Explore the world of the hit game through the eyes of the lovable robot, Pathfinder, as he chronicles his journey throughout the various environs of the Outlands to interview his fellow Legends -- all in the hope of finally locating his mysterious creator. The rich history of Apex Legends is explained by the characters that helped to shape it, as are their unique bonds of competition and camaraderie.
This unique take on quests, incorporating literary and digital theory, provides an excellent resource for game developers. Focused on both the theory and practice of the four main aspects of quests (spaces, objects, actors, and challenges) each theoretical section is followed by a practical section that contains exercises using the Neverwinter Nigh
"The best book on high school dynamics I have ever read."--Jay Mathews, Washington Post An award-winning professor and an accomplished educator take us beyond the hype of reform and inside some of America's most innovative classrooms to show what is working--and what isn't--in our schools. What would it take to transform industrial-era schools into modern organizations capable of supporting deep learning for all? Jal Mehta and Sarah Fine's quest to answer this question took them inside some of America's most innovative schools and classrooms--places where educators are rethinking both what and how students should learn. The story they tell is alternately discouraging and hopeful. Drawing on hundreds of hours of observations and interviews at thirty different schools, Mehta and Fine reveal that deeper learning is more often the exception than the rule. And yet they find pockets of powerful learning at almost every school, often in electives and extracurriculars as well as in a few mold-breaking academic courses. These spaces achieve depth, the authors argue, because they emphasize purpose and choice, cultivate community, and draw on powerful traditions of apprenticeship. These outliers suggest that it is difficult but possible for schools and classrooms to achieve the integrations that support deep learning: rigor with joy, precision with play, mastery with identity and creativity. This boldly humanistic book offers a rich account of what education can be. The first panoramic study of American public high schools since the 1980s, In Search of Deeper Learning lays out a new vision for American education--one that will set the agenda for schools of the future.
Discover the legendary ElfQuest! Chief Cutter and the Wolfriders are driven from their forest home by threat of annihilation. As they wander an ever-changing landscape in search of a new home, they are confronted by fearful and vengeful humans, power-hungry trolls, and other mysterious elfin tribes. Alliances are forged, enemies discovered, and savage battles fought in this epic fantasy adventure! Collects ElfQuest #1–#20.
Fat, forty-four, father of three sons, and facing a vasectomy, Mark Obmascik would never have guessed that his next move would be up a 14,000-foot mountain. But when his twelve-year-old son gets bitten by the climbing bug at summer camp, Obmascik can't resist the opportunity for some high-altitude father-son bonding by hiking a peak together. After their first joint climb, addled by the thin air, Obmascik decides to keep his head in the clouds and try scaling all 54 of Colorado's 14,000-foot mountains, known as the Fourteeners -- and to do them in less than one year. The result is Halfway to Heaven, Pulitzer Prize-winning journalist Obmascik's rollicking, witty, sometimes harrowing, often poignant chronicle of an outrageous midlife adventure that is no walk in the park, although sometimes it's A Walk in the Woods -- but with more sweat and less oxygen. Half a million people try climbing a Colorado Fourteener every year, but only twelve hundred have reported summiting them all. Can an overweight, stay-at-home dad become No. 1,201? With his ebullient personality and sparkling prose, Obmascik brings us inside the quirky, colorful subculture of mountaineering obsessives who summit these mountains year after year. Honoring his concerned wife's orders not to climb alone, Obmascik drags old friends up the slopes, some of them lifelong flatlanders tasting thin air for the first time, and lures seasoned Rockies junkies into taking on a huffing, puffing newbie by bribing them with free beer, lunches, and car washes. Among the new friends he makes are an ex-drag racer trying to perform a headstand on every summit, the lead oboe player in a Hebrew salsa band, and a climber with the counterproductive pre-climb ritual of gulping down four beers and a burrito. Along the way, Obmascik experiences the raw, rowdy, and rarely seen intimacy of male friendship, braced by the double intoxicants of adrenaline and altitude. Though danger is always present -- the Colorado Fourteeners have killed more climbers than Mount Everest -- Mark knows his aging scalp can't afford the hair-raising adventures of Jon Krakauer's Into Thin Air, and his quest becomes a story of family, friendship, and fraternity. In Obmascik's summer of climbing, he loses fifteen pounds, finds a few dozen man-dates, and gains respect for the history of these storied mountains (home to cannibalism, gold rushes, shoot-outs, and one of the nation's most famed religious shrines). As much about midlife and male bonding as it is about mountains, Halfway to Heaven tells how weekend warriors can survive them all as they reach for those most distant things -- the summits of mountains and a teenage son. And as one man exceeds the physical achievements of his youth, he discovers that age -- like summit height -- is just a number.
Tour the globe and witness spectacular feats of human determination, endurance, and strength. Travel with dedicated mountaineers as they climb the "Seven Summits"—the highest peak of each of the seven continents. Stunning full-color photographs capture the breathtaking scenery and courageous athleticism of the climbers. Essays and diaries of mountaineers, along with striking photos, capture these harrowing adventures and take readers to each of the Seven Summits: McKinley (North America), Aconcagua (South America), Vinson (Antarctica), Kilmanjaro (Africa), Elbrus (Europe), Kosciuszko (Australia), and Everest (Asia).
