As they spearhead an advance into the Realm of Death, the Hallowed Knights are beset by enemies – including the treacherous Mannfred von Carstein, who may hold the key to saving a long lost soul. As cities rise across the Mortal Realms, Lord-Celestant Gardus Steel Soul leads his Hallowed Knights into darkest Shyish, hoping to gain a foothold for the forces of Azyr. But as the foundations of a new citadel are laid, the Hallowed Knights find themselves beset by enemies both living and dead – including the Mortarch of Night, Mannfred Von Carstein. Now, Gardus must lead his warriors into the very heart of darkness in order to save the soul of a warrior long thought lost…
The world is full of magical things… With a day job that requires her to hunt down psychics who use their metaphysical gifts as weapons, Tarot-reading Justice of the Arcana Council Sara Wilde has no time for fairy tales. So when her newest case pleads for her assistance against brownies, sprites, and pixie dust, she’s more than ready to file it under “not a chance.” But these Neo-Celts mean business, with a boldly charismatic leader who vows to return the world to the iron-fisted rule of the ancient gods. That plan infuriates the fiercest member of the Arcana Council, Death, whose deep Irish roots hide more secrets than Sara ever realized, and draws the focus of the dark-eyed, seductive Magician, deftly weaving his ever more twisted schemes. At the Council’s behest, Sara plunges headlong into Irish folklore, fantasy, and the very real, very frightening truth of the spaces between worlds, where the darkest memories go to hide… Memories that could upend everything Sara’s finally claimed as her own. Travelers beware! The fairies will all come out to play when you chase The Hallowed Knight.
The Stormcast Eternals of the Hallowed Knights must brave Nurgles's Realm of Decay if they are to find their lost leader, Lord-Castellant Lorrus Grymn. As the war for the Realm of Life continues, Lord-Castellant Lorrus Grymn leads the battered remnants of the Steel Souls warrior chamber against the sargasso-citadels of the Verdant Bay. The Hallowed Knights claim victory, but at a terrible cost - Grymn is lost to the Realm of Chaos. Now Gardus, newly reforged and fresh from the destruction of the Scabrous Sprawl, must lead his warriors into the foetid heart of Nurgle's realm in search of the Lord-Castellant, where they must once more brave the horrors of the Realm of Decay...
The Celestial Church has all but eliminated the old pagan ways, ruling the people with an iron hand. Demonic gheists terrorize the land, hunted by the warriors of the Inquisition, yet it’s the battling factions within the Church and age-old hatreds between north and south that tear the land apart. Malcolm Blakley, hero of the Reaver War, seeks to end the conflict between men, yet it will fall to his son, Ian, and the huntress Gwen Adair to stop the killing before it tears the land apart. The Pagan Night is an epic of mad gods, inquisitor priests, holy knights bound to hunt and kill, and noble houses fighting battles of politics, prejudice, and power.
MEN IN BLACK AT THE REN FAIRE! John Rast went to the Ren Faire looking for a fight. Well, a simulated fight, with blunt swords and safety equipment. But when his final opponent turns into a living, fire-breathing dragon, John finds himself in the fight of his life. It’s John or nothing stopping a disaster in its tracks—and the only real weapon at hand is his mom’s Volvo. So John decides to let it roll . . . And that's when destiny comes to call. John is spirited away to the well-hidden base of Knight Watch, the organization that stands between humanity and the real nasties the rest of the world doesn’t know about. Knight Watch would be John’s dream job—except for the storm goddess that destroys his parents’ house, the abandoned mall replete with too much dead, and the Fetch that aims to make John’s domain a final resting place. All this has John’s putative allies in the Knight Watch worried that John is the one bringing bad things into multiple worlds. John and his reluctant teammates have to figure out who, or what, is pulling the strings before all of Knight Watch falls prey to a well-concealed puppetmaster and far worse things enter this world. About Knight's Watch: “Buckle up and get ready for a fun ride. Tim Akers delivers an epic story about weekend ren fair warriors versus actual monsters. Best fictional use of a Volvo station wagon ever.”—Larry Correia About Tim Akers: “A must for all epic fantasy fans.”—Starburst “Full of strong world building, cinematic and frequent battle scenes, high adventure, great characters, suspense, and dramatic plot shifts, this is an engaging, fast-paced entry in a popular subgenre."—Booklist (starred review) “Take a bit of fantasy, mix in the horror of the demonic, and put in some top-notch writing and you’ll have Akers’ latest novel.”—Hellnotes “Fast-paced . . . an epic fantasy story with action, intrigue and a good story.” —RPG “Delivers enough twists and surprises to keep readers fascinated...contains action, grittiness, magic, intrigue and well created characters.”—Rising Shadow “An extremely well-developed secondary world.”—SF Signal
A magnificent epic tale of devotion, possession, obsession, and strange destiny from the author of the Hugo Award-winning Paladin of Souls Lois McMaster Bujold The half-mad Prince Boleso has been slain by a noblewoman he had intended to defile -- and Lord Ingrey kin Wilfcliff must transport the body to its burial place and the accused killer, the Lady Ijada, to judgment. With the death of the old Hallow King imminent and the crown in play, the road they must travel together is a dangerous one. And though he is duty-bound to deliver his prisoner to an almost certain death, Ijada may be the only one Ingrey dares trust. For a monstrous malevolence holds the haunted lord in its sway -- and a great and terrible destiny has been bestowed upon him by the gods, the damned, and the dead.
