Integrated Forest Gardening

Integrated Forest Gardening

Author: Wayne Weiseman

Publisher: Chelsea Green Publishing

Published: 2014-08-05

Total Pages: 322

ISBN-13: 1603584978

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Permaculture is a movement that is coming into its own, and the concept of creating plant guilds in permaculture is at the forefront of every farmer's and gardener's practice. One of the essential practices of permaculture is to develop perennial agricultural systems that thrive over several decades without expensive and harmful inputs: perennial plant guilds, food forests, agroforestry, and mixed animal and woody species polycultures. The massive degradation of conventional agriculture and the environmental havoc it creates has never been as all pervasive in terms of scale, so it has become a global necessity to further the understanding of a comprehensive design and planning system such as permaculture that works with nature, not against it. The guild concept often used is one of a "functional relationship" between plants-beneficial groupings of plants that share functions in order to bring health and stability to a plant regime and create an abundant yield for our utilization. In other words, it is the integration of species that creates a balanced, healthy, and thriving ecosystem. But it goes beyond integration. A guild is a metaphor for all walks of life, most importantly a group of people working together to craft works of balance, beauty, and utility. This book is the first, and most comprehensive, guide about plant guilds ever written, and covers in detail both what guilds are and how to design and construct them, complete with extensive color photography and design illustrations. Included is information on: - What we can observe about natural plant guilds in the wild and the importance of observation; - Detailed research on the structure of plant guilds, and a portrait of an oak tree (a guild unto itself); - Animal interactions with plant guilds; - Steps to guild design, construction, and dynamics: from assessment to design to implementation; - Fifteen detailed plant guilds, five each from the three authors based on their unique perspectives; - Guild project management: budgets, implementation, management, and maintenance. Readers of any scale will benefit from this book, from permaculture designers and professional growers, to backyard growers new to the concept of permaculture. Books on permaculture cover this topic, but never in enough depth to be replicable in a serious way. Finally, it's here!


Design: The Key Concepts

Design: The Key Concepts

Author: Catherine McDermott

Publisher: Routledge

Published: 2007-10-30

Total Pages: 265

ISBN-13: 1134361807

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This is the essential student’s guide to Design – its practice, its theory and its history. Respected design writer Catherine McDermott draws from a wide range of international examples.


Design and Detail

Design and Detail

Author: Tricia Guild

Publisher:

Published: 1999-09-01

Total Pages: 159

ISBN-13: 9781850298014

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A respected decorator discusses the principles and elements of good design that she has employed in her own home, including tips on color, flooring, storage, and fabrics


BIM Design

BIM Design

Author: Richard Garber

Publisher: John Wiley & Sons

Published: 2014-08-11

Total Pages: 248

ISBN-13: 1118719808

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Building information modelling (BIM) is revolutionising building design and construction. For architects, BIM has the potential to optimise their creativity while reducing risk in the design and construction process, thus giving them a more significant role in the building process. This book demonstrates how innovative firms are using BIM technologies to move design away from the utilitarian problems of construction, engaging them in a stunning new future in the built environment. Whereas recent books about BIM have tended to favour case-study analyses or instruction on the use of specific software, BIM Design highlights how day-to-day design operations are shaped by the increasingly generative and collaborative aspects of these new tools. BIM strategies are described as operations that can enhance design rather than simply make it more efficient. Thus this book focuses on the specific creative uses of information modelling at the operational level, including the creative development of parametric geometries and generative design, the evaluation of environmental performance and the simulation and scheduling of construction/fabrication operations. This book also engages BIM’s pragmatic efficiencies such as the conflict checking of building systems and the creation of bills of quantities for costing; and in so doing it demonstrates how BIM can make such activities collaborative. Throughout, projects are used to illustrate the creative application of BIM at a variety of scales. These buildings showcase work by fi rms executing projects all over the world: SHoP Architects and Construction (New York), Morphosis (Los Angeles), Populous (London), GRO Architects (New York), Reiser + Umemoto (New York), Gensler (Shanghai) and UNStudio (Amsterdam).


Guildcraft

Guildcraft

Author: Bastion Press

Publisher: Bastion Press, Inc.

