The International Game of Power

The International Game of Power

Author: Peter Bernholz

Publisher: Walter de Gruyter GmbH & Co KG

Published: 2015-06-03

Total Pages: 228

ISBN-13: 3110859742

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I. Human Artifacts, Social ¡Dilemma and the International System -- 1. The International System as a Human Artifact -- 2. States and the International System as a Response to the Social Dilemma and as a Means of Exploitation and Oppression -- 3. Nature of International Actors, of International Aims and Issues -- II. International Political Systems -- 1. Basic Laws of the International Political System -- 2. The Multipolar International System -- 3. Balance of Power Systems -- 4. Factors Causing the Breakdown of Balance of Power Systems -- 5. Factors Causing the End of the European Balance of Power System -- 6. The Bilateral Power System (Bipolar System) -- 7. The Universal Empire -- III. Factors Determining the Power of States -- 1. Military Power -- 2. Geographical Situation, Size and Population -- 3. Education, Science, Economic and Technological Development -- 4. Social and Political Organization -- IV. Aims of International Politics -- 1. Limited Aims: The Nation State -- 2. Expansionist Aims: The Nation State and Economic Interests -- 3. Economic Relations between State and Non-State Actors -- 4. Holy and Unholy Imperialism -- 5. The Aims of Universal States -- V. The Means of Foreign Policy -- 1. Economic Pressure and Warfare -- 2. Infiltration, Internal Destruction and Terrorism -- 3. Ideology and Religion -- 4. Guerilla War -- 5. Diplomacy -- VI. Contradictions and Dilemmas of International Politics -- 1. The Armaments Race -- 2. The Preservation of Knowledge and the Continuity of Foreign Policy -- 3. The Dilemma between External and Internal Policies -- 4. International Disorder, International Law and Morality -- VII. The Present World System -- 1. The Bipolar Post-War System -- 2. Possible Future Developments of the Present International System -- 3. What Kind of World do we Want? -- 4. Can we Move Towards an Improbable Future?


Power Play

Power Play

Author: Asi Burak

Publisher: Macmillan + ORM

Published: 2017-01-31

Total Pages: 237

ISBN-13: 1250089344

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“An insider’s view of the good things that can emerge from being glued to a screen. . . . A solid piece of pop-culture/business journalism.” —Kirkus Reviews The phenomenal growth of gaming has inspired plenty of hand-wringing since its inception—from the press, politicians, parents, and everyone else concerned with its effect on our brains, bodies, and hearts. But what if games could be good, not only for individuals but for the world? In Power Play, Asi Burak and Laura Parker explore how video games are now pioneering innovative social change around the world. As the former executive director and now chairman of Games for Change, Asi Burak has spent the last ten years supporting and promoting the use of video games for social good, in collaboration with leading organizations like the White House, NASA, World Bank, and The United Nations. The games for change movement has introduced millions of players to meaningful experiences around everything from the Israeli-Palestinian conflict to the US Constitution. Power Play looks to the future of games as a global movement. Asi Burak and Laura Parker profile the luminaries behind some of the movement’s most iconic games, including former Supreme Court judge Sandra Day O’Connor and Pulitzer Prize–winning authors Nicholas Kristof and Sheryl WuDunn. They also explore the promise of virtual reality to address social and political issues with unprecedented immersion, and see what the next generation of game makers have in store for the future.


Balance of Power

Balance of Power

Author: Chris Crawford

Publisher: Microscope Publications Limited

Published: 1986-01-01

Total Pages: 306

ISBN-13: 9780914845973

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Power Games

Power Games

Author: Jules Boykoff

Publisher: Verso Books

Published: 2016-05-17

Total Pages: 392

ISBN-13: 1784780731

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A timely, no-holds barred, critical political history of the modern Olympic Games The Olympics have a checkered, sometimes scandalous, political history. Jules Boykoff, a former US Olympic team member, takes readers from the event’s nineteenth-century origins, through the Games’ flirtation with Fascism, and into the contemporary era of corporate control. Along the way he recounts vibrant alt-Olympic movements, such as the Workers’ Games and Women’s Games of the 1920s and 1930s as well as athlete-activists and political movements that stood up to challenge the Olympic machine.


Great Games, Local Rules

Great Games, Local Rules

Author: Alexander Cooley

Publisher:

Published: 2012

Total Pages: 268

ISBN-13: 0199812004

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The struggle between Russia and Great Britain over Central Asia in the nineteenth century was the original "great game." But in the past quarter century, a new "great game" has emerged, pitting America against a newly aggressive Russia and a resource-hungry China, all struggling for influence over one of the volatile areas in the world: the long border region stretching from Iran through Pakistan to Kashmir. In Great Games, Local Rules, Alexander Cooley, one of America's most respected Central Asia experts, explores the dynamics of the new competition over the region since 9/11. All three great powers are pursuing important goals: basing rights for the US, access to natural resources for the Chinese, and increased political influence for the Russians. But Central Asian governments have proven themselves powerful forces in their own right, establishing local rules that serve to fend off foreign involvement, enrich themselves and reinforce their sovereign authority. Cooley's careful and surprising explanation of how small states interact with great powers in this vital region greatly advances our understanding of how world politics actually works in this contemporary era.


