choice, and the outcome of this story is more than uncertain.
At the beginning of time, the birth of Luisù Sazanùs, a being descended from the first Vampire in history, was about to bring the whole world into chaos. This threat had been solved by his mother, human but also one of the most powerful Witches that the Earth has borne, who created an artefact in which she concealed the most important of all powers, in order to prevent her offspring from using it against all of humanity. She also founded the Order of the Eternals to ensure the safety of this coveted object. They decided to entrust its protection to one, single being, a Hunter, who would also be responsible for fighting against the descendants of Luisù, determined to achieve the latter’s goals. But the shadow of another threat hangs in the air, made flesh by Eleonore, a creature who is not the kind to give up easily...
Trapped in his own body by a debilitating medical condition, Xavier Lee seeks reprieve from his giant-sized problems through full immersion into the game world of Nova Terra. Billed as the first true alternate reality, Nova Terra runs parallel to the real world and promises to fulfill the fantasies and desires of those who dare plunge into its mysterious depths. In order to adjust to his new life of quests, skill mastery, and magic, Xavier will have to forget everything he knows. As he struggles to make the most of his new-found freedom, Xavier will have to learn to deal with a new body, new friends, and a new world that is much more than it seems.Nova Terra, your dreams, your world.
Betrayed and left for dead by his team, Thorn learned the hard way that the game world of Nova Terra is not all sunshine and roses. Stripped of his destiny, Thorn refuses to let what happened to him control his fate. But, betrayed once, can he really trust the people around him?His encounter with an ancient evil and a forgotten God has set him on the path of a ruler and on a crash course with one of the most powerful guilds in the game. He'll need all the strength, cunning, and courage he can muster if he wants to come out on top.Join Thorn as he continues his adventures in Nova Terra, learning more about himself and the world around him.Nova Terra, your dreams, your world.
Evangeline is living the life of a normal teenager—going to school and hanging out with friends—until mysterious, severe symptoms begin appearing. After passing out in the middle of a party, life as she knows it spirals beyond her grasp. She is then diagnosed with a rare, genetic blood disorder that causes her body’s white blood cells to kill the red ones. In the delirium of her deteriorating health, a door to a parallel world opens before her; however, once she steps through it, the portal closes, and she is unable to return to Earth. The place Evangeline now finds herself in is called Terra Nova, a world wherein vampires rule supreme, with no traces of humanity left to speak of. Curious but afraid, she quickly learns that Terra Nova is not the shadow-side of Earth, but rather the tragic result of government experimentation. In order to survive, she must keep her mind open and accept the changes her body is undergoing; soon enough, those who she initially thinks are murderers become her trainers, whose help she must enlist if she ever hopes to return home—and soon enough, a romantic bond begins to bloom. Meanwhile, Evangeline’s brother and friends back on Earth try to figure out what happened to her, and how the government is involved, and how to bring her home. Unbeknownst to any of them is the mysterious outcast Bambi, whose secrecy disguises her power in making a devastating choice: save one world at the risk of destroying the other.
Imagine a world in which nothing is as you ever pictured it before. Discover, from the beginnings of time and up to the present day, the behind the scenes of the world that you could not behold. Let us travel across the globe alongside an enigmatic vampire and discover with her the deepest secrets of history, the ones that no book has told you until this day and that Tomasz will learn at the same time as you. Because the world as you know it is only the surface of mankind’s most concealed secrets, hidden away by an astonishing witch with powers as far-reaching as they are astounding.
Look out for David Owen's next book, Where the Water Goes. A challenging, controversial, and highly readable look at our lives, our world, and our future. Most Americans think of crowded cities as ecological nightmares, as wastelands of concrete and garbage and diesel fumes and traffic jams. Yet residents of compact urban centers, Owen shows, individually consume less oil, electricity, and water than other Americans. They live in smaller spaces, discard less trash, and, most important of all, spend far less time in automobiles. Residents of Manhattan—the most densely populated place in North America—rank first in public-transit use and last in percapita greenhouse-gas production, and they consume gasoline at a rate that the country as a whole hasn’t matched since the mid-1920s, when the most widely owned car in the United States was the Ford Model T. They are also among the only people in the United States for whom walking is still an important means of daily transportation. These achievements are not accidents. Spreading people thinly across the countryside may make them feel green, but it doesn’t reduce the damage they do to the environment. In fact, it increases the damage, while also making the problems they cause harder to see and to address. Owen contends that the environmental problem we face, at the current stage of our assault on the world’s nonrenewable resources, is not how to make teeming cities more like the pristine countryside. The problem is how to make other settled places more like Manhattan, whose residents presently come closer than any other Americans to meeting environmental goals that all of us, eventually, will have to come to terms with.
The galactic balance of power tilts, and Terra Nova comes into the cross hairs. After narrowly escaping Diasore's destruction, Kit Carson and her Pathfinders arrive on the Zeis home world to recruit new allies, only to find themselves thrown into an insurrection. Ken Hale is in a race against time to build up his colony's defenses, but when his new soldiers turn up dead, he must enlist the help of a retired assassin to find a deranged killer. The Ultari Empire rekindles under the returned Emperor, and their quest for vengeance will burn worlds across the galaxy...and Terra Nova is the next target. Wings of Redemption is the third action-packed book in the Terra Nova Chronicles, taking readers deeper into a dangerous new galaxy.
They say it isn't about how many times you get knocked down.Barely surviving his struggle with Arhtu the Cursed, Thorn is determined to turn his successive defeats into overwhelming victory. But first he has to fight through Devilish plots, an Orc siege, and an ancient threat capable of wiping his team out without any effort.The stakes have grown and if Thorn is going to lead his friends through the danger of the looming Orc threat he will need every advantage he can scrape together. Yet even as he forges a path forward shadows begin to stir.Explore the world of Nova Terra in the Titan Series, a GameLit/LitRPG series of epic adventure. If you like immersive storytelling, rich fantasy, and epic adventures with a slice of friendship thrown in, you'll love Seth Ring's page-turning series.Pick up Nova Terra: Earthshaper today and escape to the grand world of epic adventure. Nova Terra, your dreams, your world.
Terra Nova. The promised world is humanity's new home, safe from the threats of a dangerous galaxy, where veterans of a long war could live in peace. The promise was a lie. Chief Katherine "Kit" Carson, of the elite Pathfinder Corps, joins the mission as a last-minute replacement, hoping to put a spotty past behind her and build a new life on a brave new world. The expedition arrives on Terra Nova, expecting to join the first wave of colonists, instead they find abandoned cities and are soon faced with a new, terrifying enemy humanity has never encountered before. For the colony to survive, Carson must unravel the mystery of her new home and learn the fate of the first mission to settle the planet...