As useful for those just entering the "what if" stage as it is for those with makerspaces already up and running, this book will help libraries engage the community in their makerspaces.
The Makerspace Librarian's Sourcebook, edited by technology expert Ellyssa Kroski, is an essential all in one guidebook to makerspaces written specifically for libraries. This practical volume provides an invaluable resource for librarians seeking to learn about the major topics, tools, and technologies relevant to makerspaces today. Containing cutting-edge guidance from a range of international experts, this collection is packed with practical tips and case studies for the field's most tech-savvy innovators. This book: Shows readers how to start their own makerspace from the ground up, covering strategic planning, funding sources, starter equipment lists, space design, and safety guidelines discusses the transformative teaching and learning opportunities that makerspaces offer, with tips on how to empower and encourage a diverse maker culture within the library delves into 11 of the essential technologies and tools most commonly found in makerspaces, ranging from 3D printers, Raspberry Pi, Arduino, and wearable electronics to CNC, Lego, drones, and circuitry kits includes an assortment of practical, ready to implement, project ideas. This hands-on sourcebook will be useful reading for librarians using technology in teaching and learning in their libraries, as well as those considering whether to set up a makerspace, or with one already up and running.
Terrific Makerspace Projects: A Practical Guide for Librarians features fifteen customizable projects that were designed as projects created by librarians/makerspace facilitators, rather than projects in which librarians guided others (makerspace users). These projects were showcased during library events with the goal of promoting the makerspace, as well as other library services, while using them to build connections both within and external to the library. This book outlines maker projects in detail and provides plenty of photos and resources so readers can recreate, customize, and implement them. People at all skill levels in every type of makerspace will find something they can try, with projects that range from simple and low-tech to more complex and tech-heavy. Most projects are inexpensive, taking advantage of free online tools, upcycled or repurposed materials, and low cost electronics such as Arduinos. Each project can be approached as an offering for makerspace visitors or can be created by library employees themselves as tools to engage in outreach and promote the makerspace, library services, the institution, and more. Every project has been created and tested in a real library setting by the authors, who present lessons learned, possible variations, and different ideas on how to implement the projects to their fullest extent. Explore the idea of using the makerspace to highlight the value of other library services, or simply find new and fun ways to engage with your users. The book also offers suggestions on how to be a great maker, and tips on makerspace safety, finding low-cost materials, and more. Whether you’re just beginning your makerspace or looking for fresh ideas for your established space, this book has something to offer.
By one count, there are more than 7,200 escape room environments in 1,445 cities in 105 countries. So why not in libraries? Sharpening participants’ problem solving and collaboration skills by mashing up real-time adventure, immersive theater, gaming, and old-fashioned entertainment, they’re a natural for libraries. And, as Kroski demonstrates in this fun guide, they’re feasible for a range of audiences and library budgets. Whether you’re already an escape room aficionado who’s eager to replicate the experience at your own institution, or an intrigued novice looking for ways to enliven your programing, Kroski has got you covered. This book discusses the differences between escape rooms, which are highly structured, and immersive experiences, which are more casual;shows how these unique experiences can be used to teach information literacy skills, add unique youth programming, bring adults into the library, and instruct patrons about library resources in the form of puzzles and challenges;profiles several successful library projects, from large scale programs like New York Public Libraries’ Find the Future: The Game to smaller ones like Search for Alexander Hamilton;offers dozens of programming ideas and examples that can be tailored to fit a variety of libraries and budgets; andprovides information on game kits available for purchase, tips for partnering with local Escape Room businesses, and links to additional resources. With the assistance of Kroski’s guide, libraries everywhere can offer their own take on these exciting forms of entertainment, engagement, and education.
Provides advice to librarians overseeing building projects, including guidelines on communicating with architects and contractors, keeping within time and budget constraints, and meeting standards and ADA requirements.
Now TECH SET series editor Ellyssa Kroski brings you the field’s hottest tech gurus as they provide practical instructions and advice on everything from planning and development to marketing and metrics. Each title in the series is a one-stop passport to an emerging technology. If you’re ready to start creating, collaborating, connecting, and communicating through cutting-edge tools and techniques, you’ll want to get primed by the next ten books in the TECH SET. New tech skills for you spell new services for your users: - Use the latest, cutting-edge technologies- Plan new library services for these popular applications- Navigate the social mechanics involved with gaining buy-in for these forward-thinking initiatives- Utilise the social marketing techniques used by information professionals- Assess the benefits of these new technologies to maintain your success- Follow best practices already established by innovators and libraries using these technologies.
“While full of tales of innovation, ideas that challenge our practice, and a regular dose of critical thinking, these pages are likewise full of humanism and heart.” Brian Kenney, Director at White Plains Public Library (NY); from the Foreword Adaptation to change that’s based on thoughtful planning and grounded in the mission of libraries: it’s a model that respected LIS thinker and educator Michael Stephens terms “hyperlinked librarianship.” And the result, for librarians in leadership positions as well as those working on the front lines, is flexible librarianship that’s able to stay closely aligned with the needs and wants of library users. In this collection of essays from his “Office Hours” columns in Library Journal, Stephens explores the issues and emerging trends that are transforming the profession. Among the topics he discusses are: the importance of accessible, welcoming, and responsive library environments that invite open and equitable participation, and which factors are preventing many libraries from ramping up community engagement and user-focused services;challenges, developments, and emerging opportunities in the field, including new ways to reach users and harness curiosity;considerations for prospective librarians, from knowing what you want out of the profession to learning how to aim for it;why LIS curriculum and teaching styles need to evolve;mentoring and collaboration; andthe concept of the library as classroom, a participatory space to experiment with new professional roles, new technologies, and new ways of interacting with patrons.Bringing together ideas for practice, supporting evidence from recent research, and insights into what lies ahead, this book will inform and inspire librarians of all types.
From Newbery Honor winner Cece Bell comes an offbeat, pitch-perfect storybook for beginning readers that will have them in fits of giggles. “Maybe your foot smells good. Maybe your foot smells great. But I will not smell your foot until you say PLEASE.” Meet Chick and Brain. And their friend Spot. Chick likes to follow the rules. Brain might not be as smart as he looks. And Spot just wants to eat lunch. In a graphic reader loaded with verbal and visual humor, Cece Bell offers a comical primer on good manners gone awry. Simple, silly, and perfectly suited for its audience, this tale of Chick and Brain’s constant misunderstandings and miscommunications proves once again that Cece Bell is a master at meeting kids where they are.
Subject liaisons act as a bridge connecting academic departments to the library and its services, helping facilitate instruction sessions, research support, and collection development. To be at their best in these roles, subject liaisons need a working understanding of technical services functions. This book represents the first guide to speak directly to the needs and responsibilities of subject liaisons, clearing away unnecessary information and jargon to bring them up to speed on how technical services staff get things done. Clear and concise, this guide covers policy, budgets and funding, submitting orders, acquisitions ordering, processing, cataloging, deselection and weeding, and other major technical services duties; includes appropriate background information on each topic to enhance readers' understanding; provides "Questions You Should Be Asking" connected to each chapter which encourage subject liaisons to be proactive in their learning; and offers a glossary of common technical services terms. Armed with this guide's targeted information, subject liaisons will be able to better position themselves to serve both instructors and the library effectively.
A guide to designing school library media centers that provides information on addressing the unique ergonomic and technology needs of children, controling costs using proven bidding and evaluation methods, understanding the technical drawings and language used in architecture, and other related topics.