The One Ring Roleplaying Game

The One Ring Roleplaying Game

Author: Francesco Nepitello

Publisher:

Published: 2014

Total Pages: 0

ISBN-13: 9780857442444

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"The One Ring(TM) Roleplaying Game is the newest fantasy roleplaying game set in the world of The Hobbit(TM) and The Lord of the Rings (TM), allowing you and your friends to set out on your own adventures in Middle Earth."--Page 4 of cover.


Adventures in Middle Earth Wilderland Ad

Adventures in Middle Earth Wilderland Ad

Author: Cubicle 7

Publisher: Cubicle 7 Entertainment

Published: 2017-08-23

Total Pages: 159

ISBN-13: 9780857443199

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There Are No Safe Paths In This Part Of The World. Remember You Are Over The Edge Of The Wild Now, And In For All Sorts Of Fun Wherever You Go. Wilderland Adventures Contains Seven Ready-To-Play Adventures For The 5E Ogl-Compatible Adventures In Middle-Earth Complete Scenarios That Can Be Played Separately, Or As An Epic Campaign.


Adventures in Middle Earth Loremasters G

Adventures in Middle Earth Loremasters G

Author: Cubicle 7

Publisher: Cubicle 7 Entertainment

Published: 2017-05-03

Total Pages: 155

ISBN-13: 9780857443113

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The Loremaster's Guide is packed with extra setting material and advice for running Adventures in Middle-earth. There are expanded rules and guidance for running Journeys, Audiences, new rules for combat and adversaries, and a whole lot more.


Darksword Adventures

Darksword Adventures

Author: Margaret Weis

Publisher: Spectra

Published: 1988

Total Pages: 452

ISBN-13: 9780553276008

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/Margaret Weis and Tracy Hickman An absolutely essential book for all role-players. Very appealing to the hundreds of thousands of kids who have read the novels and want to create gaming scenarios of their own. In addition to its value as a gaming tool, Darksword Adventures will be of interest to anyone who wants to learn more about the world of the Darksw


Palantir Quest

Palantir Quest

Author: Iron Crown Enterprises, Incorporated

Publisher:

Published: 1994-08-01

Total Pages:

ISBN-13: 9781558062078

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Tales from Wilderland

Tales from Wilderland

Author: Cubicle 7

Publisher:

Published: 2015

Total Pages: 160

ISBN-13: 9780857442826

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Wilderland awakens With the threat of Smaug removed and the Misty Mountain Orcs driven back into their foul mountain holds the Free Peoples are seizing the opportunity to reclaim the region. Kings extend their realms boundaries merchants open up trade routes to long-sundered markets and previously strained relations blossom into true alliances. At the forefront of this resurgence are adventurers. Whether they are rediscovering isolated communities battling the remnants of the Shadow or exploring the land and opening it up for others to follow groups of Heroes are proving instrumental in the taming of the Wild.


World War Cthulhu

World War Cthulhu

Author:

Publisher:

Published: 2013

Total Pages: 213

ISBN-13: 9780857441799

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The forces of fascism have overwhelmed Europe. Britain fights on desperately, and every man and woman must do what is necessary to avoid defeat. In forgotten corners, darkness stirs. The cycles of the ancient god-things are measured in millennia, but those who serve them plot to take advantage of the chaos of conflict to advance their own schemes. For an unlucky few, the war collides with evils out of time, and they see and learn things that humanity is ill-prepared to encounter. The truly unlucky survive, and come to the attention of a certain spymaster, code letter N, who has plans for them. Pressed into service with British intelligence, they are thrown into a desperate two-front war against the Axis forces and the insidious menace of the Cthulhu Mythos. World War Cthulhu: The Darkest Hour is a World War 2 setting book for Call of Cthulhu from the multi-award-winning team of Dominic McDowall, Gareth Ryder-Hanrahan, Jason Durall, Stuart Boon, Martin Dougherty & Ken Spencer (writers) and Jon Hodgson, Paul Bourne, Scott Neil, Scott Purdy & Steffon Worthington (artists). You'll need a copy of the Call of Cthulhu rules to make full use of this setting.