The Lazy Dungeon Master

The Lazy Dungeon Master

Author: Michael Shea

Publisher:

Published: 2019-06-14

Total Pages: 68

ISBN-13: 9781073741113

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You love Dungeons and Dragons. As an experienced dungeon master you've run dozens, if not hundreds of games. You put a lot of work into making your games great. What if there's another way to look at how you prepare your game? What if it turned out you could spend less time, less energy, and have a better game as a result?It's time to unleash the Lazy Dungeon Master.Written in the style of Sly Flourish's Dungeon Master Tips and Running Epic Tier D&D Games, The Lazy Dungeon Master shows a new approach to game preparation, one that takes less time and gives your game the freedom to grow at the table. This book will help dungeon master prepare awesome games for any version of D&D.Based on the real-world experiences of hundreds of dungeon masters and dozens of professional game designers, the Lazy Dungeon Master includes interviews with veteran D&D DMs and a complete toolkit to help you improvise an entire game.Whether you play 1st, 2nd, 3rd, 4th, Pathfinder, or the D&D Next playtest; The Lazy Dungeon Master has tips, techniques, and advice to make preparation easier and help you run a flexible and entertaining game.


The Lazy DM's Workbook

The Lazy DM's Workbook

Author: Michael Shea

Publisher:

Published: 2018-11-09

Total Pages: 48

ISBN-13: 9781731107503

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The Lazy DM's Workbook contains a wide range of tools, maps, and reference sheets to help you run your fifth edition fantasy roleplaying game--and is designed to be useful right at the table. This book contains numerous fifth edition rules references, guides, and random generators to help fire up your imagination as you prepare and run your games. The workbook also contains ten lazy lairs: full-color maps and quick descriptions of locations common to most fantasy roleplaying games. When the characters take a game session in a direction you didn't expect, you can use any of these lairs with minimal prep time, running it straight out of the book. The Lazy DM's Workbook is an indispensable reference, designed to be kept at your side as tales of high adventure unfold at your gaming table.


Lazy Dungeon Master: Volume 6

Lazy Dungeon Master: Volume 6

Author: Supana Onikage

Publisher: J-Novel Club

Published: 2019-07-23

Total Pages: 232

ISBN-13: 1718324103

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I'm still trying to manage my dungeon with the goal of not doing any work, but for some reason, I started a new religion and became the Pope of the Beddhist Church! May we all rest well, oyasuminasai (amen)... Wait, that sounds lame? I thought napping as a form of prayer would let me sleep more often, but I'm busy dealing with all this church business, and now there's a succubus infiltrating us... Not only that, but a "Beddhist Nun" has shown up even though none should exist? And she knows Niku somehow...?! This is the sixth volume of my own kind of dungeon story! No matter who you are, I'm not letting you have my dakimakura!


Lazy Dungeon Master: Volume 1

Lazy Dungeon Master: Volume 1

Author: Supana Onikage

Publisher: J-Novel Club

Published: 2018-08-05

Total Pages: 214

ISBN-13: 1718324006

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"Come on, kill all those bandits for me already!" "No thanks. I don't wanna do any work." My name is Keima Masuda, and my hobby is spending each day doing exactly nothing... but one fateful night, I was summoned to another world where I met a blonde young girl who I named Rokuko. It seemed that fortune had favored me and I would soon be living a wonderful life free of work. But even though I'm a guy who loves sleeping more than eating, Rokuko demanded that I help her. "Save my dungeon! By the way, since you're the Dungeon Master, you'll die too if the Dungeon Core is destroyed." The dungeon only had one room, and it was already surrounded by bandits. Seriously? It's a checkmate already. I've gotta break out of this impossible situation so I can stop working and just sleep!


GrymmWorld

GrymmWorld

Author: Grant Ellis

Publisher:

Published: 2021-03

Total Pages: 178

ISBN-13: 9781946678225

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Once Upon a Time... The campaign setting of GrymmWorld brings dark and whimsical fantasy to your gaming table. Offering both Players and Dungeon Masters a new way to experience 5th Edition, the setting alters the core rules to facilitate powerful storytelling that makes you feel like you campaign within an adventurous fairy tale, guided by the enigmatic Narrador. Empowered through a collection of targeted mechanics usable in games beyond even those based in GrymmWorld, the realm of Prometerra awaits questing heroes destined for fate greater than they can yet know. The quests, cultures, and creatures of GrymmWorld stand ready to meet its adventurers in perhaps the greatest story ever told. Don the Narrador's Mask, relive the fairy tales of your childhood, and let your inner muse flourish.


