The Hitchhiker's Guide to Calculus

The Hitchhiker's Guide to Calculus

Author: Michael Spivak

Publisher: American Mathematical Soc.

Published: 2019-01-24

Total Pages: 122

ISBN-13: 1470449625

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The Hitchhiker's Guide to Calculus begins with a rapid view of lines and slope. Spivak then takes up non-linear functions and trigonometric functions. He places the magnifying glass on curves in the next chapter and effortlessly leads the reader to the idea of derivative. In the next chapter he tackles speed and velocity, followed by the derivative of sine. Maxima and minima are next. Rolle's theorem and the MVT form the core of Chapter 11, "Watching Experts at Play." The Hitchhiker's Guide to Calculus closes with a chapter on the integral, the fundamental theorem, and applications of the integral.


The Hitchhiker's Guide to Calculus

The Hitchhiker's Guide to Calculus

Author: Michael Spivak

Publisher:

Published:

Total Pages: 130

ISBN-13: 9781470449636

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The Hitchhiker's Guide to Calculus begins with a rapid view of lines and slope. Spivak then takes up non-linear functions and trigonometric functions. He places the magnifying glass on curves in the next chapter and effortlessly leads the reader to the idea of derivative. In the next chapter he tackles speed and velocity, followed by the derivative of sine. Maxima and minima are next. Rolle's theorem and the MVT form the core of Chapter 11, ""Watching Experts at Play."" The Hitchhiker's Guide to Calculus closes with a chapter on the integral, the fundamental theorem, and applications of the in.


3D Math Primer for Graphics and Game Development, 2nd Edition

3D Math Primer for Graphics and Game Development, 2nd Edition

Author: Fletcher Dunn

Publisher: CRC Press

Published: 2011-11-02

Total Pages: 848

ISBN-13: 1568817231

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This engaging book presents the essential mathematics needed to describe, simulate, and render a 3D world. Reflecting both academic and in-the-trenches practical experience, the authors teach you how to describe objects and their positions, orientations, and trajectories in 3D using mathematics. The text provides an introduction to mathematics for game designers, including the fundamentals of coordinate spaces, vectors, and matrices. It also covers orientation in three dimensions, calculus and dynamics, graphics, and parametric curves.


Precalculus Mathematics in a Nutshell: Geometry, Algebra, Trigonometry

Precalculus Mathematics in a Nutshell: Geometry, Algebra, Trigonometry

Author: George F. Simmons

Publisher: Wipf and Stock Publishers

Published: 2003-01-14

Total Pages: 129

ISBN-13: 1592441300

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ÒGeometry is a very beautiful subject whose qualities of elegance, order, and certainty have exerted a powerful attraction on the human mind for many centuries. . . Algebra's importance lies in the student's future. . . as essential preparation for the serious study of science, engineering, economics, or for more advanced types of mathematics. . . The primary importance of trigonometry is not in its applications to surveying and navigation, or in making computations about triangles, but rather in the mathematical description of vibrations, rotations, and periodic phenomena of all kinds, including light, sound, alternating currents, and the orbits of the planets around the sun.Ó In this brief, clearly written book, the essentials of geometry, algebra, and trigonometry are pulled together into three complementary and convenient small packages, providing an excellent preview and review for anyone who wishes to prepare to master calculus with a minimum of misunderstanding and wasted time and effort. Students and other readers will find here all they need to pull them through.


Infinite Dimensional Analysis

Infinite Dimensional Analysis

Author: Charalambos D. Aliprantis

Publisher: Springer Science & Business Media

Published: 2013-03-14

Total Pages: 692

ISBN-13: 3662039613

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This book presents functional analytic methods in a unified manner with applications to economics, social sciences, and engineering. Ideal for those without an extensive background in the area, it develops topology, convexity, Banach lattices, integration, correspondences, and the analytic approach to Markov processes. Many of the results were previously available only in esoteric monographs and will interest researchers and students who will find the material readily applicable to problems in control theory and economics.


Calculus on Manifolds

Calculus on Manifolds

Author: Michael Spivak

Publisher: Westview Press

Published: 1965

Total Pages: 164

ISBN-13: 9780805390216

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This book uses elementary versions of modern methods found in sophisticated mathematics to discuss portions of "advanced calculus" in which the subtlety of the concepts and methods makes rigor difficult to attain at an elementary level.


A Beautiful Math

A Beautiful Math

Author: Tom Siegfried

Publisher: National Academies Press

Published: 2006-09-21

Total Pages: 272

ISBN-13: 0309133807

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Millions have seen the movie and thousands have read the book but few have fully appreciated the mathematics developed by John Nash's beautiful mind. Today Nash's beautiful math has become a universal language for research in the social sciences and has infiltrated the realms of evolutionary biology, neuroscience, and even quantum physics. John Nash won the 1994 Nobel Prize in economics for pioneering research published in the 1950s on a new branch of mathematics known as game theory. At the time of Nash's early work, game theory was briefly popular among some mathematicians and Cold War analysts. But it remained obscure until the 1970s when evolutionary biologists began applying it to their work. In the 1980s economists began to embrace game theory. Since then it has found an ever expanding repertoire of applications among a wide range of scientific disciplines. Today neuroscientists peer into game players' brains, anthropologists play games with people from primitive cultures, biologists use games to explain the evolution of human language, and mathematicians exploit games to better understand social networks. A common thread connecting much of this research is its relevance to the ancient quest for a science of human social behavior, or a Code of Nature, in the spirit of the fictional science of psychohistory described in the famous Foundation novels by the late Isaac Asimov. In A Beautiful Math, acclaimed science writer Tom Siegfried describes how game theory links the life sciences, social sciences, and physical sciences in a way that may bring Asimov's dream closer to reality.


A Programmer's Introduction to Mathematics

A Programmer's Introduction to Mathematics

Author: Jeremy Kun

Publisher:

Published: 2020-05-17

Total Pages: 400

ISBN-13:

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A Programmer's Introduction to Mathematics uses your familiarity with ideas from programming and software to teach mathematics. You'll learn about the central objects and theorems of mathematics, including graphs, calculus, linear algebra, eigenvalues, optimization, and more. You'll also be immersed in the often unspoken cultural attitudes of mathematics, learning both how to read and write proofs while understanding why mathematics is the way it is. Between each technical chapter is an essay describing a different aspect of mathematical culture, and discussions of the insights and meta-insights that constitute mathematical intuition. As you learn, we'll use new mathematical ideas to create wondrous programs, from cryptographic schemes to neural networks to hyperbolic tessellations. Each chapter also contains a set of exercises that have you actively explore mathematical topics on your own. In short, this book will teach you to engage with mathematics. A Programmer's Introduction to Mathematics is written by Jeremy Kun, who has been writing about math and programming for 10 years on his blog "Math Intersect Programming." As of 2020, he works in datacenter optimization at Google.The second edition includes revisions to most chapters, some reorganized content and rewritten proofs, and the addition of three appendices.


Calculus

Calculus

Author: Gilbert Strang

Publisher:

Published: 2016-03-07

Total Pages: 824

ISBN-13: 9781938168062

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"Published by OpenStax College, Calculus is designed for the typical two- or three-semester general calculus course, incorporating innovative features to enhance student learning. The book guides students through the core concepts of calculus and helps them understand how those concepts apply to their lives and the world around them. Due to the comprehensive nature of the material, we are offering the book in three volumes for flexibility and efficiency. Volume 2 covers integration, differential equations, sequences and series, and parametric equations and polar coordinates."--BC Campus website.