Discover all the secrets and mechanics of the famous Japanese video game Dragon Quest ! This book looks back at the entire Dragon Quest saga, tells the story of the series' birth, retraces its history and deciphers its mechanics. In this book, the author shares us all his expertise and his passion in Japanese gaming to decipher the creation and the story of this saga and his creator, Yuji Horii. EXTRAIT Even with only limited knowledge of Japanese and somewhat difficult technical conditions, the story was very well told. This was perhaps what surprised players most. Dragon Quest V is a large family cycle of emotions, as transparent as an epic tale by Alexandre Dumas, the author of famous works such as The Three Musketeers. In the end, I was lucky that my first taste of the series was this excellent episode, since VI was far more extravagant, with its tales of parallel universes and heroes traveling on flying beds. A slightly puzzling game, but not without levity nor offbeat humor. One of the most emotional moments of Dragon Quest V is when we end up going back in time to change the past, thus saving the future. The time travel theme has been so often used in science fiction, particularly during the 1980s, that it should have left me impassive. It was not even the first time I had experienced it in a video game. But this adventure, with its simple graphics and persistent melodies, glanced lightly upon feelings that leave no one unmoved. “What would I have done differently if I could have changed things” is a very common concept used in fiction, from A Distant Neighborhood by Jirô Taniguchi to the Quantum Leap series. Well-told, it is so simple and so effective that it affects each and every one of us. CE QU'EN PENSE LA CRITIQUE Un libre passionnant que j'ai dévoré au point de rogner sur mes heures de sommeil. Ici, l'auteur ne nous bassine pas avec des tartines de textes pour nous conter avec détails l'histoire de chaque épisode, les ventes incommensurables de la série ou encore un almanach des jeux estampillés DraQue. - Kaisermeister, Sens Critique Un livre plein d’anecdotes qui feront vibrer votre corde nostalgique et qui donne envie, une fois terminé, de replonger dans l'aventure. - neotsubasa, Sens Critique C'est une biographie très détaillée, riche en anecdotes et bien romancée, Yuji Horii est un personnage fascinant au CV bien rempli et la genèse de la saga est tout aussi passionnante à tel point que j'ai parfois eu du mal à décrocher. - Nixotane, Sens Critique À PROPOS DE L'AUTEUR Daniel Andreyev is an author and journalist of Russian origin. His career in video game journalism began twenty years ago, during the golden years of video gaming, with Player One, Consoles + and Animeland, with a particular interest in Japan. Having spent some time on translation, he is now part of the New Games Journalism movement, which places the player at the heart of the video game experience. He produces the After Hate and Super Ciné Battle podcasts. He also trades memories with his friends in Gaijin Dash, the Gamekult show on Japanese video games. He is a fan of far too many things to list them all here. But when he is not writing, not watching a movie, not reading comics and graphic novels, not climbing mountains or exploring ruined buildings, he might be cooking, exercising or dreaming of one day owning a dog.
In the first book of the series, readers will learn about God’s sovereignty and how things work together for good. The Exciting Start of the Last Chance Detectives! A dry, forsaken blip on the edge of civilization. That’s what Mike Fowler thinks of the little town of Ambrosia in the Arizona desert. He has no friends, no fun, and no answers to the agonizing disappearance of his dad in a top-secret military mission. But that could all change after Mike stumbles onto his dad’s puzzling journal in the old B-17 out back. The mysterious coded entries in the journal lead him to a hidden canyon rimmed with strange lights in the sky, muffled voices, and a knife he’s sure belongs to his dad! Something big—maybe a covert military operation—is going on in that secluded canyon. And Mike is sure if he just follows the clues, he’ll find his dad. But with each new discovery, he and his daring companions—Ben, Spence, and Winnie—land in more and more danger. It’s the case of their young lives. Now if only they only live to escape it! Get to know The Last Chance DetectivesMike: Fearless and bold, his leadership spurs the group on—sometimes into danger!Winnie: She knows the desert like the back of her hand and has a nose for news.Ben: His imagination makes him a great problem solver.Spence: A technical genius, he’s the brains of the outfit.Together, these four friends won’t stop until the mystery is solved!
“An enthralling conclusion to this superb trilogy, displaying an exceptional combination of originality, magic, adventure, character, and drama.”—Kirkus Reviews (starred review) King Shrewd is dead at the hands of his son Regal. As is Fitz—or so his enemies and friends believe. But with the help of his allies and his beast magic, he emerges from the grave, deeply scarred in body and soul. The kingdom also teeters toward ruin: Regal has plundered and abandoned the capital, while the rightful heir, Prince Verity, is lost to his mad quest—perhaps to death. Only Verity’s return—or the heir his princess carries—can save the Six Duchies. But Fitz will not wait. Driven by loss and bitter memories, he undertakes a quest: to kill Regal. The journey casts him into deep waters, as he discovers wild currents of magic within him—currents that will either drown him or make him something more than he was. Praise for Robin Hobb and Assassin’s Quest “Fantasy as it ought to be written . . . Robin Hobb’s books are diamonds in a sea of zircons.”—George R. R. Martin “Superbly written, wholly satisfying, unforgettable: better than any fantasy trilogy in print—including mine!”—Melanie Rawn