Published: 2002-11

Total Pages: 100

ISBN-13: 9780971439276

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Art, Design and Visual Culture

Art, Design and Visual Culture

Author: Malcolm Barnard

Publisher: Bloomsbury Publishing

Published: 1998-09-23

Total Pages: 226

ISBN-13: 1349269174

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Most of our expereince is visual. We obtain most of our information and knowledge through sight, whether from reading books and newspapers, from watching television or from quickly glimpsing road signs. Many of our judgements and decisions, concerning where we live, what we shall drive and sit on and what we wear, are based on what places, cars, furniture and clothes look like. Much of our entertainment and recreation is visual, whether we visit art galleries, cinemas or read comics. This book concerns that visual experience. Why do we have the visual experiences we have? Why do the buildings, cars, products and advertisements we see look the way they do? How are we to explain the existence of different styles of paintings, different types of cars and different genres of film? How are we to explain the existence of different visual cultures? This book begins to answer these questions by explaining visual experience in terms of visual culture. The strengths and weaknesses of traditional means of analysing and explaining visual culture are examined and assessed. Using a wide range of historical and contemporary examples, it is argued that the groups which artists and designers form, the audiences and markets which they sell to, and the different social classes which are produced and reproduced by art and design are all part of the successful explanation and critical evaluation of visual culture.


Exhibiting Craft and Design

Exhibiting Craft and Design

Author: Alla Myzelev

Publisher: Taylor & Francis

Published: 2017-06-14

Total Pages: 213

ISBN-13: 1351724932

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Exhibiting Craft and Design: Transgressing the White Cube Paradigm investigates the firmly-established manner in which craft and design have typically been presented by museums and galleries, what strategies curators have employed throughout the twentieth century, and especially in more recent years how exhibiting design and craft objects challenges the notion of the modernist White Cube display paradigm.


Graphic Artists Guild Handbook, 16th Edition

Graphic Artists Guild Handbook, 16th Edition

Author: The Graphic Artists Guild

Publisher: National Geographic Books

Published: 2021-05-18

Total Pages: 0

ISBN-13: 0262542390

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The industry bible for communication design and illustration professionals, with updated information, listings, and pricing guidelines. Graphic Artists Guild Handbook is the industry bible for communication design and illustration professionals. A comprehensive reference guide, the Handbook helps graphic artists navigate the world of pricing, collecting payment, and protecting their creative work, with essential advice for growing a freelance business to create a sustainable and rewarding livelihood. This sixteenth edition provides excellent, up-to-date guidance, incorporating new information, listings, and pricing guidelines. It offers graphic artists practical tips on how to negotiate the best deals, price their services accurately, and create contracts that protect their rights. Sample contracts and other documents are included. For the sixteenth edition, the content has been reorganized, topics have been expanded, and new chapters have been added to create a resource that is more relevant to how graphic artists work today. Features include: More in-depth information for the self-employed on how to price work to make a sustainable living and plan for times of economic uncertainty. A new chapter on using skills and talents to maximize income with multiple revenue streams—workshops, videos, niche markets, passion projects, selling art, and much more. Current U.S. salary information and freelance rates by discipline. Pricing guidelines for buyers and sellers. Up-to-date copyright registration information. Model contracts and forms to adapt to your specific needs. Interviews with eleven self-employed graphic artists who have created successful careers,using many of the practices found in this Handbook.


A Dictionary of Modern Design

A Dictionary of Modern Design

Author: Jonathan Woodham

Publisher: Oxford University Press

Published: 2016-05-19

Total Pages: 664

ISBN-13: 0192518534

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Over 950 entries From the Arts and Crafts Movement to Postmodernism, Apple to Frank Lloyd Wright, this fascinating dictionary covers the past 160 years of international design, with accessible entries on branding, graphics, industrial design, functionalism, and fashion. New entries on digital design and sustainable design bring the coverage up to date. The dictionary's international focus takes in major movements, key concepts, design terminology, and important design institutions, museums, and heritage sites. The new edition reflects the growing global importance of design, with coverage of India, China, the countries of the Pacific Rim, Eastern Europe and East Asia, and demonstrates how developments in the design of technology influence everyday life, with new entries on fonts, games developers such as Gunpei Yokoi of Nintendo, Android, Samsung, and Blackberry, and a fully revised entry on Apple. The A-Z entries are complemented by an extensive bibliography and a timeline.


The Architecture Student's Handbook of Professional Practice

The Architecture Student's Handbook of Professional Practice

Author: American Institute of Architects

Publisher: John Wiley & Sons

Published: 2011-09-26

Total Pages: 1030

ISBN-13: 1118174216

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Written by The American Institute of Architects, this is the definitive textbook on practice issues written specifically for architecture students. Specifically written for emerging architects, this is the first unabbreviated guide specifically for architecture students about to begin their careers. It is required reading in a professional practice course that architecture students must take within their final two years of school.