Magical twins, mystery and danger, unexplained events, and an Evil that refuses to be contained ... Twins Jack and Jaide are troubletwisters and in this book they must use their elusive Gifts to search Rourke Castle for the mysterious Golden Card of Translocation.
An action-packed fantasy adventure series from the authors behind Sabriel, The Keys to the Kingdom and The Fixers. When Grandma X is put out of action by an accident that may or not have been caused by The Evil, it’s up to Jack and Jaide Shield to help their father recover a lost Golden Card from Portland’s strangest landmark: The Rourke Castle. Negotiating secret passages, talking parrots and animated suits of armour is all in a day’s work for the troubletwisters, whose Gifts are steadily coming under control. But agents for The Evil are everywhere, including one apparently masquerading as an old and trusted friend. In this gripping new series of fantasy stories, international best-sellers Garth Nix and Sean Williams combine to create a world that will have boys and girls aged 10+ absolutely gripped. Ideally suited to fans of Percy Jackson and Harry Potter. Can twin siblings Jack and Jaide protect the earth from marauding Evil? Find out in Troubletwisters 3: The Mystery.
Our goal is to uncover the best young adult short fiction of the year published in the anthologies dedicated to the form, the occasional special edition of a magazine, and individual pieces appearing in otherwise “adult” anthologies and magazines, and bring them together in one accessible collection. Fans of Kaleidoscope will find more tales of wonder, adventure, diversity, and variety in this collection devoted to stories with teen protagonists. Table of Contents Selkie Stories Are For Losers - Sofia Samatar By Bone-Light - Juliet Marillier The Myriad Dangers - Lavie Tidhar Carpet - Nnedi Okorafor I Gave You My Love by the Light of the Moon - Sarah Rees Brennan 57 Reasons for the Slate Quarry Suicides - Sam J. Miller The Minotaur Girls - Tansy Rayner Roberts Not With You, But With You - Miri Kim Ghost Town - Malinda Lo December - Neil Gaiman An Echo in the Shell - Beth Cato Dan's Dreams - Eliza Victoria As Large As Alone - Alena McNamara Random Play All and the League of Awesome - Shane Halbach Mah Song - Joanne Anderton What We Ourselves Are Not - Leah Cypess The City of Chrysanthemum - Ken Liu Megumi's Quest - Joyce Chng Persimmon, Teeth, and Boys - Steve Berman Flight - Angela Slatter We Have Always Lived on Mars - Cecil Castellucci
Lirael has never felt like a true daughter of the Clayr. Now, two years past the time when she should have received the Sight that is the Clayr's birthright, she feels alone, abandoned, unsure of who she is. Nevertheless, the fate of the Old Kingdom lies in her hands. With only her faithful companion, the Disreputable Dog, Lirael must undertake a desperate mission against the growing shadow of an ancient evil. In this sequel to Sabriel, winner of the Aurealis Award for Excellence in Australian Science Fiction, New York Times bestselling author Garth Nix weaves a spellbinding tale of discovery, destiny, and danger.
From renowned fantasy author of the Old Kingdom series, Garth Nix, comes an entertaining collection of stories, including one Old Kingdom novella. Across the Wall brings together an electic mix of Garth Nix’s writing spanning several years, beginning with the novella set in the Old Kingdom, “Nicholas Sayre and the Creature in the Case,” winner of two Aurealis Awards. The collection also includes two tales inspired by Arthurian legend, a war story, a western, a traditional tale with a twist and a hilarious choose-your-own-adventure spoof. The volume is introduced by the author himself and, even better, so is each story—giving context, anecdotes and a glimpse into the exceptional mind of Garth Nix.
When Grandma X is put out of action by an accident that may or may not have been caused by The Evil, it's up to Jake and Jaide Shield to help their father recover a lost golden card from Portland's strangest landmark: Rourke Castle.
With a romance brewing between him and Bethany, the discovery that his brother and sister are secretly king and queen of the Fairy world, plus the Stain brothers growing more and more underhanded, fourteen-year-old Erec is not in the right state of mind for his next two tasks.
As long as there is money to be made, there will be Wildcatters. Throughout human history wildcatters, the first great explorers and prospectors to lay claim to newly discovered lands, have marched to the beat of a different drummer-motivated by a deep yearning to be the first to walk on uncharted land and benefit from treasures yet to be discovered. In the future, wildcatters in space will travel to exoplanets, located in The Big Nothing, to search for new chemicals which, when transformed into pharmaceuticals, will bring untold wealth and fame to the individuals and corporations that stake their claim for exclusive exploitation rights. Such is the quest of the crew of the independent starship Golden Hind, whose mission is to travel a year and a half to "Cacafuego", beat the larger corporations to the exoplanet's resources, and strike it rich for themselves. But will a yellow warning flag, planted above the planet, stop them? Or will the Golden Hind's prospector foray to the planet's surface, possibly to never return alive?
The first book in 90 years dedicated to the daring and courage of the airmen and mechanics of the Australian Flying Corps - a tale of a war fought thousands of feet above the trenches from which only one in two emerged unscathed.
Warren the 13th sets sail on his final adventure in this lushly illustrated middle grade series in the spirit of Edward Gorey and Lemony Snicket. In this final story of Warren’s thrilling adventures, the young manager is adjusting to the demands of running a floating hotel and is planning his thirteenth birthday party. But then disaster strikes! The Warren Hotel is shipwrecked on a strange island, and Sketchy is kidnapped! Warren and his crew of friends set off on a daring rescue mission across the high seas, where they meet a delightful new cast of characters that includes wizened pirates, a sea witch, and a talking clam. As Warren pursues his many-tentacled friend’s kidnappers, he will learn the truth of Sketchy’s mysterious origins—as well as one final secret of his beloved Warren Hotel. Once again, readers can expect mesmerizing illustrations on every page, along with plenty of riddles, puzzles, and adventure galore!