On the great influence of a valiant lord: "The companions, who see that good warriors are honored by the great lords for their prowess, become more determined to attain this level of prowess." On the lady who sees her knight honored: "All of this makes the noble lady rejoice greatly within herself at the fact that she has set her mind and heart on loving and helping to make such a good knight or good man-at-arms." On the worthiest amusements: "The best pastime of all is to be often in good company, far from unworthy men and from unworthy activities from which no good can come." Enter the real world of knights and their code of ethics and behavior. Read how an aspiring knight of the fourteenth century would conduct himself and learn what he would have needed to know when traveling, fighting, appearing in court, and engaging fellow knights. Composed at the height of the Hundred Years War by Geoffroi de Charny, one of the most respected knights of his age, A Knight's Own Book of Chivalry was designed as a guide for members of the Company of the Star, an order created by Jean II of France in 1352 to rival the English Order of the Garter. This is the most authentic and complete manual on the day-to-day life of the knight that has survived the centuries, and this edition contains a specially commissioned introduction from historian Richard W. Kaeuper that gives the history of both the book and its author, who, among his other achievements, was the original owner of the Shroud of Turin.
A Wall Street Journal bestseller. The fourth book in the million-copy bestselling Kingfountain series from Jeff Wheeler. Following the downfall of a tyrant, years have passed in prosperity for the kingdom of Ceredigion. Now, as the time comes to celebrate the new king's nuptials, the specter of a new enemy emerges to destroy all that has been painstakingly built in those years. Tryneowy Kiskaddon has grown up learning military and diplomatic strategy from her father, one of the king's closest advisors. She feels her destiny lies in defending the kingdom as a knight, not as a Wizr as her parents have decided, though no lady of the realm has taken up the sword in a century. As she seeks to understand her own Fountain-blessed powers, she studies in the tradition of her mother while training in secret and closely following the realm's politics, alarmed by her mother's vision of an impending clash and a devastating future. But the pieces on fate's game board are in motion, and on the eve of battle, a threatening force irrevocably changes the future of the kingdom and her own. Does Trynne have what it takes to maneuver Ceredigion's key players into position and outsmart the kingdom's enemies--even those still concealed in shadow?
A finalist for the 2020 Thurber Prize for American Humor! "The Secret Life of Pets meets The Walking Dead" in this big-hearted, boundlessly beautiful romp through the Apocalypse, where a foul-mouthed crow is humanity's only chance to survive Seattle's zombie problem (Karen Joy Fowler, PEN/Faulkner Award-winning author). S.T., a domesticated crow, is a bird of simple pleasures: hanging out with his owner Big Jim, trading insults with Seattle's wild crows (i.e. "those idiots"), and enjoying the finest food humankind has to offer: Cheetos ®. But when Big Jim's eyeball falls out of his head, S.T. starts to think something's not quite right. His tried-and-true remedies—from beak-delivered beer to the slobbering affection of Big Jim's loyal but dim-witted dog, Dennis—fail to cure Big Jim's debilitating malady. S.T. is left with no choice but to abandon his old life and venture out into a wild and frightening new world with his trusty steed Dennis, where he suddenly discovers that the neighbors are devouring one other. Local wildlife is abuzz with rumors of Seattle's dangerous new predators. Humanity's extinction has seemingly arrived, and the only one determined to save it is a cowardly crow whose only knowledge of the world comes from TV. What could possibly go wrong? Includes a Reading Group Guide.