The first book in the chapter book refresh of the classic Hardy Boys series. In Trouble at the Arcade, nine-year-old Frank and eight-year-old Joe Hardy discover trouble lurking at the local arcade and decide they make pretty good detectives—just like their dad!
The boys track down an unusually undead suspect in this Hardy Boys Secret Files mystery. Bayport is buzzing with excitement when a film crew sets up shop to film the latest zombie flick. Frank, Joe, and their friends are really psyched that there will be fake zombies running around town—not to mention a famous director and some of their favorite actors. They are hoping for a sighting or two, and maybe even an autograph, if they’re lucky! But things get a little too real when one of the boys’ friends claims he saw an actual zombie in Bayport—nowhere near the shoot. Is someone just pulling a crazy prank? Or is the movie starting to take on a life of its own?
In Mystery Map, nine-year-old Frank and eight-year-old Joe Hardy get their hands on a piece of a treasure map. But they’ll need to work with their friends and hunt down the rest of the map in order to have a chance at finding the treasure. Let the sleuthing begin!
Frank, his brother, Joe, and their classmates have been working on their talents for the school talent show for weeks and can't wait to get onstage to show off. But in the middle of the show, frogs start falling from the ceiling onto the competition. The boys have another mystery to solve.
Mitt, as young white-footed mouse, lives happily in a wool mitten deep in the forest until a boy happens by with his rather large dog that snatches Mitt's beloved home. Mitt embarks on a journey across Michigan to retrieve his warm and cozy mitten, seeing many sights and having many adventures. Mitt, the Michigan Mouse is the first book in a chapter book series of four stories about a family of mice and their journeys throughout the Great Lakes states. Mitt, the Michigan mouse, lives in the woods of northern Michigan near Cheboygan. When his beloved mitten home is lost, he embarks on a journey to try to find it. At the same time in Minnesota, a raven snatches spunky little Minn from the cabin where she lives with her human friend Gerdie. She, too, will face many challenges as she attempts to find her wayhome.
Frank and Joe are excited to learn that Thrill Kingdom, their local amusement park, is having a contest for kids to design a brand-new ride. And they're even more excited that their friend Phil is entering! But on the day of the contest, someone ruins Phil's roller coaster contest entry. Illustrations.
Abigail is getting restless. It’s been three weeks and she hasn't time traveled once! Luckily it’s Monday again, so when Mr. Caruthers asks the class, “What if Alexander Graham Bell quit and never invented the telephone?” Abigail knows it’s time to go back to the past—this time, to 1876! But when the kids find Professor Bell, he has given up on the telephone. In fact, he is hard at work on a new invention! Abigail and her friends have to get him back on track, but can they make a connection with the most stubborn inventor they’ve ever met?