Jolly Foul Play

Jolly Foul Play

Author: Robin Stevens

Publisher: Simon and Schuster

Published: 2018-04-17

Total Pages: 384

ISBN-13: 1481489119

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“Steven’s storytelling and suspense-building are top-notch.” —School Library Journal “Readers…will find themselves stretching their powers of deduction.” —Booklist After a student turns up murdered on Bonfire Night, Hazel and Daisy find themselves entrenched in another mystery in this delightfully charming fourth novel of the Wells & Wong Mystery series. Daisy Wells and Hazel Wong have returned to Deepdean School for Girls for a new school term, but nothing is the same. There’s a new Head Girl, Elizabeth Hurst, and a team of Prefects—and these bullying Big Girls are certainly not good eggs. Then, after the fireworks display on Bonfire Night, Elizabeth is found—murdered. Many girls at Deepdean had reason to hate Elizabeth, but who could have committed such foul play? Is the murder linked to the secrets and scandals, scribbled on the scraps of paper that are suddenly appearing all over the school? And with their own friendship falling to pieces, will Daisy and Hazel be able to solve this mystery before suspicions tear the student body apart?


Game On!

Game On!

Author: Dustin Hansen

Publisher: Macmillan

Published: 2016-11-22

Total Pages: 369

ISBN-13: 1250080959

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"A middle-grade nonfiction book about the history and impact on pop culture of video games"--


The Well-Played Game

The Well-Played Game

Author: Bernard De Koven

Publisher: MIT Press

Published: 2013-08-23

Total Pages: 173

ISBN-13: 0262019175

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The return of the classic book on games and play that illuminates the relationship between the well-played game and the well-lived life. In The Well-Played Game, games guru Bernard De Koven explores the interaction of play and games, offering players—as well as game designers, educators, and scholars—a guide to how games work. De Koven’s classic treatise on how human beings play together, first published in 1978, investigates many issues newly resonant in the era of video and computer games, including social gameplay and player modification. The digital game industry, now moving beyond its emphasis on graphic techniques to focus on player interaction, has much to learn from The Well-Played Game. De Koven explains that when players congratulate each other on a “well-played” game, they are expressing a unique and profound synthesis that combines the concepts of play (with its associations of playfulness and fun) and game (with its associations of rule-following). This, he tells us, yields a larger concept: the experience and expression of excellence. De Koven—affectionately and appreciatively hailed by Eric Zimmerman as “our shaman of play”—explores the experience of a well-played game, how we share it, and how we can experience it again; issues of cheating, fairness, keeping score, changing old games (why not change the rules in pursuit of new ways to play?), and making up new games; playing for keeps; and winning. His book belongs on the bookshelves of players who want to find a game in which they can play well, who are looking for others with whom they can play well, and who have discovered the relationship between the well-played game and the well-lived life.