The Mask of Power: Gill Grunt and the Curse of the Fish Master #2

The Mask of Power: Gill Grunt and the Curse of the Fish Master #2

Author: Onk Beakman

Publisher: Penguin

Published: 2013-10-25

Total Pages: 114

ISBN-13: 069815987X

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As sea creatures gang up on the landlubbers of Skylands, and the mermaids of Last Chance Cove abandon their underwater kingdom, Gill Grunt embarks on an incredible adventure. Based on the characters from the smash-hit video game, Gill Grunt and the Curse of the Fish Master is the second novel in the hilarious, enthralling Mask of Power series.


Mask of Power

Mask of Power

Author: Onk Beakman

Publisher: Grosset & Dunlap

Published: 2015

Total Pages: 162

ISBN-13: 0448487187

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Zook and Cynder relax on the beach but they must also travel to the Isle of the Undead to unlock the dark secret hiding behind the storm clouds.


Skylanders Mask of Power: Gill Grunt and the Curse of the Fish Master

Skylanders Mask of Power: Gill Grunt and the Curse of the Fish Master

Author: Onk Beakman

Publisher: Penguin UK

Published: 2013-04-04

Total Pages: 116

ISBN-13: 1409391981

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As sea creatures gang up on the landlubbers of Skylands and the mermaids of Last Chance Cove abandon their underwater kingdom, Gill Grunt embarks on an incredible adventure. From the pen of Onk Beakman, based on the smash hit Skylanders video game, Gill Grunt versus the Fish Master is the second novel in the hilarious, enthralling Mask of Power series.


Mask of Power

Mask of Power

Author: Onk Beakman

Publisher: Grosset & Dunlap

Published: 2016

Total Pages: 162

ISBN-13: 1101995033

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"The Giggling Forest has been reduced to tears, Master Eon has been kidnapped, and a sudden betrayal has set the Skylanders several steps backward! It's up to Stump Smash to lead the charge against the Bone Dragon in order to set things right."--Back cover.


The Fellowship Of The Frog

The Fellowship Of The Frog

Author: Edgar Wallace

Publisher: BoD – Books on Demand

Published: 2023-11-09

Total Pages: 518

ISBN-13: 3387309813

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Reproduction of the original. The publishing house Megali specialises in reproducing historical works in large print to make reading easier for people with impaired vision.


The House with the Green Shutters

The House with the Green Shutters

Author: George Douglas Brown

Publisher: e-artnow

Published: 2020-12-17

Total Pages: 212

ISBN-13:

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Set in mid-19th century Ayrshire, in the fictitious town of Barbie the novel The House with the Green Shutters (1901) describes the struggles of a proud and taciturn carrier, John Gourlay, against the spiteful comments and petty machinations of the envious and idle villagers of Barbie (the "bodies"). The sudden return after fifteen years' absence of the ambitious merchant, James Wilson, son of a mole-catcher, leads to commercial competition against which Gourlay has trouble responding.


The Machine of Doom

The Machine of Doom

Author: Cavan Scott

Publisher: Penguin

Published: 2012-09-06

Total Pages: 141

ISBN-13: 110159196X

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A powerful new threat challenges the stability of Skylands, and only its greatest champions can save the day. Together, Spyro, Gill Grunt, and Eruptor must embark on a courageous mission to stop the maniacal Kaos from taking control of the giant, ancient, and deadly weapon that could bring an end to all of Skylands.


Level Up!

Level Up!

Author: Scott Rogers

Publisher: John Wiley & Sons

Published: 2010-09-29

Total Pages: 515

ISBN-13: 0470970928

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Design and build cutting-edge video games with help from video game expert Scott Rogers! If you want to design and build cutting-edge video games but aren’t sure where to start, then this is the book for you. Written by leading video game expert Scott Rogers, who has designed the hits Pac Man World, Maxim vs. Army of Zin, and SpongeBob Squarepants, this book is full of Rogers's wit and imaginative style that demonstrates everything you need to know about designing great video games. Features an approachable writing style that considers game designers from all levels of expertise and experience Covers the entire video game creation process, including developing marketable ideas, understanding what gamers want, working with player actions, and more Offers techniques for creating non-human characters and using the camera as a character Shares helpful insight on the business of design and how to create design documents So, put your game face on and start creating memorable, creative, and unique video games with this book!