"Coasting through life without ever spending much effort or committing to anything has made many people think less of Nilay Rao. The teenager is relatively unassuming, as he's not the most popular student, nor the hardest working. The kids call him "Nil," suggesting that he's a loser. But he has another name, the "biggest cheat," which he's earned from using cheat codes and hacks in everything from games to grades. But that all will change when Nilay receives a mysterious device from his long-lost mother, Dia. Curious about the device, Nilay unwittingly creates his own "video game" avatar that he names Vyper Neo, which causes him more stress than he could imagine. The little orange character has his own personality and gets Nilay and his father into all sorts of trouble. That's not all—the device itself belongs to a super-secret group of people who can summon similar video game avatars called Ghosts to battle over money, territory, and power."
In The Massively Multiplayer World of Ghosts, Volume 1, lackluster teenager Nilay Rao receives a device from his long-lost mother that launches him into a video game world where he must battle Ghosts to unlock clues about his mother’s existence.
Mummies? Zombies? Headless Ghouls? Curses? It’s all in a day’s work for Naomi and Tony, two supernatural beat journalists of the tabloid the Yellow Stringer!
Oblivion Rouge, Volume 1 follows the paths of Oumi and other young Hakkinen soldiers who are on their way to saving their African communities in a dystopian future in which a virus has infected half the population.
The definitive behind-the-scenes history of video games’ explosion into the twenty-first century and the war for industry power “A zippy read through a truly deep research job. You won’t want to put this one down.”—Eddie Adlum, publisher, RePlay Magazine As video games evolve, only the fittest companies survive. Making a blockbuster once cost millions of dollars; now it can cost hundreds of millions, but with a $160 billion market worldwide, the biggest players are willing to bet the bank. Steven L. Kent has been playing video games since Pong and writing about the industry since the Nintendo Entertainment System. In volume 1 of The Ultimate History of Video Games, he chronicled the industry’s first thirty years. In volume 2, he narrates gaming’s entrance into the twenty-first century, as Nintendo, Sega, Sony, and Microsoft battle to capture the global market. The home console boom of the ’90s turned hobby companies like Nintendo and Sega into Hollywood-studio-sized business titans. But by the end of the decade, they would face new, more powerful competitors. In boardrooms on both sides of the Pacific, engineers and executives began, with enormous budgets and total secrecy, to plan the next evolution of home consoles. The PlayStation 2, Nintendo GameCube, and Sega Dreamcast all made radically different bets on what gamers would want. And then, to the shock of the world, Bill Gates announced the development of the one console to beat them all—even if Microsoft had to burn a few billion dollars to do it. In this book, you will learn about • the cutthroat environment at Microsoft as rival teams created console systems • the day the head of Sega of America told the creator of Sonic the Hedgehog to “f**k off” • how “lateral thinking with withered technology” put Nintendo back on top • and much more! Gripping and comprehensive, The Ultimate History of Video Games: Volume 2 explores the origins of modern consoles and of the franchises—from Grand Theft Auto and Halo to Call of Duty and Guitar Hero—that would define gaming in the new millennium.
USA TODAY BESTSELLER A Master Chief story and original full-length novel set in the Halo universe—based on the New York Times bestselling video game series! October 2559. It has been a year since the renegade artificial intelligence Cortana issued a galaxy-wide ultimatum, subjecting many worlds to martial law under the indomitable grip of her Forerunner weapons. Outside her view, the members of Blue Team—John-117, the Master Chief; Fred-104; Kelly-087; and Linda-058—are assigned from the UNSC Infinity to make a covert insertion onto the ravaged planet Reach. Their former home and training ground—and the site of humanity’s most cataclysmic military defeat near the end of the Covenant War—Reach still hides myriad secrets after all these years. Blue Team’s mission is to penetrate the rubble-filled depths of CASTLE Base and recover top-secret assets locked away in Dr. Catherine Halsey’s abandoned laboratory—assets which may prove to be humanity’s last hope against Cortana. But Reach has been invaded by a powerful and ruthless alien faction, who have their own reasons for being there. Establishing themselves as a vicious occupying force on the devastated planet, this enemy will soon transform Blue Team’s simple retrieval operation into a full-blown crisis. And with the fate of the galaxy hanging in the balance, mission failure is not an option…
Now from Rockport Publishers and including new content, Saigami, Volume 1 introduces the story of Ayumi, a trouble teenager who finds herself in a fantasy land where she has superhuman abilities.
For beginner to intermediate artists, Saturday AM Presents How to Draw Diverse Manga demonstrates how to conceive and draw original characters that reflect diverse racial, ethnic, and gender identities, featuring work by the artists represented in Saturday AM magazine, a recognized global brand that unites the two biggest trends in Young Adult graphic novels/comic books: diversity and manga.
In Hammer, Volume 1, Stud’s father has gone on another expedition, leaving him alone to fend for himself. Luckily, he can turn his bare hands into hammers.