Persuasive Games

Persuasive Games

Author: Ian Bogost

Publisher: MIT Press

Published: 2010-08-13

Total Pages: 463

ISBN-13: 0262261944

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An exploration of the way videogames mount arguments and make expressive statements about the world that analyzes their unique persuasive power in terms of their computational properties. Videogames are an expressive medium, and a persuasive medium; they represent how real and imagined systems work, and they invite players to interact with those systems and form judgments about them. In this innovative analysis, Ian Bogost examines the way videogames mount arguments and influence players. Drawing on the 2,500-year history of rhetoric, the study of persuasive expression, Bogost analyzes rhetoric's unique function in software in general and videogames in particular. The field of media studies already analyzes visual rhetoric, the art of using imagery and visual representation persuasively. Bogost argues that videogames, thanks to their basic representational mode of procedurality (rule-based representations and interactions), open a new domain for persuasion; they realize a new form of rhetoric. Bogost calls this new form "procedural rhetoric," a type of rhetoric tied to the core affordances of computers: running processes and executing rule-based symbolic manipulation. He argues further that videogames have a unique persuasive power that goes beyond other forms of computational persuasion. Not only can videogames support existing social and cultural positions, but they can also disrupt and change these positions themselves, leading to potentially significant long-term social change. Bogost looks at three areas in which videogame persuasion has already taken form and shows considerable potential: politics, advertising, and learning.


The Player's Power to Change the Game

The Player's Power to Change the Game

Author: Anne-Marie Schleiner

Publisher: Amsterdam University Press

Published: 2018-01-31

Total Pages: 163

ISBN-13: 9048525640

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In recent decades, what could be considered a gamification of the world has occurred, as the ties between games and activism, games and war, and games and the city grow ever stronger. In this book, Anne-Marie Schleiner explores a concept she calls 'ludic mutation', a transformative process in which the player, who is expected to engage in the preprogramed interactions of the game and accept its imposed subjective constraints, seizes back some of the power otherwise lost to the game itself. Crucially, this power grab is also relevant beyond the game because players then see the external world as material to be reconfigured, an approach with important ramifications for everything from social activism to contemporary warfare.


The Game of Nations

The Game of Nations

Author: Miles Copeland

Publisher: New York : Simon and Schuster

Published: 1970

Total Pages: 328

ISBN-13:

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A former CIA officer describes how the game of espionage is played, with particular reference to Egypt in the Nasser era.


In the Shadow of Power

In the Shadow of Power

Author: Robert Powell

Publisher: Princeton University Press

Published: 1999-08-22

Total Pages: 338

ISBN-13: 9780691004570

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Robert Powell argues persuasively and elegantly for the usefulness of formal models in studying international conflict and for the necessity of greater dialogue between modeling and empirical analysis. Powell makes it clear that many widely made arguments about the way states act under threat do not hold when subjected to the rigors of modeling. In doing so, he provides a more secure foundation for the future of international relations theory. Powell argues that, in the Hobbesian environment in which states exist, a state can respond to a threat in at least three ways: (1) it can reallocate resources already under its control; (2) it can try to defuse the threat through bargaining and compromise; (3) it can try to draw on the resources of other states by allying with them. Powell carefully outlines these three responses and uses a series of game theoretic models to examine each of them, showing that the models make the analysis of these responses more precise than would otherwise be possible. The advantages of the modeling-oriented approach, Powell contends, have been evident in the number of new insights they have made possible in international relations theory. Some argue that these advances could have originated in ordinary-language models, but as Powell notes, they did not in practice do so. The book focuses on the insights and intuitions that emerge during modeling, rather than on technical analysis, making it accessible to readers with only a general background in international relations theory.


Power and International Relations

Power and International Relations

Author: David A. Baldwin

Publisher: Princeton University Press

Published: 2016-03-22

Total Pages: 237

ISBN-13: 0691172005

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Contrary to conventional wisdom, the concept of power has not always been central to international relations theory. During the 1920s and 30s, power was often ignored or vilified by international relations scholars—especially in America. Power and International Relations explores how this changed in later decades by tracing how power emerged as an important social science concept in American scholarship after World War I. Combining intellectual history and conceptual analysis, David Baldwin examines power's increased presence in the study of international relations and looks at how the three dominant approaches of realism, neoliberalism, and constructivism treat power. The clarity and precision of thinking about power increased greatly during the last half of the twentieth century, due to efforts by political scientists, psychologists, sociologists, economists, philosophers, mathematicians, and geographers who contributed to "social power literature." Baldwin brings the insights of this literature to bear on the three principal theoretical traditions in international relations theory. He discusses controversial issues in power analysis, and shows the relevance of older works frequently underappreciated today. Focusing on the social power perspective in international relations, this book sheds light on how power has been considered during the last half century and how it should be approached in future research.