Lazy Dungeon Master: Volume 14

Lazy Dungeon Master: Volume 14

Author: Supana Onikage

Publisher: J-Novel Club

Published: 2021-05-26

Total Pages: 232

ISBN-13: 171832426X

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I'm Keima Masuda the Dungeon Master, still chasing my dream to live a life without work. I finally get home from my trip to the Demon Realm (where I spent basically the whole time as a slave), but now Aidy the Demon Realm's princess is visiting the empire. I knew I'd be forced to give her a tour, but... "Can you do nothing about how dreadfully boring it is here, town chief?" The peaceful empire is simply too boring for Aidy! I have to go hunt down someone for Aidy the battle junky to slay in battle?! This is Volume 14 of my own kind of dungeon story! Let's fix this before I get slain myself!


Rappan Athuk

Rappan Athuk

Author: Bill Webb

Publisher: White Wolf Publishing

Published: 2001

Total Pages: 52

ISBN-13: 9781588461568

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The first in the "R" series of D20 System dungeon modules by Necromancer Games, Rappan Athuk -- The Dungeon of Graves: The Upper Levels is the grand-daddy of all dungeon crawls! This dungeon of caverns, passages, traps and hidden chambers defies even the most experienced adventurer to travel its halls. This module features six levels of this evil, multilevel dungeon, including monsters your characters have never imagined in their worst nightmares. Rappan Athuk awaits!


Strongholds & Followers

Strongholds & Followers

Author: Matthew Colville

Publisher:

Published: 2019-06

Total Pages: 268

ISBN-13: 9780578409627

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"Stronghold & Followers explains both the practicality of owning a keep (how much it costs to build, the costs to maintain it, what sort of impact it would have on local politics) and gives a variety of benefits for those players who choose to build or take over one." -- Comicbook.com website: https://comicbook.com/gaming/2018/12/14/stronghold-and-followers-dungeons-and-dragons/ (viewed July 16, 2019)


The Game Master's Book of Random Encounters

The Game Master's Book of Random Encounters

Author: Jeff Ashworth

Publisher: Media Lab Books

Published: 2020-09-15

Total Pages: 256

ISBN-13: 9781948174374

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For many tabletop RPG players, the joy of an in-depth game is that anything can happen. Typical adventure modules include a map of the adventure’s primary location, but every other location?whether it's a woodland clearing, a random apothecary or the depths of a temple players elect to explore?has to be improvised on the fly by the Game Master. As every GM knows, no matter how many story hooks, maps or NPCs you painstakingly create during session prep, your best-laid plans are often foiled by your players' whims, extreme skill check successes (or critical fails) or their playful refusal to stay on task. In a game packed with infinite possibilities, what are GMs supposed to do when their players choose those for which they're not prepared? The Game Master’s Book of Random Encounters provides an unbeatable solution. This massive tome is divided into location categories, each of which can stand alone as a small stop as part of a larger campaign. As an example, the “Taverns, Inns, Shops & Guild Halls” section includes maps for 19 unique spaces, as well as multiple encounter tables designed to help GMs fill in the sights, sounds, smells and proprietors of a given location, allowing for each location in the book to be augmented and populated on the fly while still ensuring memorable moments for all your players. Each map is presented at scale on grid, enabling GMs to determine exactly where all of the characters are in relation to one another and anyone (or anything) else in the space, critical information should any combat or other movement-based action occur. Perhaps more useful than its nearly 100 maps, the book's one-shot generator features all the story hooks necessary for GMs to use these maps as part of an interconnected and contained adventure. Featuring eight unique campaign drivers that lead players through several of the book's provided maps, the random tables associated with each stage in the adventure allow for nearly three million different outcomes, making The Game Master's Book of Random Encounters an incredible investment for any would-be GM. The book also includes a Random NPC Generator to help you create intriguing characters your players will love (or love to hate), as well as a Party Makeup Maker for establishing connections among your PCs so you can weave together a disparate group of adventurers with just a few dice rolls. Locations include taverns, temples, inns, animal/creature lairs, gatehouses, courts, ships, laboratories and more, with adventure hooks that run the gamut from frantic rooftop chases to deep cellar dungeon-crawls, with a total of 97 maps, more than 150 tables and millions of possible adventures. No matter where your players end up, they'll have someone or something to persuade or deceive, impress or destroy. As always, the choice is theirs. But no matter what they choose, with The Game Master's Book of Random Encounters, you'll be ready.