Before Alexa and the iPhone, there was the large and unwieldy mainframe computer. In the postwar 1950s, computers were mostly used for aerospace and accounting purposes. To the public at large, they were on a rung that existed somewhere between engineering and science fiction. Magazine ads and marketing brochures were designed to create a fantasy surrounding these machines for prospective clients: Higher profit margins! Creativity unleashed! Total automation! With the invention of the microchip in the 1970s came the PC and video games, which shifted the target of computer advertising from corporations to the individual. By the end of the millennium, the notion of selling tech burst wide open to include robots, cell phones, blogs, online dating services, and much, much more. Do You Compute? is a broad survey featuring the very best of computer advertising in the 20th century. From the Atomic Age to the Y2K bug, this volume presents a connoisseur's selection of graphic gems culled from museums, university archives, and private collections to illustrate the evolution of the computer from its early days as a hulking piece of machinery to its current state as a handheld device. Accompanied by two essays--one by cultural anthropologist Ryan Mungia and the other by graphic design historian Steven Heller--and including five different decade-long timelines that highlight some of the most influential moments in computer history, this fun yet meaningful volume is a unique look at the computer and how it has shaped our world.
Many feel that the technological nightmare our world faces as it nears the year 2000 has the potential to create worldwide chaos. But as Grant R. Jeffrey and Angela Hunt imply in this timely novel, solving it may lead jus one step closer to Armageddon.i
Hanegraaff had not intended to tackle the Y2K issue. But when CRI was bombarded with queries about the alarms sounding throughout all sectors of Christendom, he felt a mandate to investigate and present his findings. What he discovered runs the gamut from profiteering to careless journalism to simple gullibility.
"Time Bomb 2000" describes how the year 2000 problem can potentially affect all facets of business life if not properly addressed. Chapters are devoted to effects on home PCs, on the job, the news, airplanes, and more. Advice is given on how to deal with the problem if and when they actually occur.
Remember worrying about the Y2K bug in 1999? Or life before Twitter? Ten years ago, September 11 was just another day, Facebook didn't exist, and Barack Obama was a little-known state senator. Some have called the jam-packed first decade of the new millennium the "ten-year century" for all of the history-making, life-changing developments it's contained. Now, James Sutherland explores these influential years for the audience that's grown up in it, putting history in context and explaining how the world is smaller, faster, and more connected than it's ever been-and why it matters.
A collection of both Humor and Hubris relating to the biggest, dumbest, most idiotic blunder in the history of technology...Known to one and all as the Y2k Millennium Bug
In an underpopulated future Earth, devastated by the dire consequences of the millennium bug, the survival of mankind—and, maybe, of the planet itself—is handled by a small number of people. Talented scientists who, despite the adverse situation and the stupid feuds that continue to divide the small number of people still alive, try to understand and study what is hidden in the depths of the abyss. Something mysterious and dangerous, which could eventually cause an even worse and more destructive catastrophe! The 100 meets LOW, with a hint of Death Stranding in the brand-new sci-fi thriller series from acclaimed creator MIRKA ANDOLFO (UNNATURAL, MERCY), teaming up with writer DAVID GOY and rising-star artist ANDREA BROCCARDO (Star Wars: Doctor Aphra, Empyre: X-Men) and colorist BARBARA NOSENZO (The Ballad of Halo Jones).