Soon to be a DreamWorks movie, coming to theaters 9/27/24! Includes 8 pages of full color stills from the movie! Wall-E meets Hatchet in this #1 New York Times bestselling illustrated middle grade novel from Caldecott Honor winner Peter Brown Can a robot survive in the wilderness? When robot Roz opens her eyes for the first time, she discovers that she is all alone on a remote, wild island. She has no idea how she got there or what her purpose is--but she knows she needs to survive. After battling a violent storm and escaping a vicious bear attack, she realizes that her only hope for survival is to adapt to her surroundings and learn from the island's unwelcoming animal inhabitants. As Roz slowly befriends the animals, the island starts to feel like home--until, one day, the robot's mysterious past comes back to haunt her. From bestselling and award-winning author and illustrator Peter Brown comes a heartwarming and action-packed novel about what happens when nature and technology collide.
The Chosen introduces the first book in the Contender trilogy, an epic young adult fantasy from Taran Matharu, author of the New York Times–bestselling Summoner series. Throughout history, people have vanished with no explanation. A group of teenagers are about to discover why. Cade is settling into a new boarding school, contemplating his future, when he finds himself transported to another realm. He soon discovers their new world is populated with lost remnants from the past: prehistoric creatures, ancient relics, and stranger still—people. Overwhelmed by his new surroundings, Cade has little time to adjust, for soon he and his fellow classmates are forced to become contenders in a brutal game, controlled by mysterious overlords. But who are these beings and why did they choose these teens? Cade must prepare for battle . . . because hiding is not an option. Fans of fantasy and LitRPG will welcome this new character and world from the author of the Summoner series.
The epic conclusion to the New York Times–bestselling Summoner trilogy, by Taran Matharu! Fletcher and his friends fight for survival in the ether, where they pursue a mortally dangerous quest to rebuild their world and broker peace. Even as hatred threatens to turn friend into foe in The Battlemage, Fletcher must lead a small army of soldiers into battle to protect his ancestral homeland, and face his biggest challenge yet: his nemesis, the albino orc, Khan, who seeks to destroy everything Fletcher holds dear.
How insurgencies—enabled by digital devices and a vast information sphere—have mobilized millions of ordinary people around the world. In the words of economist and scholar Arnold Kling, Martin Gurri saw it coming. Technology has categorically reversed the information balance of power between the public and the elites who manage the great hierarchical institutions of the industrial age: government, political parties, the media. The Revolt of the Public tells the story of how insurgencies, enabled by digital devices and a vast information sphere, have mobilized millions of ordinary people around the world. Originally published in 2014, The Revolt of the Public is now available in an updated edition, which includes an extensive analysis of Donald Trump’s improbable rise to the presidency and the electoral triumphs of Brexit. The book concludes with a speculative look forward, pondering whether the current elite class can bring about a reformation of the democratic process and whether new organizing principles, adapted to a digital world, can arise out of the present political turbulence.
This is a classic science fiction short story by James H. Schmitz and illustrated by Schoenherr that first appeared in Analog Science Fact and Fiction. The following passage is part of its intriguing intro: 'A novice is one who is inexperienced—but that doesn't mean incompetent. Nor does it mean stupid!' This work is part of our Vintage Sci-Fi Classics Series, a series in which we are republishing some of the best stories in the genre by some of its most acclaimed authors, such as Isaac Asimov, Marion Zimmer Bradley, and Robert Sheckley. Each publication is complete with a short introduction to the history of science fiction.
Eli Monpress is talented, charming, and a thief. And, he's out to make a name for himself in this omnibus edition of Rachel Aaron's "fast, furious, and let's not forget fun" (Tom Holt) fantasy trilogy. But not just any thief. He's the greatest thief of the age -- and he's also a wizard. And with the help of his partners -- a swordsman with the most powerful magic sword in the world but no magical ability of his own, and a demonseed who can step through shadows and punch through walls -- he's going to put his plan into effect. The first step is to increase the size of the bounty on his head, so he'll need to steal some big things. But he'll start small for now. He'll just steal something that no one will miss -- at least for a while. Like a king.
The Witch's Path is all about taking your witchcraft practice to the next level--whether you're a beginner who feels overwhelmed, a disillusioned adept, a jaded coven leader, or anyone in-between. This book shares specific, hands-on tips for what you can do to move forward spiritually today, no matter what your starting point. Author Thorn Mooney explores the most common themes a witch may explore to work their way out of a rut: sacred space, devotion, ritual and magic, personal practice, and community. Each chapter features four separate exercises, organized by element and designed for four different types of readers, so you can come back to this book as you grow in your craft and discover fresh techniques and exercises that work for you. You will discover tips and advice for cultivating a sense of serious play, setting effective goals for spellwork, creating an altar, joining or leading events, and much more. Witchcraft is a deep and rich path. This book is designed to help you renew your sense of engagement with the craft so you can continue evolving your spirit, your practice, and yourself.
An enduring classic since its publication in 1970, Mastering Witchcraft is one of the best how-to manuals for those wishing to practice traditional European Witchcraft as a craft rather than a New Age religion. Starting from first principles, Huson instructs the novice step by step in the arts of circle casting, blessing and banning, the uses of amulets and talismans, philters, divination, necromancy, waxen images, knots, fascination, conjuration, magical familiars, spells to arouse passion or lust, attain vengeance, and of course, counter-spells to exorcize and annul the malice of others. "A genuine vade mecum."-The Catholic Herald.