An evil millionaire has kidnapped one of the Indestructable Metal Men--super-strong robots over one hundred years old--and is planning to use it to build an army of indestructible robots unless a fiesty young scientist can stop him.
When rust begins to attack the famous Automette dancers, Mike and his robot partner Rod must investigate and discover what is causing the rust problem.
Curtis the Colossal coast-guard robot discovers that saving a group of sailors from an oil-leaking tanker is easy, but handling a giant, rampaging squid while his left leg systems are crashing proves to be a bit more difficult.
Covering genres from adventure and fantasy to horror, science fiction, and superheroes, this guide maps the vast terrain of graphic novels, describing and organizing titles to help librarians balance their graphic novel collections and direct patrons to read-alikes. New subgenres, new authors, new artists, and new titles appear daily in the comic book and manga world, joining thousands of existing titles—some of which are very popular and well-known to the enthusiastic readers of books in this genre. How do you determine which graphic novels to purchase, and which to recommend to teen and adult readers? This updated guide is intended to help you start, update, or maintain a graphic novel collection and advise readers about the genre. Containing mostly new information as compared to the previous edition, the book covers iconic super-hero comics and other classic and contemporary crime fighter-based comics; action and adventure comics, including prehistoric, heroic, explorer, and Far East adventure as well as Western adventure; science fiction titles that encompass space opera/fantasy, aliens, post-apocalyptic themes, and comics with storylines revolving around computers, robots, and artificial intelligence. There are also chapters dedicated to fantasy titles; horror titles, such as comics about vampires, werewolves, monsters, ghosts, and the occult; crime and mystery titles regarding detectives, police officers, junior sleuths, and true crime; comics on contemporary life, covering romance, coming-of-age stories, sports, and social and political issues; humorous titles; and various nonfiction graphic novels.
Ernst, the first man made of clockwork, is hailed as a marvel of late 19th-century automation and gains endless admirers, but when his love for the daughter of his creator is abruptly cut short, his serene existence is shattered.
It was the last planet left for men to conquer - a planet rich in priceless urillium ore, yet no man laid a finger on this wealth that was for the taking. For the planet Vendor could not be conquered. Space-men tried time and time again, but always the Voices drove them mad and destroyed them. Some intangible power kept men away from that taunting prize - until a scientist on Deneb IV perfected a blanketing device to protect his shop through the barrier. It took him twenty years to do it and every penny he possessed, but at last his voyage to Vendor began. It was the voyage of a gambler who knew that only two alternatives faced him...illimitable wealth and glory, or failure and death. But the journey to Vendor brought hazards that neither he nor his crew had foreseen, and before its conclusion a force was unwittingly released that could have swept life from the Universe - the indestructible and horrifying force of THE METAL EATER.
"Children are made readers on the laps of their parents." --Author Emilie Buchwald Filled with beautifully illustrated reviews and a wealth of recommendations, A Parent's Guide to the Best Kids' Comics lovingly and thoughtfully reveals a world of graphic novels sure to capture the imagination and curiosity of your child. Children's literature experts and library professionals Scott Robins and Snow Wildsmith select and review 100 age-appropriate books, and recommend another 750 titles for children from pre-kindergarten to eighth grade in this full-color, first-of-its-kind guide. You'll also find an educator's bibliography, website recommendations, and a bounty of resources to make this magical journey informative as well as delightful. Jeff Smith and Vijaya Iyer, producers of the highly acclaimed and award-winning Bone series, provide a Foreword for the book.
Although they entered the world as pure science fiction, robots are now very much a fact of everyday life. Whether a space-age cyborg, a chess-playing automaton, or simply the smartphone in our pocket, robots have long been a symbol of the fraught and fearful relationship between ourselves and our creations. Though we tend to think of them as products of twentieth-century technology—the word “robot” itself dates to only 1921—as a concept, they have colored US society and culture for far longer, as Dustin A. Abnet shows to dazzling effect in The American Robot. In tracing the history of the idea of robots in US culture, Abnet draws on intellectual history, religion, literature, film, and television. He explores how robots and their many kin have not only conceptually connected but literally embodied some of the most critical questions in modern culture. He also investigates how the discourse around robots has reinforced social and economic inequalities, as well as fantasies of mass domination—chilling thoughts that the recent increase in job automation has done little to quell. The American Robot argues that the deep history of robots has abetted both the literal replacement of humans by machines and the figurative transformation of humans into machines, connecting advances in technology and capitalism to individual and societal change. Look beneath the fears that fracture our society, Abnet tells us, and you’re likely to find a robot lurking there.